Hello, Adventurers! Weve been hard at work bringing Alterium Shift closer to the epic RPG weve always envisioned, and were thrilled to share some exciting updates with you! If youve been following our journey, now is the perfect time to dive back into the world of Alteria.
Kickstarter Coming Soon!
Were ramping up for a Kickstarter campaign in January to take Alterium Shift to the next level. With your support, well be able to expand the games scope and deliver on features like enhanced battles, mini-games, and more! Be sure to join our community and sign up for Kickstarter notifications here: Backerkit Page or Kickstarter Page.
Post-OTK Highlights & New Features
Thanks to everyone who supported us during OTK! The response was incredible, and its inspiring to see so many new players joining the adventure. But the journey doesnt stop thereweve been busy refining and expanding the game.
20% Discount Still Live Until December 18th
Havent grabbed the game yet? Dont wait! Our post-OTK discount is available until December 18th, so its the perfect time to jump in!
Whats Next?
Exciting Updates in Early 2025 Were gearing up for a huge content drop that will bring the game to 75% completion. Expect expanded areas, polished mechanics, and even more ways to explore the multiverse of Alteria.
Check Out Our Press Release
Want more details on whats coming? Read our official press release here: Big News for Alterium Shift.
Your Feedback Matters
Were incredibly grateful for the continued feedback and support from our amazing community. As we look toward the full launch in late 2025, well keep refining, expanding, and improving Alterium Shift to make it a game worthy of your time. Got thoughts, ideas, or questions? Drop them in the comments below or join us on Discord! Thank you for being part of this incredible journey. We couldnt do this without you!
[ 2024-12-14 04:45:15 CET ] [ Original post ]
Update
This release features a change to Pyras first mission. Weve heard the feedback that the intro feels slow and has too many fetch quests. While we intended this as a way to underscore the annoyance it would cause Pyra, it ended up annoying our players. To address this, the Mayor will only give Pyra one of the following quests:
- Deliver letters to plains guards
- See Clay for his delegated tasks
- Visit Sage to do their tasks
Known Issues
- 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
- Running away from some battles still shows the results screen for some reason
- Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
[ 2024-11-25 05:36:55 CET ] [ Original post ]
Bug Fixes
- Fixed: Temple watergate sound was louder than sound settings
- Fixed: Editing sound controls from main menu would cause ongoing click sound when navigating or moving player.
- Fixed: Continue option would not show properly on fresh installs if the player did not have any Atlas saves
- Fixed: (Visual) Equipment and Accessories would not show effects on Health/AE
- Fixed: Audio settings changed from main menu would change back after loading a save
- Fixed: (Visual) Character profiles would show wrong for supporting party members when loading alternate saves (such as the Hermit showing as Pyra)
- Fixed: When loading a save from in-game, player movement could still happen while the screen was fading out
Known Issues
- 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
- Running away from some battles still shows the results screen for some reason
- Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
[ 2024-11-17 02:51:12 CET ] [ Original post ]
Updates
- Added a new persistent Device Settings separate from cloud saves for things like resolutions and the cloud save setting itself.
- This will be used for any settings that are meant specifically for your device rather than to be shared across devices.
Bug Fixes
- Fixed: Cloud save toggling wouldnt properly reload data from the appropriate app data location (either from the cloud, or the machine)
- Fixed: Bestiary data wouldnt stay stored after quitting and reopening the game
Known Issues
- 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
- Running away from some battles still shows the results screen for some reason
- Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
- Sometimes the wrong profile picture will show for your hero when going into the Inventory or Equipment views.
- Descriptions for equipped accessories dont show properly.
[ 2024-11-05 01:15:26 CET ] [ Original post ]
Additional patch to fix a visual issues.
- Fixed: Generic controllers and PlayStation controllers would cause large visual prompts to show due to the wrong assets being used for user prompts.
[ 2024-10-31 04:04:14 CET ] [ Original post ]
We discovered another issue related to user inputs we needed to do a fast fix. Let us know if you experience any issues with controller or keyboard input!
- Fixed: arrow keys and WASD keys weren't working after the last hotfix.
[ 2024-10-30 05:06:04 CET ] [ Original post ]
Hotfix!
- Fixed: Controller input wasn't working properly in menus, preventing the ability to close windows and perform other actions.
[ 2024-10-30 01:08:45 CET ] [ Original post ]
This release fixes a number of bugs and adds a the first version of our Fast Travel feature to the end of EA. Please review the known issues below. If you run into any issues, let us know and we'll look into it as soon as possible!
Updates
- Added Initial Fast Travel system for End of EA exploration
- This is still a work in progress with ongoing refinements planned
Bug Fixes
- Fixed: Gilberry Shores West map would not load properly, requiring a restart and preventing further exploration in that area
- Fixed: Bestiary images wouldnt properly load after new monsters were added
- Fixed: Boulder in Summiton Forest Central was not properly blocking the player after the Treant battle
- Fixed: Animation oddities in Dolion movement in Summiton Forest Central
- Fixed: Save/Load system oddities when reloading a saved game within the current playthrough
- Fixed: Pyra (and possibly other characters) might cause locked controls after talking to the yellow node in Notimmus Forest Central
Known Issues
- 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
- Running away from some battles still shows the results screen for some reason
- Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
- When cloud saves are enabled, the bestiary data does not properly update over time due to an issue with how the persistent store is loaded and stored in the cloud vs. on the computer
- The bestiary data will update appropriately when cloud saves are disabled.
- We are working on a fix to correct this and ensure the persistent storage updates appropriately to the current cloud save settings.
