This small patch includes an additional fix for game freezes related to certain relic interactions. If you still experience the game freezing during combat in v1.1.1, please leave a comment in the discussion boards or in discord! Thanks to everyone who has reported this issue which was a great help for figuring out the cause.
This patch includes fixes for a few freezes:
- Fixed freeze when multiple relics are triggered simultaneously
- Fixed freeze when multiple attacks are taking place because of relics that cause cards to attack in place
This patch has just one change:
- Fixed the bug where the game would freeze when multiple relics were triggered simultaneously.
Hope everyone is having a good summer so far! This update includes some Quality of Life updates to the UI/UX and bug fixes. We've incorporated feedback from players in this update, so thanks for all the ideas and thoughts from the players. We really appreciate it. Here's the complete list of changes:
- Each Hero's starting card is now shown in the Hero selection.
- You can now adjust the animation speed in the Settings, from 0.5x to 3x speed!
- Added button to view your deck from the map screen.
- Moved Settings button next to view deck button to make it more visible and usable.
- Quests now take into account how much gold you have to get more relevant quests.
- Fixed bugs around hero power selection.
- Buffed "Brew Potion" hero power.
- Fixed Quad Damage achievement.
- Fixed bug where attacking in place would freeze the game.
- Achievement popups auto-dismiss after some time.
- Tutorial clarity improved.
- Fixed bug where clicking outside the menu popup doesn't close it.
- Removed attack animation when attacking a wall.
- Hero power reminder for players that haven't used them yet.
Tetra Tactics
Update v1.0.1
BUG FIXES
- The Name Your Price ability will now trigger the Hookshot and Backstab Augments.
- Calculate when a relic is affordable (due to supply with curse active) after receiving supply from relic chests.
- Fixed a couple potions that could be used without being consumed.
- Fixed resizing bug for both relics and gold text.
- Hero Deiyu Ren now costs shards.
- Removed skull boss icon from map legend.
- Updated stats outcomes to handle odd values properly.
- Fix transparent backgrounds of hero and enemy images.
- Various bugs involving screen shake.
- Various typos.
QUALITY OF LIFE
- Rebalanced most Boss Relics, generally making them stronger and more interesting.
- Timers (including for both the curse and achievement) only count when the player can act now.
- Default timer is off and togglable in settings.
- Greyed out hero powers that can no longer be used.
- Improvements to tutorial explanations.
- Removed Alchemist's Flask (potion card that turns a friendly card's symbols to random numbers to gain a potion).
- Changed "Campaign" button to "Start Run".
Tetra Tactics (formerly Card Craft) is leaving Early Access and full launching today (April 9, 2024) with a brand new soundtrack, an improved tutorial, hero power bugfixes, and QOL improvements. Our small team of developers has been working hard toward this release and we're so excited to share it with you! Be sure to join our Discord community to share your game progress, report bugs, or just chat with the devs and other players. Here's a list of the changes for this latest build update:
- Brand New Soundtrack with 16 new tracks!
- Cleaned up tutorial to flow better.
- Changed hero power and relics that refer to "lowest" or "highest" to apply to all numbers that have the lowest or highest values respectively
- Added loading screen for any major transition.
- Fixed hookshot on north and south values switching back and forth when attacking north
- Fixed some bugs with potions and hero powers.
- Added indication when a hero power potion won't work.
- Fixed some card animations.
- Fixed some bugs with practice mode and heroes not changing the starting cards properly.
- Fixed some bugs around achievements being granted too early.
- Fixed bug with XP bars around the card disappearing.
- Fixed curses appearing in tutorial.
- Fixed bugs with menu button sparkles.
Hey everyone, As you may have noticed, we have a new name, Tetra Tactics! For legal reasons we could not use the name Card Craft. Although we had to move quickly, we're very happy with our new name. Tetra Tactics helps pay homage to our inspirations of Triple Triad and Tetra Master while also clearly speaking to the gameplay experience. We hope you're as excited as we are for the upcoming 1.0 release tomorrow! Thank you for your support and we hope you enjoy Tetra Tactics!
This latest update shows boss avatars on the map, plus there are 2 new bosses for the Ice Biome! Full list of updates below:
- Show Boss avatars on map nodes
- Two new bosses in the second map
- Fixed some card scaling animations
- Fixed some character portraits
- Fixed final boss node graphic
- Fixed bug with augmented card particle effects
- Prevented multiple clicks of "Return to Main Menu" on end stats popup
- Improved look of stats bar graph
- Fixed practice mode showing bugged Hero
- Saturday 3/16 Oakland Game Night: 4pm - 8pm
- Sunday 3/17 Courage XL: Doors open at 7pm
- Wednesday 3/20 Midway: Open 7pm-midnight
We've got a new logo and cover art! Check it out in the game and on the steam page.
