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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Alterium Shift 

 

Developer

 drass_ray 

 

Publisher

 GRAVITY GAME ARISE Co., Ltd. 

 

Tags

 

RPG 

 

Singleplayer 

Release

 Q4 2023 

 

Steam

News

 26 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1586990 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Alterium Shift is Update Ver.1.3.2!

Updated to Ver. 1.3.2!

The contents of the update are as follows


New Features:


  • Reduced install size by 80% (now 2gb)
  • New Beta features (available in Settings -> Beta)

    • Steam Cloud Sync
    • Enhanced Battle System

  • (Minor) Changed UI in the Equipment menu to have arrows indicating stat changes for equipping items (previously just used plus or minus symbols)


Fixes:

  • Fixed: Black screen on load when using a machine with Turkish locale on a base system
  • Fixed: Players would get stuck in the campsite if loading the overworld map while in camp
  • Fixed: The new in-game menu is now enabled by default. The beta option has been removed
  • Fixed: The inventory menu now properly displays usable effects for magic, and magic potions work
  • Fixed: The inventory menu now puts the cursor in the appropriate starting point on the second load (previously, it would load wrong the second time, making it unusable)
  • Fixed: The quest log now properly updates after a quest has been completed
  • Fixed: Equipment in the Shop UI now shows the proper equipable characters
  • Fixed: Shop UI equipment now shows the proper stats impact for the selected character
  • Fixed: Shop UI now shows the proper Equip Now character to equip immediately
  • Fixed: Buying equipment properly shows the positive/negative effects per character
  • Fixed: Various spelling and grammar errors (English)
  • Fixed: Water sound now stops properly when leaving the Barren Valley - South River map
  • Fixed: Markers for the Story Missions are now removed properly after finishing Act One
  • Fixed: The equipment menu sometimes showed a duplicate character
  • Fixed: Volume controls for in-game Menu settings (new menu) now properly adjust the sound level
  • Fixed: When exiting the game to the main menu (Exit from the in-game menu) the cursor would sometimes get stuck in the wrong place.


Known issues:

  • Minor menu bugs

    • The save menu title window stays slightly longer than intended after closing the save menu.
    • The image for newly added monsters in the bestiary will be white until the game is restarted.


Continue to enjoy your journey in Alterium Shift!


[ 2024-01-15 05:26:53 CET ] [ Original post ]

Steam Award 2023Nominate Alterium Shift

The season for Steam Awards has finally come,
be sure to cast your nomination for Alterium Shift!

[h3]Who can nominate?[/h3]
All Steam users can cast their nomination, so let's make Alterium Shift a contender!

[h3]When can I nominate?[/h3]
You can cast your nomination anytime during the Steam Autumn Sale.
The deadline is when the sale ends on 11/28 10:00AM (PST).

[h3]What do I do after nominating?[/h3]
The top five titles in each category will be announced before the Winter Sale in late December.
By the time the Winter Sale begins, winners will be announced!
The winning entries will be announced on January 2nd at 10AM (PST) and will be featured on the Steam Store front page for the final 2 days of the Winter Sale.


What says "Outstanding Visual Style" more than the meticulously crafted 2.5D Pixel Art JRPG world and scenes of Alterium Shift?

Cast your nomination today!


[ 2023-11-22 02:06:02 CET ] [ Original post ]

\Update Announcement/

Alterium Shift has officially been updated to v1.3.0!

This update includes:
- Bestiary
- Implementation of localization
- Bug fixes
...and more!

And, Demo is now available in 4 additional languages!
- Japanese
- Korean
- Simplified Chinese
- Traditional Chinese

Play now!

Check the image below for further details


[ 2023-11-17 03:00:11 CET ] [ Original post ]

Updated some translations

Updated some translations.