[ 2024-10-28 04:42:18 CET ] [ Original post ]
Updates
- Added dialog to Lowerton shop (attempt to address a reported game lock when talking to the shopkeeper)
- Adjusted time delay when opening the main menu to .5 seconds (map loads, and reopening)
- Fixed: Typo in the book Dark Elf Invasion near the end the word power was duplicated
Bug Fixes
- Fixed: Using all items in inventory causes a hard lock in the view
- Fixed: Typo in the book Dark Elf Invasion near the end the word power was duplicated
Known Issues
- Reported issue when talking to the shopkeeper in Lowerton that causes a game lock. We havent been able to reproduce this (see update above)
- (possible) When spamming the menu button between map loads or after closing, the menu could get caught in an infinite menu loop. This should be corrected, but it could crop up with the shortened re-opened time - please report it if you see it!
- Running away from some battles still shows the results screen for some reason
- Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
[ 2024-09-07 02:14:56 CET ] [ Original post ]
Bug Fixes
- Fixed: Game Over scenes still had issues with loading the most recent save
- Fixed: Pyras first quest, when having Atlas do your letter deliveries, would result in a broken quest
- Fixed: Pyras quest marker to talk with Clay was too low and hard to see
[ 2024-08-31 16:11:29 CET ] [ Original post ]
This covers all PC platforms.
Enhancements
- Change: Adjusted autosave interval to every 1 minute
- New: Created an autosave limit of 15 saves to reduce autosave files but still allow for a reasonable history of saves to reload
- Change: The character select screen is zoomed out more at first to show all 3 characters.
Bug Fixes
- Fixed: Oldskee Quest (Sage - northern plains) - if you left the gate open by the graveyard it is still open and makes the sequence odd
- Fixed: Controller prompts were large images for certain controllers (now we have pixel controls for all gamepads)
- Fixed: The character select screen was missing the floating entity above the character heads
- Fixed: Bandit cave - missing Sage dialog and instead Sage talks as if they are a supporting character
- Fixed: Summiton Classroom (test day) - when trying to go downstairs, Sage would just get stopped with no dialog from Crystal
- Fixed: Summiton Plains North - The Dog & Boar on the east of the map would sometimes not trigger the battle sequence. This would break Sages Oldskee quest
- Fixed: Loading a save from the Echo Nodes (Yellow, initially) would use the wrong save system and not properly load (game would restart)
- Fixed: Dying would result in starting a new game instead of loading the last save - this was true whether you have access to the echo realm or not
Known Issues
- Sometimes picking flowers causes a hard lock in the game requiring a restart. This is a challenging issue to reproduce and were still working on it
- The first time you boot the game after the update, continue may not show. Work around is to close the game and re-open it.
- Saves may be appear duplicated in the load menu, this is just a graphical error.
[ 2024-08-28 02:38:12 CET ] [ Original post ]
This patch is currently only for Windows due to build times and our available time to update each version. We will follow-up on all builds on Monday, 8/26/2024
Bug Fixes
- Fixed: The continue option would not show properly even when there were known saves
- Fixed: When selecting continue, Atlas would still be selected even when he had no saves
- Fixed: Pyras Errant Errands quest: When Atlas sits on the bench in Summiton, you cant talk to him and instead sit on him
- Fixed: Selecting the 2nd accessory would show the wrong stat effects - they would all show negative as if the 1st accessory would be removed
- Fixed: Summiton Bridge/Bandit sequence would end with a hard lock post-sequence
- Fixed: Leaving a house as Pyra (usually the dojo) would stay on a black screen until you pressed the decide button a lot (would not properly fade in)
- Fixed: Yellow Echo Node in Nottimus Forest would cause a hard lock after choosing an Attune option
- Fixed: After the character select, the screen wouldnt do a slow fade, resulting in visual oddities
Known Issues
- Generic or older controllers cause visual issues in the input prompt display
- Various visual oddities on maps or as part of cinematic sequences
[ 2024-08-25 04:36:58 CET ] [ Original post ]
Bug Fixes
[olist]
Known Issues
[olist]
[ 2024-08-24 03:48:55 CET ] [ Original post ]
A small update to fix the following issues: [olist]
[ 2024-08-22 21:32:52 CET ] [ Original post ]
Hello Everyone! Alterium Shift has been updated to version 1.4.0. Check out what's changed, new, and fixed! Also, please see the "known issues" section. While we've tried to catch as many issues as we could, there are still some out there. Please let us know if you run into major issues so we can start looking at them right away. You can post on the community boards or stop into our discord: https://discord.com/invite/AYK8quBXDm [hr][/hr]
Version 1.4.0
Changes
- Removed localization for non-English languages (see announcement regarding publisher termination)
- Removed beta menu
- This is due to multiple complaints about enhanced battles causing a game-breaking black screen on every 2nd battle
New Features
- Add map edge detection to more clearly show when the player is near the edge
- This will help in knowing where map transitions will occur
- Performance improvements across all maps
- Camera nudging
- Keyboard: I, J, K, L - Zoom out with ; (semicolon) key
- Gamepad: Right stick - Zoom out with the right stick button
- Enhanced save system
- Multiple autosaves
- Autosaves happen every 5 minutes on map transition
- Unlimited manual saves
- New UI for better clarity on characters and saves
- Added ability to explore after Early Access end credits
- Moved Cloud Saves out of Beta and into the general settings
- This includes an option to reload the saves from the current machine
- Added ability to skip intro cutscene
- Added initial key/gamepad prompts to some menus
- Added generalized object interactions
- This can be seen with all blue flowers being pickable
- More generalized actions to come!
- Added the ability for linear walking for characters during cinematic sequences
- This can be seen in Pyras sequence after her monster gauntlet quest
- Replaced +/- icons for arrow icons in the equipment stats menu to more clearly show the differences
- Enhanced intro to have a consistent radial transition out and in
- Note: there may still be some places where this doesnt happen due to legacy methods we used to do battles in the past
- Added engine ability to direct other party members during cinematic sequences
- This can be seen in Atlas waterfall sequence
- We are still working to replace other cinema sequences that used the old way of turning off the party train and animating separate objects
- Added "Books" menu item to the in-game menu
- Books get added to this list whenever youve read them
- This is retained for any save!