- Replaced logo with new art by Michael Dashow and added him to the credits.
- Added setting to turn screen shake off.
- Fixed bug where acquiring gold message stays on screen after dismissed.
Hello Card Gamers, We just released a small update with a bunch of fixes and tweaks. Check them out below:
- Curses are now viewable during a run by hovering over the curses icon in the status bar
- Added a Credits section to the main menu
- Fixed a bug where buying potions would cause the potion to get stuck slightly transparent and not move
- Fixed various bugs that would cause cards to be the wrong size (too small or too big for the slot)
- Improved the visual effect of an augment activating
- Fixed some card play animations and sound effect timings
- Fixed a bug where some hero power potions could be used on deck cards when they shouldn't have been able to
- Fixed a bug with tooltips
We are close to leaving Early Access for Card Craft and wanted to share an update regarding the expected features in the full release. The full launch will come with an additional set of content updates, such as new heroes, relics, soundtracks, and enemies! Multiplayer, puzzle mode, and dungeon mode have been put on hold for the time being and will be revisited after the initial launch. Thanks everyone for your support in helping us make Card Craft the game it is today, we are very excited to launch! Expect a launch date to be announced soon.
Card Craft
Early Access Update v0.7.2
BUG FIXES
- Ghost potions used to appear after receiving a free potion from a quest and adding it to an empty slot.
- Tooltips for augments now appear in title menu in build (only worked in editor before).
- Fixed infinite gold sfx loop.
Card Craft
Early Access Update v0.7.1
NEW ACHIEVEMENTS
- Steam achievements for beating the game with various levels of curse.
- Achievement for beating the game with no perks.
- Achievement for beating the game with 5 different heroes.
QUALITY OF LIFE
- Added tab to show all relics you've encountered.
- Added an animation for when a card attacks in place.
- Revert to an unlocked hero if you leave the Hero Tab while selecting a locked hero.
- We are now keeping track of the highest curse level you've beaten the game with for each hero.
RELIC BALANCE
- Changed Magus Ring and similar relics to only target random cards that actually have a symbol, and made it a Boss Relic.
- Changed wording of Steel Cyclone to better match behavior.
- Removed Royal Light entirely.
- Removed condition from Power Tome.
BUG FIXES
- Enemy Augments that involve swapping now work.
- Pushing a card onto a tile with an effect now triggers that effect.
- Fixed bug where if you select a hero power while it is animating, it couldn't be used.
- Changed Magus Ring and similar relics to only target random cards that actually have a symbol.
- Band-aide fix for bug with card resizing.
We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in Hades). You can even crank it all the way up right off the bat if you want. With this update Card Craft is getting close to being feature complete for a 1.0 launch. We expect launch to be after the holidays though, so as to give ourselves a bit of a break, have enough time for proper marketing efforts, and make sure the game is properly polished. Again as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then! Here's a detailed breakdown of everything in update v0.7.0:
CURSES
- Curses unlock after beating the final boss.
- New curses tab in the start menu to add curses before a run.
- A handful of curse-related achievements.
BALANCE & QUALITY OF LIFE
- Changed default heroes (swapped Deiryu Ren with Hikal Barka).
- Reword hero power relic trigger to reflect behavior better.
- Prevent perks from being changed mid-run.
- Replaced the wiggling ring in the tutorial.
- Minor visual change to Augment menu.
BUG FIXES
- Fixed appearance of starting shops after visiting them.
- Fixed bug with potion drawer not automatically opening in the potion shop in certain situations.
- Fix to hero power description getting cut off sometimes.
- Various fixes around tutorial and practice mode contributing to run stats.
- Removed delay before going back to main menu.
Card Craft
Early Access Update v0.6.2
ACHIEVEMENTS
Card Craft has 27 Steam achievements now! More to come in future updates.
BALANCE CHANGES
- Reduced the overall randomness in relics effects.
- Redesigned several Hero Powers to have no randomness. Most notably the two of the starter heroes had powers that randomly applied neutral/negative effects of positive effect to every number and this was not a satisfying player experience.
- After beating the first boss you get a relic immediately and get relics normally for the rest of the run.
QUALITY OF LIFE
- Augment menu in the start screen where you can change or undo augments.
- The tutorial now waits for actions to finish before advancing.
- Tooltips for tile cards.
- Added graphic to wall tiles.
- Hero powers dont cost you a charge if they wouldnt do anything.
- Cards you cant buy are grayed out.
- Automatically take players to the perk menu after their first run.
BUG FIXES
- Various tooltips used to remain sometimes after the end of a match.
- Brew Potion never used to grant potions with symbols. Plus the wording for this hero power was improved.
- Potion relic triggers werent working for hero power potions.