  • Japanese, Korean, Simplified Chinese, Traditional Chinese


[ 2023-11-16 02:23:45 CET ] [ Original post ]

Alterium Shift has been updated to version 1.3.0

New Features:


  • New in-game menu

    • Ability to load saves from in-game

  • Bestiary
  • Quest Log
  • Initial localization: Japanese, Korean, Simplified Chinese, Traditional Chinese

    • :
    • : , , ,


    • Primarily covers Act 1
    • Includes new "Language" setting in the settings menu

  • Analog Run/Walk

    • Controller analog stick controls gradual speed changes
    • Walk button still works to restrict to walking

  • Narrative update (Sage/Atlas)

    • After the first shift, Sage & Atlas have "self talk" dialog to help process the world shift
    • Pyra pending for future update


Fixes:

  • Fixed: Menu cursor "click" sound would sometimes loop multiple times
  • Fixed: Jude would reappear in the house after grabbing the rope for the well (Sage's quest)
  • Fixed: Full Screen modes would collapse window after clicking away (screen now stays open in the background)
  • Fixed: Only one slime would show in Sage's well bottom quest to save Crystal
  • Other minor fixes and adjustments made (untracked)
  • Localization updates and fixes
  • Fixed the menu freezing after opening and closing it at certain times
  • Fixed an issue where sub-menus would pop back open when re-opening the menu


Known issues:

  • Some localization is still missing or not showing the proper language
  • Shops: Some equipment that should be equipable to specific characters does not always show or allow you to equip from within the shop menu but still allows you to equip in the equipment menu.
  • 3D monsters images do not display in the bestiary.


[ 2023-11-15 08:06:22 CET ] [ Original post ]

Alterium Shift - Hot Fix for Version 1.2.02

Fixed an issue with game text not showing when system language was anything other than English.


[ 2023-09-22 01:47:25 CET ] [ Original post ]

Alterium Shift PATCH - v1.2.02

Alterium Shift has been updated to Version 1.2.02


New Features & Enhancements


  • World Map travel via points of interest
    • Travel between key points of interest as they become available via walking on the world map.
    • This does not affect traveling on main maps from location to location, this is simply a form of fast travel.



Bug Fixes

  • Fixed issue with the targets in Summiton Dojo. They now behave as expected.
  • Fixed issue with Scorpions disappearing when chasing you in the desert.
  • Fixed issue with being able to walk on certain spikes in the Well Bottom area.
  • Fixed issue with Certain Objects not appearing as targets for Sages ability
  • Fixed issue with gems being used up in the Abandoned Mines for Sages Path
  • Fixed issue with trade system when a negative value would appear
  • Fixed issue with meteor object being visible in cave battle map
  • Fixed issue with interactions in Endless Dunes - South after Arigar Battle
  • Fixed issue with black bars on Monitors with aspect ratios other than 16:9


[ 2023-09-21 03:11:36 CET ] [ Original post ]

Tokyo Game Show Announcement

The retro style JRPG "Alterium Shift" is coming to Tokyo Game Show 2023 !
You can try playing it at the Gravity Game Arise booth!

Details on where to find the booth from the link below!
Gravity Game Arise booth TGS

We hope to see you there!






[ 2023-09-14 09:58:07 CET ] [ Original post ]

Alterium Shift - Minor Version 1.2.01

Minor Version 1.2.01

New Features & Enhancements


  • Enhanced title screen
    • Continue is grayed out until there are save files
    • Continue is the first selected item when there are save files
  • Added Support menu item to the title screen
  • Added new game Intro sequence when starting a new game
  • Added an extensive tutorial for the Echo Shift node found in Notimus Forest Central
  • Enhanced Echo Shift load menu to exclude the current player character
    • This is to address accidental loads that may overwrite autosaves
  • Enhanced Echo Shift mechanic

    • Players can reset the node back to yellow
    • After a new character enables the node, that color becomes available to any character
    • Added new visual for selecting node colors
  • Improved UI menu controls for Continue and Settings
    • Ensured controller Bumpers (left and right) work with switching tabs
  • Added dialog skip option
    • Use the cancel button to move dialog forward. When held, it will quickly skip dialog based on message speed settings.
    • This will not automatically select choices.
  • Added Beta Menu to game settings for players to opt-in to in-progress features
    • Includes one setting for new menu, which is a new in-game menu
    • New Menu is extremely beta and has many known issues. Use are your own risk.
  • Added (beta) - New Quest Log to view active, completed, and failed quest
    • Only available via the new menu, which can be enabled from the title screen settings