- (minor) Books can now only be closed using the cancel key or button
- Pressing right or decide will take you to the end of the book but wont close it
Fixes
- Fixed: Affected stats were not showing properly for equipment in the shop
- Fixed: New monsters added to the bestiary after battles would show as a white square initially
- Note: 3d monsters still show as white squares (known issue)
- Fixed: Every 2nd battle would stay on a black screen (due to people enabling enhanced battles in the beta menu)
- We have fully removed the option to prevent users from accidentally making their game unstable
- Fixed: Issues in the inventory menu when trying to exit and come back
- Fixed: Sometimes in the equipment menu an extra character profile would show up
- Fixed: Exiting a game and loading a new one would sometimes cause the cursor to get permanently stuck on the screen.
- Fixed: Pyra would walk oddly after completing the monster gauntlet and walking to the camp area (cinematic)
- Fixed: In the waterfall area (Atlas sequence) an extra Dolion would appear
- Fixed: When loading a save, the cursor would stay behind while the screen faded
- Fixed: Loading a save wasnt properly retaining the volume settings from the main menu
- Fixed: Title screen video would still have sound audio at full volume even when volume was reduced
- Fixed: When music played there could be a visual hitch in the game due to a performance issue
- Fixed: Players were unable to equip the 2nd accessory
- Fixed: Issues in the Endless Dunes quest with Dark Elves not eating delivered meals
- Fixed: Issues with shop UI and handling already equipped items
- Fixed: Spells and items werent showing the correct stat effect values (such as how much a character would be healed) in the game menus
- Fixed: Atlas Endless Dunes Rope Quest Bug
- Fixed: Rock Golem battle icon is no longer a question mark
- Fixed: Settings overlay no longer shows overlapped windows
- Fixed: Save game menu title would stay stuck on screen from the in-game menu
- Fixed: North Oasis wasnt accessible
- Fixed: There were some places where characters could run in air off of a cliff
- Fixed: Jude would re-appear in his house after taking the rope and leaving (Sages quest)
- Fixed: Various typos in dialogs
- Fixed: Quest descriptions werent properly showing in the quest log
- Fixed: Shop menu allowed toggling stats on equipment no party member can equip
- Fixed: Continuum Potion could not be used (showed as a key item)
- This was because it had no gold value - now it can also be sold if the player chooses
- Fixed: Players could save in places of the game where they shouldnt - this may have caused unexpected issues in cinematic sequences
- Fixed: Issue with the Family Heirloom quest showing the object before the quest is accepted
- Fixed: Notimmus Forest had a phantom fluppy appearing before a cinematic sequence
- Fixed: Random crash from a Notimmus Forest battle
- Fixed: On Pyras menial task quest, Atlas wasnt properly walking out of the dojo after you talk with the Mayor
- Fixed: During Sages Oldskee quest, a black screen occurred after Oldskee pays respects (random)
- Fixed: Atlas arrows did not always render properly when using his on-map shooting ability
- Fixed: After gaining Sages ability, the invisible monsters near the cemetery would still have targets that Sages ability would point to
- Fixed: Sages ability wasnt pointing to Prickly Pears bush in the Endless Dunes desert
- Fixed: Sages sequence with the dark elf had visual issues with the amulet (and other things) not showing or animating properly
- Fixed: Sages on-map ability was still showing in battles
- Fixed: Sages well-bottom slime sequence only showed one slime when there were supposed to be two
- Fixed: There was no quest marker on the overworld map for Sages Oldskee Quest
- Fixed: The music at the end of Sages ACT 1 sequence would still play after Sages shift
- Fixed: After Sages well quest to rescue Crystal, Dolions office door was locked when it shouldnt have been
- Fixed: Ensure a looping water sound was playing properly when water raises/lowers in the water temple
- Fixed: Dolions Meteor effect would only animate one time during the ACT 1 boss battle
- Fixed: If you closed a book and opened the game menu quickly, it would stay on the screen
Upcoming Features
These features are still being prepared for players, but will be coming soon!
- New fishing system
- Players will have a more dynamic fishing experience with a new casting, luring, and reeling system
- Real-time on-map abilities
- Pyra will be able to smash/swipe objects
- Atlas will be able to quick shoot
- Sages ability is TBD
- On-map battles (long term)
- Battles will be initiated on map
- The general battle structure will be similar (left/right battle setup)
- This will be coupled with an overall enhanced battle system
- Enhanced battles (long term)
- Show health bars for enemies youve fought before
- Show strengths/weaknesses for enemies after youve used certain attacks against them
- Provide additional action capabilities to affect attacks and skills
- Balance characters systems to encourage a variety of actions to be used
- Add visual improvements, including characters moving to the monster for melee attacks
Known Issues
- (visual) 3d monsters show a white square for their image in the bestiary and/or show as a different monster
- (visual) Some text and images that show on screen display on top of menus and windows
- (visual) At game startup there is a brief flash before the intro starts playing
- (visual) Some battles may not start with the appropriate transition and look jerky before the screen fades out
- (visual) Some cinematic sequences that direct other party members have an odd jolt as the party members collapse to the player before moving out
- This will be addressed with our engine feature to control those party members better
- Quest descriptions are not properly showing in the quest log
- The old save menu intermittently showed during testing
- Restarting the game will resolve the issue
- We are actively investigating the causes
- **Please report any cases you may run into**
- Game may occasionally lock up when transitioning maps or after cinematic sequences
- Restarting the game will resolve the issue
- We are actively investigating the causes
- **Please report any cases you may run into**
[ 2024-08-22 03:49:57 CET ] [ Original post ]
Hello Everyone! We recently made a big announcement regarding the termination of our publishing agreement and upcoming plans for Alterium Shift. We understand that some of you are concerned about the project's status. Please rest assured, we've been actively working on the project throughout this time, and were waiting to push updates until after finalizing the publisher termination. We apologize for the delay and any inconvenience caused by the outstanding issues with the game. The termination process took much longer than expected and significantly impacted our timeline. That said, were getting back on track and will be releasing a substantial update to address long-standing issues and add new quality-of-life features to the game! For those who have purchased the Early Access version and want to see these changes now, good news! We have updated our beta branch. Visit this link for information on how to opt-in to beta updates. Below are the release notes were preparing for the push to the primary Early Access branch. Were currently targeting the end of next week for this update, pending a few more QA runs. Thank you all for your patience and the feedback you've provided along the way. We really appreciate it! Best, Mottzy & DrassRay [hr][/hr]
Version 1.4.0
Changes
- Removed localization for non-English languages (see announcement regarding publisher termination)
- Removed beta menu
- This is due to multiple complaints about enhanced battles causing a game-breaking black screen on every 2nd battle
New Features
- Add map edge detection to more clearly show when the player is near the edge
- This will help in knowing where map transitions will occur
- Performance improvements across all maps
- Camera nudging
- Keyboard: I, J, K, L - Zoom out with ; (semicolon) key
- Gamepad: Right stick - Zoom out with the right stick button
- Enhanced save system
- Multiple autosaves
- Autosaves happen every 5 minutes on map transition
- Unlimited manual saves
- New UI for better clarity on characters and saves
- Added ability to explore after Early Access end credits
- Moved Cloud Saves out of Beta and into the general settings
- This includes an option to reload the saves from the current machine
- Added ability to skip intro cutscene
- Added initial key/gamepad prompts to some menus
- Added generalized object interactions
- This can be seen with all blue flowers being pickable
- More generalized actions to come!
