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Dashwalk Dueling
Monkii Goes Boarding
Developer
Monkii Goes Boarding
Publisher
2023
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Dance your swords across the arena while you try to keep your feet on the ground in this fast-paced platform fighter! Choose from eight (8) different supers and reversals to dismantle the sword-fighting competition.
Combo trials give players a place to master the game's combo system. Each swordfighter has their own set of trials, including trails for parries, universal normals, and even a mode for players to create and share crazy custom combos and setups.
Guarding and parrying are designed for fast-paced play but don't leave defensive players behind. Parries being cancellable into dashes and special back-dashes keep footsies at the heart of the game and it's neutral. Parry is intended to complement the movement system and can even be done in the air, although this is not as versatile. Blocking is done by crouching and works to reduce your hitstun, accelerate your escape, and open up your options.
The expressive combo system is aided by the crumple and crumple break mechanics which give you access to relentless combos when landing a strong combo starter. Overflow gives a massive frame advantage and pairs fantastically with crumple mechanics. Players darken when in hitstun to help combos feel intuitive, alongside a combo counter that gives players precise immediate feedback on their combos and strings.
Training mode is built with experimentation and practice in mind. Savestates, recording, frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable to allow for a huge variety of experimentation from our game's lab rats!
Dashwalk Dueling comes from a place of competition, playtested throughout development with first-to-ten sets at competitive fighting game events. The game is designed to be fair to players, robust for competition — and finally fast to ensure competitions can run quickly and smoothly. Features like training mode are built to be used as tools for those delving into the game's deepest depths, making it easier to explore the game's sea of expression. We hope you give training mode a shot!
Precise grounded movement is the foundation of Dashwalk Dueling: while on stage, movement is limited to only grounded options. Given this limitation recovering to the stage is the only time jumping is available—while grounded, there is no jump. This encourages spacing heavy grounded play with any airtime being a life and death struggle.
https://discord.gg/KdW9y9j3Mv
Thanks to Daniel Linssen
The most predominantly used pixelated fonts used in-game and elsewhere (3x6 and 5x7) were sourced from Daniel Linssen (@managore)
Stable Online is Priority
Rollback netcode is currently in development to a ensure stable and responsive online experience for both esports tournament competitors and your average bros at chilling at home!Combo trials give players a place to master the game's combo system. Each swordfighter has their own set of trials, including trails for parries, universal normals, and even a mode for players to create and share crazy custom combos and setups.
Guarding and parrying are designed for fast-paced play but don't leave defensive players behind. Parries being cancellable into dashes and special back-dashes keep footsies at the heart of the game and it's neutral. Parry is intended to complement the movement system and can even be done in the air, although this is not as versatile. Blocking is done by crouching and works to reduce your hitstun, accelerate your escape, and open up your options.
The expressive combo system is aided by the crumple and crumple break mechanics which give you access to relentless combos when landing a strong combo starter. Overflow gives a massive frame advantage and pairs fantastically with crumple mechanics. Players darken when in hitstun to help combos feel intuitive, alongside a combo counter that gives players precise immediate feedback on their combos and strings.
Training mode is built with experimentation and practice in mind. Savestates, recording, frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable to allow for a huge variety of experimentation from our game's lab rats!
Dashwalk Dueling comes from a place of competition, playtested throughout development with first-to-ten sets at competitive fighting game events. The game is designed to be fair to players, robust for competition — and finally fast to ensure competitions can run quickly and smoothly. Features like training mode are built to be used as tools for those delving into the game's deepest depths, making it easier to explore the game's sea of expression. We hope you give training mode a shot!
Precise grounded movement is the foundation of Dashwalk Dueling: while on stage, movement is limited to only grounded options. Given this limitation recovering to the stage is the only time jumping is available—while grounded, there is no jump. This encourages spacing heavy grounded play with any airtime being a life and death struggle.
https://discord.gg/KdW9y9j3Mv
Thanks to Daniel Linssen
The most predominantly used pixelated fonts used in-game and elsewhere (3x6 and 5x7) were sourced from Daniel Linssen (@managore)
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS
- Processor: 1.4 GhzMemory: 1 GB RAMStorage: 512 MB available spaceAdditional Notes: Using Proton
- Memory: 1 GB RAMStorage: 512 MB available spaceAdditional Notes: Using Proton
- Storage: 512 MB available spaceAdditional Notes: Using Proton
- OS: Ubuntu 12.04+ or SteamOS
- Processor: 1.4 Ghz or fasterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 512 MB available spaceAdditional Notes: Using Proton
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 512 MB available spaceAdditional Notes: Using Proton
- Storage: 512 MB available spaceAdditional Notes: Using Proton
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