Bug Fixes

  • Fixed shop UI issues with selling equipped items and getting proper warnings when those items are equipped
  • Fixed sound issue when starting new game, sound would suddenly change in volume
  • Fixed issue in Summiton Town - Judes House where Cyrstal would show briefly and disappear (before being saved)
  • Fixed an issue where the Echo Node Attune feature wouldnt work in specific save scenarios
  • Fixed an issue where health was recovered before a boss fight.


[ 2023-08-07 23:44:04 CET ] [ Original post ]

Patch Notes - 7/20/2023 - v1.1.22

Patch Version 1.1.22

If you have any issues please submit a bug report or join us on discord!

New Features & Enhancements


  • New CRT Filter with settings (can only set from title screen settings for now)
  • Autosave now stores history in the game settings folder
  • We now show a message on the very first open of the game reminding people it's an Early Acces or Demo (and to find us for help)
  • Made changes to Pyras 1st Mission

    • Gives player other ways to get through the mission



Bug Fixes

  • Fixed Shobii Enters the battle with the player (not supposed to currently)
  • Fixed typo Fairy to Ferry
  • Fixed bandit fight in Gilberry to only happen once
  • Fixed player being able to walk around during the dialog when delivering a chicken
  • Fixed Various spelling corrections in dialog
  • Fixed issue where you could open the load menu after loading a game
  • Fixed issue where two Dolions showed in a campsite
  • Fixed issue where you could open a map in they desert after passing out
  • Fixed issue in Gilberry port where leaving a house caused a delay in character movement
  • Fixed multiple issues in water temple where water wouldnt load and players could float over gaps
  • Fixed issue where going into the cave in the oasis didnt reset the heat meter
  • Fixed additional issue with save option in menu not functioning correctly
  • Fixed an issue where hide and seek in Gilberry Port causes black screen
  • Fixed some issues in Well Bottom where Sage's Skill would not point to some chests
  • Fixed sprite animation when waking up in Hermits Bed
  • Fixed an issue where you could walk past the Rock Golem after defeating it
  • Fixed an issue where the camp scene in the Barren Valley would not trigger the first time unless you go into the cave and come out.
  • Fixed an issue where Pyra didnt have dialog in the Abandoned Mines Camp Scene
  • Fixed an issue where the camp scene in the Barren Valley Northeast map would lock player movement on load.
  • Fixed an issue where player movement was locked after the Hermit joins the party.
  • Fixed an issue where the rock not showing over cave entrance in Lowerton Plains North in certain cases




Known Issues

  • Pyra test day battle has occasional slowdowns in performance
  • Dolion Meteor burst ability animation only plays the first time

    • Damage is still dealt to monsters as expected

  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


Whats Next?

  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)


[ 2023-07-21 05:34:09 CET ] [ Original post ]

Alterium Shift - Developer Livestream

Join us for a very special stream on 7/18/2023 at 9:00PM CST where Mottzy and DrassRay will play Alterium Shift. Come talk to us and feel free to ask questions about the development of Alterium Shift!


[ 2023-07-18 20:07:49 CET ] [ Original post ]

Patch Notes - 7/11/2023 - v1.1.17

Patch Version 1.1.17


  • Fixed an issue with saves not working in Notimmus Forest
  • Fixed issue with bandit leader facing the wrong direction on bridge scene
  • Fixed infinite essence potion exploit on Barren Valley - South River
  • Fixed some typos
  • Fixed invisible collider in Plains - North (Flurfykins quest)
  • Fixed issue with a transport collider next to the boxes in the Bandit Hideout (northwest path)



Known Issues

  • Pyra test day battle has occasional slowdowns in performance
  • Dolion Meteor burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


Whats Next?