- Added the ability for linear walking for characters during cinematic sequences
- This can be seen in Pyras sequence after her monster gauntlet quest
- Replaced +/- icons for arrow icons in the equipment stats menu to more clearly show the differences
- Enhanced intro to have a consistent radial transition out and in
- Note: there may still be some places where this doesnt happen due to legacy methods we used to do battles in the past
- Added engine ability to direct other party members during cinematic sequences
- This can be seen in Atlas waterfall sequence
- We are still working to replace other cinema sequences that used the old way of turning off the party train and animating separate objects
- (minor) Books can now only be closed using the cancel key or button
- Pressing right or decide will take you to the end of the book but wont close it
Fixes
- Fixed: Affected stats were not showing properly for equipment in the shop
- Fixed: New monsters added to the bestiary after battles would show as a white square initially
- Note: 3d monsters still show as white squares (known issue)
- Fixed: Every 2nd battle would stay on a black screen (due to people enabling enhanced battles in the beta menu)
- We have fully removed the option to prevent users from accidentally making their game unstable
- Fixed: Issues in the inventory menu when trying to exit and come back
- Fixed: Sometimes in the equipment menu an extra character profile would show up
- Fixed: Exiting a game and loading a new one would sometimes cause the cursor to get permanently stuck on the screen.
- Fixed: Pyra would walk oddly after completing the monster gauntlet and walking to the camp area (cinematic)
- Fixed: In the waterfall area (Atlas sequence) an extra Dolion would appear
- Fixed: When loading a save, the cursor would stay behind while the screen faded
- Fixed: Loading a save wasnt properly retaining the volume settings from the main menu
- Fixed: Title screen video would still have sound audio at full volume even when volume was reduced
- Fixed: When music played there could be a visual hitch in the game due to a performance issue
- Fixed: Players were unable to equip the 2nd accessory
- Fixed: Issues in the Endless Dunes quest with Dark Elves not eating delivered meals
- Fixed: Issues with shop UI and handling already equipped items
- Fixed: Spells and items werent showing the correct stat effect values (such as how much a character would be healed) in the game menus
- Fixed: Atlas Endless Dunes Rope Quest Bug
- Fixed: Rock Golem battle icon is no longer a question mark
- Fixed: Settings overlay no longer shows overlapped windows
- Fixed: Save game menu title would stay stuck on screen from the in-game menu
- Fixed: North Oasis wasnt accessible
- Fixed: There were some places where characters could run in air off of a cliff
- Fixed: Jude would re-appear in his house after taking the rope and leaving (Sages quest)
- Fixed: Various typos in dialogs
- Fixed: Quest descriptions werent properly showing in the quest log
- Fixed: Shop menu allowed toggling stats on equipment no party member can equip
- Fixed: Continuum Potion could not be used (showed as a key item)
- This was because it had no gold value - now it can also be sold if the player chooses
- Fixed: Players could save in places of the game where they shouldnt - this may have caused unexpected issues in cinematic sequences
- Fixed: Issue with the Family Heirloom quest showing the object before the quest is accepted
- Fixed: Notimmus Forest had a phantom fluppy appearing before a cinematic sequence
- Fixed: Random crash from a Notimmus Forest battle
- Fixed: On Pyras menial task quest, Atlas wasnt properly walking out of the dojo after you talk with the Mayor
- Fixed: During Sages Oldskee quest, a black screen occurred after Oldskee pays respects (random)
- Fixed: Atlas arrows did not always render properly when using his on-map shooting ability
- Fixed: After gaining Sages ability, the invisible monsters near the cemetery would still have targets that Sages ability would point to
- Fixed: Sages ability wasnt pointing to Prickly Pears bush in the Endless Dunes desert
- Fixed: Sages sequence with the dark elf had visual issues with the amulet (and other things) not showing or animating properly
- Fixed: Sages on-map ability was still showing in battles
- Fixed: Sages well-bottom slime sequence only showed one slime when there were supposed to be two
- Fixed: There was no quest marker on the overworld map for Sages Oldskee Quest
- Fixed: The music at the end of Sages ACT 1 sequence would still play after Sages shift
- Fixed: After Sages well quest to rescue Crystal, Dolions office door was locked when it shouldnt have been
- Fixed: Ensure a looping water sound was playing properly when water raises/lowers in the water temple
- Fixed: Dolions Meteor effect would only animate one time during the ACT 1 boss battle
- Fixed: If you closed a book and opened the game menu quickly, it would stay on the screen
Upcoming Features
These features are still being prepared for players, but will be coming soon!
