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Dashwalk Dueling - Steam Deck Compatibility

With the currently active Demo out, we wanted to put out some information on Steam Deck compatibility. Dashwalk Dueling is playable on the Steam Deck through proton. Controller glyphs currently do not update to match based on controller type but the change between controller and keyboard. Mouse and touch input within menus are not yet fully functional. Currently, gamepad input is fully supported as the main input type. The keyboard is also almost completely supported with just a few minor issues. Custom controls for all types will also be released soon. Dashwalk Dueling is almost entirely playable on Steam Deck, currently, it is not up to Deck Verified guidelines but we are not far from reaching that point. We will release another update when we reach any significant milestones in Steam Deck compatibility! Fully Functional

  • Steam Deck gamepad style controls in-game
  • Menu navigation with gamepad controls
In Development
  • In-Game Control Customization
  • Menu navigation with mouse and touch input
  • More complete keyboard and digital input support
On that note, if you have a Steam Deck, try out the demo and let us know if you run into any issues.


[ 2022-12-02 17:09:46 CET ] [ Original post ]

Launching on Kickstarter: Free Arcade Mode Demo

Coming to Kickstarter!


[previewyoutube=DlfpwPjqmZQ;full][/previewyoutube] With release day slated for next year, the Kickstarter is meant to fund the final stretch of development, including rollback netcode.

The Arcade Demo


The Dashwalk Dueling Demo lets players battle through the arcade mode. Can you beat the final boss?

Make sure to Wishlist and thank you for your Support!


Wishlisting Dashwalk Dueling on Steam is the most meaningful simple way to support the success of the game. Otherwise, sharing and talking about the game is a great way to help out. When the Kickstarter launches, backing and sharing the project are the biggest ways you can help this game come to life. Thank you


[ 2022-11-19 18:37:30 CET ] [ Original post ]

Next Fest 2022: Combo Trial, free Demo and a New Fighter! - All Live!

Fresh Content for the Demo!


For Steam Next Fest we're showing off new features for Dashwalk Dueling
  • New stage skins
  • A fleshed out combo trial mode
  • Aerial parries
  • A new fighter!

Here's a Sneak Peak...


Combo Trial Mode



Training Mode Stage



Livestream


2:00pm (MST) and other times throughout Next Fest~


We will be live streaming during the event showing off the demo! Make sure to catch the live stream and give the demo a try!

Make sure to Wishlist!


It does a lot for the future of Dashwalk Dueling


[ 2022-02-11 19:00:57 CET ] [ Original post ]

Dashwalk Duelings Private Beta is on its Way!

Dashwalk Dueling is running a private Beta test for technical FGC players interested in Dashwalk Duelings mechanics and giving feedback on the game's current state.
The Labrat Beta will feature: - Training mode - Offline versus mode - In-game bug-reporting and feedback - Regular Updates focused on training mode improvements and player feedback and is planned to last until the end of the year! Sign-up here! and join our Discord Server!*


[ 2021-11-09 21:21:40 CET ] [ Original post ]

Dashwalk Dueling
Monkii Goes Boarding Developer
Monkii Goes Boarding Publisher
2023 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
Dance your swords across the arena while you try to keep your feet on the ground in this fast-paced platform fighter! Choose from eight (8) different supers and reversals to dismantle the sword-fighting competition.

Stable Online is Priority

Rollback netcode is currently in development to a ensure stable and responsive online experience for both esports tournament competitors and your average bros at chilling at home!



Combo trials give players a place to master the game's combo system. Each swordfighter has their own set of trials, including trails for parries, universal normals, and even a mode for players to create and share crazy custom combos and setups.



Guarding and parrying are designed for fast-paced play but don't leave defensive players behind. Parries being cancellable into dashes and special back-dashes keep footsies at the heart of the game and it's neutral. Parry is intended to complement the movement system and can even be done in the air, although this is not as versatile. Blocking is done by crouching and works to reduce your hitstun, accelerate your escape, and open up your options.



The expressive combo system is aided by the crumple and crumple break mechanics which give you access to relentless combos when landing a strong combo starter. Overflow gives a massive frame advantage and pairs fantastically with crumple mechanics. Players darken when in hitstun to help combos feel intuitive, alongside a combo counter that gives players precise immediate feedback on their combos and strings.



Training mode is built with experimentation and practice in mind. Savestates, recording, frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable to allow for a huge variety of experimentation from our game's lab rats!

Dashwalk Dueling comes from a place of competition, playtested throughout development with first-to-ten sets at competitive fighting game events. The game is designed to be fair to players, robust for competition — and finally fast to ensure competitions can run quickly and smoothly. Features like training mode are built to be used as tools for those delving into the game's deepest depths, making it easier to explore the game's sea of expression. We hope you give training mode a shot!



Precise grounded movement is the foundation of Dashwalk Dueling: while on stage, movement is limited to only grounded options. Given this limitation recovering to the stage is the only time jumping is available—while grounded, there is no jump. This encourages spacing heavy grounded play with any airtime being a life and death struggle.


https://discord.gg/KdW9y9j3Mv

Thanks to Daniel Linssen
The most predominantly used pixelated fonts used in-game and elsewhere (3x6 and 5x7) were sourced from Daniel Linssen (@managore)

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS
  • Processor: 1.4 GhzMemory: 1 GB RAMStorage: 512 MB available spaceAdditional Notes: Using Proton
  • Memory: 1 GB RAMStorage: 512 MB available spaceAdditional Notes: Using Proton
  • Storage: 512 MB available spaceAdditional Notes: Using Proton
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+ or SteamOS
  • Processor: 1.4 Ghz or fasterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 512 MB available spaceAdditional Notes: Using Proton
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 512 MB available spaceAdditional Notes: Using Proton
  • Storage: 512 MB available spaceAdditional Notes: Using Proton
GAMEBILLET

[ 6109 ]

16.96$ (15%)
12.44$ (17%)
29.71$ (15%)
8.27$ (17%)
17.39$ (13%)
6.76$ (15%)
33.19$ (17%)
8.49$ (15%)
10.78$ (17%)
18.79$ (53%)
21.24$ (15%)
3.00$ (85%)
21.24$ (15%)
21.19$ (15%)
8.39$ (16%)
24.87$ (17%)
12.59$ (16%)
10.00$ (60%)
15.95$ (16%)
0.83$ (16%)
16.59$ (17%)
33.96$ (15%)
33.19$ (17%)
16.79$ (16%)
16.88$ (16%)
8.25$ (17%)
35.59$ (11%)
12.59$ (16%)
4.12$ (17%)
25.47$ (15%)
GAMERSGATE

[ 994 ]

0.43$ (91%)
5.78$ (66%)
8.99$ (10%)
2.13$ (91%)
3.28$ (84%)
1.58$ (95%)
1.7$ (91%)
0.85$ (91%)
7.64$ (49%)
30.0$ (50%)
4.34$ (71%)
2.13$ (79%)
1.5$ (85%)
3.4$ (91%)
0.43$ (91%)
13.59$ (32%)
5.95$ (70%)
1.28$ (91%)
2.55$ (91%)
4.73$ (68%)
5.31$ (79%)
0.64$ (87%)
20.39$ (49%)
2.55$ (87%)
3.0$ (85%)
0.81$ (91%)
0.43$ (91%)
0.85$ (91%)
0.6$ (91%)
0.18$ (91%)

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