  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)


[ 2023-07-12 08:43:30 CET ] [ Original post ]

Patch Notes - 7/11/2023 - v1.1.16

Patch Version 1.1.16


  • Fixed an issue with Sage Quest - leaving Ms. Oldskee at grave and going to town caused a soft lock where you couldn't proceed with the story.
  • Fixed an issue with a missing rock graphic in Plains - Northeast
  • Fixed an issue with a chest facing the wrong direction in the Well Bottom - Northern Collapse
  • Fixed an issue with UI layering on the Fishing Minigame in the Oasis



Known Issues

  • Pyra test day battle has occasional slowdowns in performance
  • Dolion Meteor burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


Whats Next?

  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)


[ 2023-07-11 18:17:02 CET ] [ Original post ]

Patch Notes - 7/10/2023 - v1.1.15

Patch Version 1.1.15


  • Fixed additional transfer event issues in the Summiton River Area
  • Fixed issue with screen not fading in on the Barren Valley Camp map



Known Issues

  • Pyra test day battle has occasional slowdowns in performance
  • Dolion Meteor burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)
  • Sometimes this can be opened at the wrong time causing issues
  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


Whats Next?

  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)


[ 2023-07-10 08:22:12 CET ] [ Original post ]

Patch Notes - 7/09/2023 - v1.1.14

Patch Version 1.1.14


  • Fixed transfer event issues in the Summiton River Area
  • Fixed an issue where you could load the map during Pyras map skill training in the Dojo
  • Fixed issue where stats in the shops were the wrong color
  • Fixed the Rocks in the Bandit Hideout to stay in place after leaving
  • Fixed an issue where you can start Clays quest with Pyra early
  • Fixed an issue with Fade-ins
  • Fixed colors on some objects when in Notimmus
  • Fixed oddities surrounding planks and map loads in the Buried Temple
  • Fixed sell prices in Shops
  • Added more possible chances to encounter the Caprikem in the Endless Dunes
  • Fixed an issue with the Paralyze Status effect lasting too long in battle
  • Fixed an issue where the turns were not counted during the Test Day Battle with Dolion
  • Fixed an issue where saves were disabled after first Shift to Notimmus Forest
  • Fixed an issue where player control locks after camp scene in Barren Valley




Known Issues

  • Pyra test day battle has occasional slowdowns in performance
  • Dolion Meteor burst ability animation only plays the first time

    • Damage is still dealt to monsters as expected

  • World Map (opened using M or the menu / select button on the controller)

    • Sometimes this can be opened at the wrong time causing issues.

  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


Whats Next?

  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)


[ 2023-07-09 19:58:34 CET ] [ Original post ]

Patch Notes - 7/08/2023 - v1.1.13

Patch v1.1.13

Fixes:


  • Music in Lowerton Village is now correct
  • Sages Oldskee Quest: fixed issues when leaving and coming back to the map
  • Includes additional fixes for collecting the reward if you wait for Oldskee
  • Invisible wall below Summiton Bridge removed
  • Fixed crate collisions in Gilberry Port and Lowerton Plains
  • Fixed character cloning in Barren Valley campsite
  • Fixed End of demo message at the Echo Node in the Notimmus Forest on Early Access Build
  • Fixed Collision issues with the Rock Golem after completing the battle
  • Fix collision on First Door in Summiton Well after removing the gem
  • Fixed minor spelling issues




Known Issues


  • Pyra test day battle has occasional slowdowns in performance
  • Paralyze effect in battle lasts too long
  • Dolion Meteor burst ability animation only plays the first time
  • Damage is still dealt to monsters as expected
  • World Map (opened using M or the menu / select button on the controller)

    • Sometimes this can be opened at the wrong time causing issues.

  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple visual oddities
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times


Whats Next?

  • Battles
  • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
  • Improved visuals
  • Additional quality-of-life improvements
  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)


[ 2023-07-08 08:13:40 CET ] [ Original post ]

Released - 7/6 Patch Notes

Hello,
We are excited to announce a new patch for Alterium Shift!