- New fishing system
- Players will have a more dynamic fishing experience with a new casting, luring, and reeling system
- Real-time on-map abilities
- Pyra will be able to smash/swipe objects
- Atlas will be able to quick shoot
- Sages ability is TBD
- On-map battles (long term)
- Battles will be initiated on map
- The general battle structure will be similar (left/right battle setup)
- This will be coupled with an overall enhanced battle system
- Enhanced battles (long term)
- Show health bars for enemies youve fought before
- Show strengths/weaknesses for enemies after youve used certain attacks against them
- Provide additional action capabilities to affect attacks and skills
- Balance characters systems to encourage a variety of actions to be used
- Add visual improvements, including characters moving to the monster for melee attacks
- Book library for in-game menu
- When reading a book, it will be automatically added to a book library so you can access them later
Known Issues
- (visual) The background music and sound effects bar does not move smoothly when changing the values
- (visual) 3d monsters show a white square for their image in the bestiary
- (visual) Some battles may not start with the appropriate transition and look jerky before the screen fades out
- (visual) Some cinematic sequences that direct other party members have an odd jolt as the party members collapse to the player before moving out
- This will be addressed with our engine feature to control those party members better
[ 2024-08-03 14:00:14 CET ] [ Original post ]
Updated to Ver. 1.3.2! The contents of the update are as follows New Features:
- Reduced install size by 80% (now 2gb)
- New Beta features (available in Settings -> Beta)
- Steam Cloud Sync
- Enhanced Battle System
- (Minor) Changed UI in the Equipment menu to have arrows indicating stat changes for equipping items (previously just used plus or minus symbols)
- Fixed: Black screen on load when using a machine with Turkish locale on a base system
- Fixed: Players would get stuck in the campsite if loading the overworld map while in camp
- Fixed: The new in-game menu is now enabled by default. The beta option has been removed
- Fixed: The inventory menu now properly displays usable effects for magic, and magic potions work
- Fixed: The inventory menu now puts the cursor in the appropriate starting point on the second load (previously, it would load wrong the second time, making it unusable)
- Fixed: The quest log now properly updates after a quest has been completed
- Fixed: Equipment in the Shop UI now shows the proper equipable characters
- Fixed: Shop UI equipment now shows the proper stats impact for the selected character
- Fixed: Shop UI now shows the proper Equip Now character to equip immediately
- Fixed: Buying equipment properly shows the positive/negative effects per character
- Fixed: Various spelling and grammar errors (English)
- Fixed: Water sound now stops properly when leaving the Barren Valley - South River map
- Fixed: Markers for the Story Missions are now removed properly after finishing Act One
- Fixed: The equipment menu sometimes showed a duplicate character
- Fixed: Volume controls for in-game Menu settings (new menu) now properly adjust the sound level
- Fixed: When exiting the game to the main menu (Exit from the in-game menu) the cursor would sometimes get stuck in the wrong place.
- Minor menu bugs
- The save menu title window stays slightly longer than intended after closing the save menu.
- The image for newly added monsters in the bestiary will be white until the game is restarted.
[ 2024-01-15 04:26:53 CET ] [ Original post ]
The season for Steam Awards has finally come, be sure to cast your nomination for Alterium Shift!
Who can nominate?
All Steam users can cast their nomination, so let's make Alterium Shift a contender!
When can I nominate?
You can cast your nomination anytime during the Steam Autumn Sale. The deadline is when the sale ends on 11/28 10:00AM (PST).
What do I do after nominating?
The top five titles in each category will be announced before the Winter Sale in late December. By the time the Winter Sale begins, winners will be announced! The winning entries will be announced on January 2nd at 10AM (PST) and will be featured on the Steam Store front page for the final 2 days of the Winter Sale. What says "Outstanding Visual Style" more than the meticulously crafted 2.5D Pixel Art JRPG world and scenes of Alterium Shift? Cast your nomination today!
[ 2023-11-22 01:06:02 CET ] [ Original post ]
Alterium Shift has officially been updated to v1.3.0!
This update includes:
- Bestiary
- Implementation of localization
- Bug fixes
...and more!
And, Demo is now available in 4 additional languages!
- Japanese
- Korean
- Simplified Chinese
- Traditional Chinese
Play now!
Check the image below for further details
[ 2023-11-17 02:00:11 CET ] [ Original post ]
Updated some translations.
- Japanese, Korean, Simplified Chinese, Traditional Chinese
[ 2023-11-16 01:23:45 CET ] [ Original post ]
New Features:
- New in-game menu
- Ability to load saves from in-game
- Bestiary
- Quest Log
- Initial localization: Japanese, Korean, Simplified Chinese, Traditional Chinese
- :
- : , , ,
- Primarily covers Act 1
- Includes new "Language" setting in the settings menu
- Analog Run/Walk
- Controller analog stick controls gradual speed changes
- Walk button still works to restrict to walking
- Narrative update (Sage/Atlas)
- After the first shift, Sage & Atlas have "self talk" dialog to help process the world shift
- Pyra pending for future update
- Fixed: Menu cursor "click" sound would sometimes loop multiple times
- Fixed: Jude would reappear in the house after grabbing the rope for the well (Sage's quest)
- Fixed: Full Screen modes would collapse window after clicking away (screen now stays open in the background)
- Fixed: Only one slime would show in Sage's well bottom quest to save Crystal
- Other minor fixes and adjustments made (untracked)
- Localization updates and fixes
- Fixed the menu freezing after opening and closing it at certain times
- Fixed an issue where sub-menus would pop back open when re-opening the menu
- Some localization is still missing or not showing the proper language
- Shops: Some equipment that should be equipable to specific characters does not always show or allow you to equip from within the shop menu but still allows you to equip in the equipment menu.
