Introducing Jump Adventures 2: the largest technical leap for the familiar formula.
Leveling up The Worlds
Jump Adventures 2 was built from the ground up on the new
Godot 5 engine and its
2D pixel-by-pixel sprite raytracing renderer based on
DirectX 13, opening doors for numerous physically-based visual enhancements like
Bloom,
Lens Flare, and ultra bleeding edge mesh-based trails to the table.
Game Changer
New foundation also brings new opportunities, such as voxel-based effects that interact dynamically with the environment.
No matter how you jump your jump or slide your slide: the end result will always stay convincing.
Realistic Audio
All sound effects were authored from scratch to take advantage of the new realistic raytraced audio engine.
Jumping and sliding was never so immersive before.
There's More to Come
Jump Adventures 2 will be available as an invite-only early access beta in Q1 2024 to iron out major issues before the full public release by the end of the next year, and I can't wait to share more with you in the coming months.
Happy April Fools![ 2023-03-31 22:00:09 CET ] [ Original post ]