Here are the details of the update:

[h2]New Features & Enhancements[/h2]


  • New regions to explore

    • Notimmus Forest and Town
    • Barren Valley
    • Northern Plains
    • Gilberry Port
    • Endless Dunes
    • Buried Temple
    • Lowerton Plains and Town
    • Abandoned Mines

  • All Original Soundtrack
  • Enhanced Burst ability for characters
  • New overworld map with quest markers
  • Improved character on-map abilities
  • New screen settings options
  • Improved controller support
  • New visual effects
  • New cinematic and story sequences
  • New persistent-save Echo Shift feature with special gates and chests
  • New boss battles
  • New side-quest content

[h2]Known Issues[/h2]

  • Pyra test day battle has occasional slowdowns in performance
  • Paralyze effect in battle lasts too long
  • Dolion Meteor burst ability animation only plays the first time

    • Damage is still dealt to monsters as expected

  • World Map (opened using M or the menu / select button on the controller)

    • Sometimes this can be opened at the wrong time causing issues.

  • Shift portal (glowing orb) sometimes appears in the corner of maps
  • Buried Temple visual oddities
  • Buried Temple B1 challenges high-level of difficulty
  • Minor sound effect issues (missing or repeating sounds)
  • Some maps in Endless Dunes have known performance issues and can be slow to load at times

[h2]Whats Next?[/h2]

  • Battles

    • Adding health bars for monsters to aid in the strategic aspect of the turn-based system
    • Improved visuals
    • Additional quality-of-life improvements

  • Bestiary to catalog monsters
  • Ongoing UI Improvements
  • Configurable Controls
  • Walkable World Maps (fast-ish travel)


    We look forward to your feedback!


  • [ 2023-07-06 07:58:28 CET ] [ Original post ]

    Alterium Shift Count Down to Launch Live Stream!

    Join Mottzy and DrassRay for a special stream to celebrate the release of Alteirum Shift to Early Access. We'll be providing special insight into the games new features, areas, and gameplay mechanics! We'll also be doing giveaways throughout the event for keys to Alterium Shift's Early Access!

    If you prefer, you can join us on Twitch!


    [ 2023-07-05 07:55:30 CET ] [ Original post ]

    Alterium Shift - Next Fest Live Stream - Developer Playthrough - Part 2

    Join us for a very special stream on 6/24/2023 at 9:00PM CST where Mottzy and DrassRay will play the updated demo for Alterium Shift and talk about / take questions for the upcoming Early Access release, We may even play the Early Access content right after the demo!


    [ 2023-06-23 22:10:58 CET ] [ Original post ]

    Alterium Shift Demo - Next Fest Developer Playthrough

    Join us for a very special stream on 6/20/2023 at 9:00PM CST where Mottzy and DrassRay will play the updated demo for Alterium Shift and talk about / take questions for the upcoming Early Access release.


    [ 2023-06-18 21:31:04 CET ] [ Original post ]

    Alterium Shift Early Access Launches on 7/6/2023!

    We're absolutely thrilled to announce that Alterium Shift will be launching Early Access on July 6th, 2023!

    Check out our exciting trailer here:

    [previewyoutube=VkgBn6x6n0s;full][/previewyoutube]

    In anticipation of our big release, we'll be joining the festivities at Next Fest from June 19th to 26th, showcasing an updated demo of Alterium Shift. Even better, the save files from this demo will be fully compatible with the Early Access version of the game!

    We're sure this news opens up a flood of questions, and we're here for it! Ask us anything, and we'll do our best to answer as many queries as we can. If you're wondering why we opted for Early Access, you can find a detailed explanation over on our Store Page:

    https://store.steampowered.com/app/1586990/Alterium_Shift/

    In addition, we're in the process of putting together a VLOG to shed more light on what Early Access means for Alterium Shift and what you can expect from it. Who knows, we might even feature some of your questions in the VLOG or in an upcoming FAQ!