- 3D monsters images do not display in the bestiary.
[ 2023-11-15 07:06:22 CET ] [ Original post ]
Fixed an issue with game text not showing when system language was anything other than English.
[ 2023-09-21 23:47:25 CET ] [ Original post ]
Alterium Shift has been updated to Version 1.2.02 New Features & Enhancements
- World Map travel via points of interest
- Travel between key points of interest as they become available via walking on the world map.
- This does not affect traveling on main maps from location to location, this is simply a form of fast travel.
- Fixed issue with the targets in Summiton Dojo. They now behave as expected.
- Fixed issue with Scorpions disappearing when chasing you in the desert.
- Fixed issue with being able to walk on certain spikes in the Well Bottom area.
- Fixed issue with Certain Objects not appearing as targets for Sages ability
- Fixed issue with gems being used up in the Abandoned Mines for Sages Path
- Fixed issue with trade system when a negative value would appear
- Fixed issue with meteor object being visible in cave battle map
- Fixed issue with interactions in Endless Dunes - South after Arigar Battle
- Fixed issue with black bars on Monitors with aspect ratios other than 16:9
[ 2023-09-21 01:11:36 CET ] [ Original post ]
The retro style JRPG "Alterium Shift" is coming to Tokyo Game Show 2023 !
You can try playing it at the Gravity Game Arise booth!
Details on where to find the booth from the link below!
Gravity Game Arise booth TGS
We hope to see you there!
[ 2023-09-14 07:58:07 CET ] [ Original post ]
Minor Version 1.2.01 New Features & Enhancements
- Enhanced title screen
- Continue is grayed out until there are save files
- Continue is the first selected item when there are save files
- Added Support menu item to the title screen
- Added new game Intro sequence when starting a new game
- Added an extensive tutorial for the Echo Shift node found in Notimus Forest Central
- Enhanced Echo Shift load menu to exclude the current player character
- This is to address accidental loads that may overwrite autosaves
- Enhanced Echo Shift mechanic
- Players can reset the node back to yellow
- After a new character enables the node, that color becomes available to any character
- Added new visual for selecting node colors
- Improved UI menu controls for Continue and Settings
- Ensured controller Bumpers (left and right) work with switching tabs
- Added dialog skip option
- Use the cancel button to move dialog forward. When held, it will quickly skip dialog based on message speed settings.
- This will not automatically select choices.
- Added Beta Menu to game settings for players to opt-in to in-progress features
- Includes one setting for new menu, which is a new in-game menu
- New Menu is extremely beta and has many known issues. Use are your own risk.
- Added (beta) - New Quest Log to view active, completed, and failed quest
- Only available via the new menu, which can be enabled from the title screen settings
- Fixed shop UI issues with selling equipped items and getting proper warnings when those items are equipped
- Fixed sound issue when starting new game, sound would suddenly change in volume
- Fixed issue in Summiton Town - Judes House where Cyrstal would show briefly and disappear (before being saved)
- Fixed an issue where the Echo Node Attune feature wouldnt work in specific save scenarios
- Fixed an issue where health was recovered before a boss fight.
[ 2023-08-07 21:44:04 CET ] [ Original post ]
Patch Version 1.1.22 If you have any issues please submit a bug report or join us on discord! New Features & Enhancements
- New CRT Filter with settings (can only set from title screen settings for now)
- Autosave now stores history in the game settings folder
- We now show a message on the very first open of the game reminding people it's an Early Acces or Demo (and to find us for help)
- Made changes to Pyras 1st Mission
- Gives player other ways to get through the mission
- Fixed Shobii Enters the battle with the player (not supposed to currently)
- Fixed typo Fairy to Ferry
- Fixed bandit fight in Gilberry to only happen once
- Fixed player being able to walk around during the dialog when delivering a chicken
- Fixed Various spelling corrections in dialog
- Fixed issue where you could open the load menu after loading a game
- Fixed issue where two Dolions showed in a campsite
- Fixed issue where you could open a map in they desert after passing out
- Fixed issue in Gilberry port where leaving a house caused a delay in character movement
- Fixed multiple issues in water temple where water wouldnt load and players could float over gaps
- Fixed issue where going into the cave in the oasis didnt reset the heat meter
- Fixed additional issue with save option in menu not functioning correctly
- Fixed an issue where hide and seek in Gilberry Port causes black screen
- Fixed some issues in Well Bottom where Sage's Skill would not point to some chests
- Fixed sprite animation when waking up in Hermits Bed
- Fixed an issue where you could walk past the Rock Golem after defeating it
- Fixed an issue where the camp scene in the Barren Valley would not trigger the first time unless you go into the cave and come out.
- Fixed an issue where Pyra didnt have dialog in the Abandoned Mines Camp Scene
- Fixed an issue where the camp scene in the Barren Valley Northeast map would lock player movement on load.
- Fixed an issue where player movement was locked after the Hermit joins the party.
- Fixed an issue where the rock not showing over cave entrance in Lowerton Plains North in certain cases
- Pyra test day battle has occasional slowdowns in performance
- Dolion Meteor burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
- Bestiary to catalog monsters
- Ongoing UI Improvements
- Configurable Controls
- Walkable World Maps (fast-ish travel)
[ 2023-07-21 03:34:09 CET ] [ Original post ]
Join us for a very special stream on 7/18/2023 at 9:00PM CST where Mottzy and DrassRay will play Alterium Shift. Come talk to us and feel free to ask questions about the development of Alterium Shift!
[ 2023-07-18 18:07:49 CET ] [ Original post ]
Patch Version 1.1.17
- Fixed an issue with saves not working in Notimmus Forest
- Fixed issue with bandit leader facing the wrong direction on bridge scene
- Fixed infinite essence potion exploit on Barren Valley - South River
- Fixed some typos
- Fixed invisible collider in Plains - North (Flurfykins quest)
- Fixed issue with a transport collider next to the boxes in the Bandit Hideout (northwest path)
- Pyra test day battle has occasional slowdowns in performance
- Dolion Meteor burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
- Bestiary to catalog monsters
- Ongoing UI Improvements
- Configurable Controls
- Walkable World Maps (fast-ish travel)
[ 2023-07-12 06:43:30 CET ] [ Original post ]
Patch Version 1.1.16
- Fixed an issue with Sage Quest - leaving Ms. Oldskee at grave and going to town caused a soft lock where you couldn't proceed with the story.
- Fixed an issue with a missing rock graphic in Plains - Northeast
- Fixed an issue with a chest facing the wrong direction in the Well Bottom - Northern Collapse
- Fixed an issue with UI layering on the Fishing Minigame in the Oasis
- Pyra test day battle has occasional slowdowns in performance
- Dolion Meteor burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
- Bestiary to catalog monsters
- Ongoing UI Improvements
- Configurable Controls
- Walkable World Maps (fast-ish travel)
[ 2023-07-11 16:17:02 CET ] [ Original post ]
Patch Version 1.1.15
- Fixed additional transfer event issues in the Summiton River Area
- Fixed issue with screen not fading in on the Barren Valley Camp map
- Pyra test day battle has occasional slowdowns in performance
- Dolion Meteor burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
- Bestiary to catalog monsters
- Ongoing UI Improvements
- Configurable Controls
- Walkable World Maps (fast-ish travel)
[ 2023-07-10 06:22:12 CET ] [ Original post ]
Patch Version 1.1.14
- Fixed transfer event issues in the Summiton River Area
- Fixed an issue where you could load the map during Pyras map skill training in the Dojo
- Fixed issue where stats in the shops were the wrong color
- Fixed the Rocks in the Bandit Hideout to stay in place after leaving
- Fixed an issue where you can start Clays quest with Pyra early
- Fixed an issue with Fade-ins
- Fixed colors on some objects when in Notimmus
- Fixed oddities surrounding planks and map loads in the Buried Temple
- Fixed sell prices in Shops
- Added more possible chances to encounter the Caprikem in the Endless Dunes
- Fixed an issue with the Paralyze Status effect lasting too long in battle
- Fixed an issue where the turns were not counted during the Test Day Battle with Dolion
- Fixed an issue where saves were disabled after first Shift to Notimmus Forest
- Fixed an issue where player control locks after camp scene in Barren Valley
- Pyra test day battle has occasional slowdowns in performance
- Dolion Meteor burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues.
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
- Bestiary to catalog monsters
- Ongoing UI Improvements
- Configurable Controls
- Walkable World Maps (fast-ish travel)
[ 2023-07-09 17:58:34 CET ] [ Original post ]
Patch v1.1.13 Fixes:
- Music in Lowerton Village is now correct
- Sages Oldskee Quest: fixed issues when leaving and coming back to the map
- Includes additional fixes for collecting the reward if you wait for Oldskee
- Invisible wall below Summiton Bridge removed
- Fixed crate collisions in Gilberry Port and Lowerton Plains
- Fixed character cloning in Barren Valley campsite
- Fixed End of demo message at the Echo Node in the Notimmus Forest on Early Access Build
- Fixed Collision issues with the Rock Golem after completing the battle
- Fix collision on First Door in Summiton Well after removing the gem
- Fixed minor spelling issues
- Pyra test day battle has occasional slowdowns in performance
- Paralyze effect in battle lasts too long
- Dolion Meteor burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues.
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple visual oddities
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
- Battles
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
- Bestiary to catalog monsters
- Ongoing UI Improvements
- Configurable Controls
- Walkable World Maps (fast-ish travel)
[ 2023-07-08 06:13:40 CET ] [ Original post ]
Hello, We are excited to announce a new patch for Alterium Shift! Here are the details of the update:
New Features & Enhancements
- New regions to explore
- Notimmus Forest and Town
- Barren Valley
- Northern Plains
- Gilberry Port
- Endless Dunes
- Buried Temple
- Lowerton Plains and Town
- Abandoned Mines
- All Original Soundtrack
- Enhanced Burst ability for characters
- New overworld map with quest markers
- Improved character on-map abilities
- New screen settings options
- Improved controller support
- New visual effects
- New cinematic and story sequences
- New persistent-save Echo Shift feature with special gates and chests
- New boss battles
- New side-quest content
Known Issues
- Pyra test day battle has occasional slowdowns in performance
- Paralyze effect in battle lasts too long
- Dolion Meteor burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues.
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple visual oddities
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
Whats Next?
[olist]
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
[ 2023-07-06 05:58:28 CET ] [ Original post ]
Join Mottzy and DrassRay for a special stream to celebrate the release of Alteirum Shift to Early Access. We'll be providing special insight into the games new features, areas, and gameplay mechanics! We'll also be doing giveaways throughout the event for keys to Alterium Shift's Early Access! If you prefer, you can join us on Twitch!
[ 2023-07-05 05:55:30 CET ] [ Original post ]
Join us for a very special stream on 6/24/2023 at 9:00PM CST where Mottzy and DrassRay will play the updated demo for Alterium Shift and talk about / take questions for the upcoming Early Access release, We may even play the Early Access content right after the demo!
[ 2023-06-23 20:10:58 CET ] [ Original post ]
Join us for a very special stream on 6/20/2023 at 9:00PM CST where Mottzy and DrassRay will play the updated demo for Alterium Shift and talk about / take questions for the upcoming Early Access release.