    From the bottom of our hearts, thank you for all the support you've shown us so far. We're excited to move into this next phase with you, and we can't wait to hear your thoughts on the Early Access version of Alterium Shift. Remember, we've come this far thanks to you, and your continued support will be the driving force behind Alterium Shift's success!

    Let's make this Retro-style RPG journey amazing together!


    [ 2023-06-15 18:37:26 CET ] [ Original post ]

    Alterium Shift Demo 2.0 is here!!!

    Hello everyone! The time is here and we can't be anymore excited to finally let you all play the new demo! It's been a lot of work to get this ready for you all and we're extremely grateful for your patience during this time.

    We'd love to hear your thoughts on the new demo so please be sure to let us know on any of our platforms for contact, including but not limited to the steam community!

    You can find all of our socials here: Click Here

    Same goes if you run into any issues, though we'd prefer if you post something in our community channel under "bugs"!

    On top of this great moment, we'd like to extend to you an invitation to a live stream that we will be doing on 12/3 at 9PM CST on our twitch channel! Come hang out while we play our demo and answer any questions from viewers and talk about the development process!

    Drattzy Games on Twitch.tv


    We hope to see you there!

    Thank you all again for your continued support!

    [previewyoutube=oypB7P6D1hU;full][/previewyoutube]


    [ 2022-12-02 18:14:08 CET ] [ Original post ]

    Alterium Shift Devlog - Dev Process, Demo Updates and Release Plans!

    Hello everyone! It's been a while since we have given you all an update and that's for good reason, we've been really hard at work on this new demo that is launching soon. To catch you up to speed on everything that's been going on we made a devlog for you all to watch! Thank you!

    [previewyoutube=oqOuRW0LQVg;full][/previewyoutube]


    [ 2022-10-11 23:34:06 CET ] [ Original post ]

    Alterium Shift is coming to Guerrilla Collective 3!



    Hey everyone, we're super excited to announce that Alterium Shift will be featured at Guerrilla Collective 3 on June 11th at 8am PST | 11am EST | 5 pm Central Europe.



    Alterium Shift - Guerrilla Collective Page

    We'll be launching a new trailer at the event so keep your eyes peeled for that.

    To celebrate this occasion, Mottzy and DrassRay will be hosting a Developer's Stream over on Twitch that evening!

    Be sure to follow and come hang out with us at 10PM ET / 9PM CT! We'll be talking development and some of our future plans for the game. We'll also be taking questions! Link Below.

    Drattzy Games on Twitch

    Finally, we wanna give a huge thanks to those who have already wishlisted the game and have played our current demo, we wouldn't be here without your continued support. So, thank you very much!

    We look forward to connecting with all of you!


    [ 2022-06-06 00:09:35 CET ] [ Original post ]

    Demo Updated to 1.04!

    [previewyoutube=TR8BXJoBGA0;full][/previewyoutube]

    We've gone and done it! We updated the demo to v1.04!

    Included in this update:

    -Fixed various bugs and grammar errors.
    -Added Realtime Lighting
    -Added shadows to characters and NPCS
    -Added a Fishing Minigame
    -Added Status Icons in battle
    -Changed the ending scene (No spoilers!)


    We hope you enjoy all of the updates and we can't wait to hear what you all think of it!

    If you have trouble finding the download button, it's on the main Alterium Shift Steam Page on the right side.


    [ 2021-07-26 01:31:15 CET ] [ Original post ]

    Steam Demo is now Released!

    Hello everyone!

    The time has finally come... Our steam demo has finally launched!

    [previewyoutube=zLgtjQv7Pt8;full][/previewyoutube]


    We want to thank everyone for their patience and a super special thanks goes out to those who have played the demo from itch and provided feedback already that has helped us fix so many bugs with the demo already!


    This won't be the final version of the demo, and we will continue to take feedback, so please let us know what you think and if you find any bugs!


    Honorable mentions for finding bugs and reporting them:

    - Twitch Sreamer
    dayoneeko - Twitch Streamer


    [ 2021-06-09 17:01:56 CET ] [ Original post ]