[ 2023-06-18 19:31:04 CET ] [ Original post ]
We're absolutely thrilled to announce that Alterium Shift will be launching Early Access on July 6th, 2023! Check out our exciting trailer here: [previewyoutube=VkgBn6x6n0s;full][/previewyoutube] In anticipation of our big release, we'll be joining the festivities at Next Fest from June 19th to 26th, showcasing an updated demo of Alterium Shift. Even better, the save files from this demo will be fully compatible with the Early Access version of the game! We're sure this news opens up a flood of questions, and we're here for it! Ask us anything, and we'll do our best to answer as many queries as we can. If you're wondering why we opted for Early Access, you can find a detailed explanation over on our Store Page: https://store.steampowered.com/app/1586990/Alterium_Shift/ In addition, we're in the process of putting together a VLOG to shed more light on what Early Access means for Alterium Shift and what you can expect from it. Who knows, we might even feature some of your questions in the VLOG or in an upcoming FAQ! From the bottom of our hearts, thank you for all the support you've shown us so far. We're excited to move into this next phase with you, and we can't wait to hear your thoughts on the Early Access version of Alterium Shift. Remember, we've come this far thanks to you, and your continued support will be the driving force behind Alterium Shift's success! Let's make this Retro-style RPG journey amazing together!
[ 2023-06-15 16:37:26 CET ] [ Original post ]
Hello everyone! The time is here and we can't be anymore excited to finally let you all play the new demo! It's been a lot of work to get this ready for you all and we're extremely grateful for your patience during this time. We'd love to hear your thoughts on the new demo so please be sure to let us know on any of our platforms for contact, including but not limited to the steam community! You can find all of our socials here: Click Here Same goes if you run into any issues, though we'd prefer if you post something in our community channel under "bugs"! On top of this great moment, we'd like to extend to you an invitation to a live stream that we will be doing on 12/3 at 9PM CST on our twitch channel! Come hang out while we play our demo and answer any questions from viewers and talk about the development process! Drattzy Games on Twitch.tv We hope to see you there! Thank you all again for your continued support! [previewyoutube=oypB7P6D1hU;full][/previewyoutube]
[ 2022-12-02 17:14:08 CET ] [ Original post ]
Hello everyone! It's been a while since we have given you all an update and that's for good reason, we've been really hard at work on this new demo that is launching soon. To catch you up to speed on everything that's been going on we made a devlog for you all to watch! Thank you! [previewyoutube=oqOuRW0LQVg;full][/previewyoutube]
[ 2022-10-11 21:34:06 CET ] [ Original post ]
Hey everyone, we're super excited to announce that Alterium Shift will be featured at Guerrilla Collective 3 on June 11th at 8am PST | 11am EST | 5 pm Central Europe.
Alterium Shift - Guerrilla Collective Page
We'll be launching a new trailer at the event so keep your eyes peeled for that.
To celebrate this occasion, Mottzy and DrassRay will be hosting a Developer's Stream over on Twitch that evening!
Be sure to follow and come hang out with us at 10PM ET / 9PM CT! We'll be talking development and some of our future plans for the game. We'll also be taking questions! Link Below.
Drattzy Games on Twitch
Finally, we wanna give a huge thanks to those who have already wishlisted the game and have played our current demo, we wouldn't be here without your continued support. So, thank you very much!
We look forward to connecting with all of you!
[ 2022-06-05 22:09:35 CET ] [ Original post ]
[previewyoutube=TR8BXJoBGA0;full][/previewyoutube] We've gone and done it! We updated the demo to v1.04! Included in this update: -Fixed various bugs and grammar errors. -Added Realtime Lighting -Added shadows to characters and NPCS -Added a Fishing Minigame -Added Status Icons in battle -Changed the ending scene (No spoilers!) We hope you enjoy all of the updates and we can't wait to hear what you all think of it! If you have trouble finding the download button, it's on the main Alterium Shift Steam Page on the right side.
[ 2021-07-25 23:31:15 CET ] [ Original post ]
Hello everyone! The time has finally come... Our steam demo has finally launched! [previewyoutube=zLgtjQv7Pt8;full][/previewyoutube] We want to thank everyone for their patience and a super special thanks goes out to those who have played the demo from itch and provided feedback already that has helped us fix so many bugs with the demo already! This won't be the final version of the demo, and we will continue to take feedback, so please let us know what you think and if you find any bugs! Honorable mentions for finding bugs and reporting them: - Twitch Sreamer dayoneeko - Twitch Streamer
[ 2021-06-09 15:01:56 CET ] [ Original post ]
🕹️ Partial Controller Support
- [0 B]
Story:
You'll begin your journey with three heroes in training; Pyra, Atlas, and Sage. Their teacher, Dolion, strives to mold his students into heroes, ones better than himself. The three heroes are taking their final test before being sent off on an important and life changing mission. What fate awaits these heroes and can they accomplish the tasks set forth before them?Characters:
Dolion: From war hero to teacher, Dolion seeks individuals to mold into heroes themselves.
Pyra: A strict and loyal leader, Pyra steers her team as straight as she does her spear.
Atlas: A young, shy, and nimble Archer, Atlas delivers every shot with deadly accuracy.
Sage: A very talented weaver of Alterium Essence, with an ego that matches their skill.
Combat:
Alterium Shift has a full featured turn-based combat system with a turn-order display for important decision making! Exploit enemy weaknesses and gain experience to grow your party into an unstoppable force! Of course, the loot you earn will also help you a long your journey as well.Exploration
Explore the world of Alteria. Meet new and diverse people. Find loot and hidden treasure! Take on new quests. The decision is yours and every decision is important!About Alterium Game and Developers:
Alterium Shift is a SNES JRPG inspired indie game developed by two friends (Mottzy and Drass_Ray) who want to share their love for games like Chrono Trigger and FFVI through their own games.
- OS: Steam OS 3.0
- OS: Steam OS 3.0
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