- Walls were counting as enemy cards for certain relic conditions.
- Various small fixes.
This patch fixes a problem with navigation on the map for players that have not unlocked relics.
Card Craft
Early Access Update v0.6.1
QUALITY OF LIFE
- Potions now appear in a draw next to the player's deck instead of in the top bar.
- Game over stats histogram updated to account for walls and in general be more flexible.
- Improved the sequence of events that occur after defeating a boss.
- Card hover effect.
- Experience doesn't show for opponent's cards.
- Experience for starting Epic cards sped up only for that hero.
- Hide the player relic bar when empty.
- More button-like feedback in quest buttons.
- Don't show food particles from a chest if you're already at max supply.
- Move campaign button to top of start menu after tutorial is finished.
- Other minor timing improvements.
BUG FIXES
- Sorcerer's Fire no longer fails if all card values are 0.
- Fixed the images for hero power potions.
- Fixed several related bugs caused by non-standard attacks and combos.
We would like to present a brand new feature we're excited about. Cards now gain experience from being used in a match (getting played, capturing, comboing, and blocking), and once they gain enough you'll be able to select a permanent augmentation. Augmentations give your cards special abilities that act similar to relics, but in a single direction. For example, the Spear Thrust augmentation enables that card to additionally attack a distance of 2 away in the augmentation's direction. In light of our efforts with previous updates and this new feature, we've decided to increase the price to $8.99 and plan to increase again for the 1.0 release. We hope you enjoy this latest update! Below is the full list of changes:
New Features
- Cards gain experience.
- Permanent card augmentations that you can choose after a card gains enough experience.
- Wall cards (2 in each match).
- Upgrade tiles in worlds 2 and 3 that act like a potion when a card is played on that tile.
Quality of Life
- Abandoning a run still grants you shards and shows run stats.
- Improved potion UI: always show +/- and completely ignore 0.
- Added supply icons when chests give supply.
- Redid hero selection UI.
Balance
- Made the beginning enemies more random.
- Generally made the beginning easier.
- Nerfed most cards.
- Got rid of a relic chest in worlds 1 and 2.
Bug Fixes
- Music off is actually off instead of just being very quite.
- Made it so relic order doesn't effect relic trigger dependencies.
- Fixed infinite gold sound in some cases.
- Can no longer start a run with a hero you haven't unlocked.
- Cleaned up the tutorial.
- Fixed some problems with particle layering.
- Various other minor bug fixes.
Card Craft Early Access Update v0.5.2 BALANCE CHANGES
- Non-boss enemy powers! Enemies in worlds 1 and 2 now have powers much like bosses, but weaker.
- Increased base difficulty to account for perks (lose 15 supply by default, above enemy powers, and other tweaks).
- More bonus shards for beating the final boss.
- Player map token, better indication of next and reachable nodes.
- Changes to the title page UI, and call outs to access the Hero and Perks tabs.
- Extra dialog box to check if you want to abandon a run.
- Stay on the previously selected hero after abandoning or completing a run.
- Added fullscreen and board opacity toggles to settings.
- Better wording in quest options.
- Brew Potion hero power now does what it says.
- Various other small bug fixes.
Card Craft Early Access Hotfix v0.5.0
- Small balance tweaks to gold costs, enemy card rarity, and overall difficulty.
- Various small bug fixes
Card Craft Early Access Update v0.5.0 PERKS
- Upgrade your run with perks! Perks are bonus stats and affects during a run. Perks are purchased with shards.
- More gold, more supply, better cards!
- We've added more juice to the game!
- More vfx, sfx, and animations.
- Lots of small balance tweaks to account for perks and relics
- Various small quality of life improvements
- A few small bug fixes
Card Craft Early Access Update v0.40 RELICS UNLOCKED!
- At long last, relics are here! Relics are passive upgrades and effects that strengthen your run. They are collected during a run from treasure chests and bosses.
- When you first start the game relics are not available. To unlock relics you must beat the first boss. Relics will then be available on your next run.
- Lots of animations and visual effects added to combat.
- Vfx and Sfx for each card symbol.
- Hero selection moved to the start screen.
- New start screen design to incorporate relics and other upcoming features.
- More background art for the start screen, shops, and combat matches.
- Hero power potions added.
- Upgrades and potions with negative numbers added.
- Quest buttons art updated.
- Various small graphics and art tweaks.
- Cloud saves.
- Bosses always appear on the same nodes.
- Fixed grammar and spelling issues on quests.
- Leaving the game after drawing/losing to a boss without a game over, no longer leaves the game in a stuck state.
- Able to abandon run from the start screen.
- Names added for potions and gems
- Several small bug fixes
- Lots of balance tuning to hero powers, cards, upgrades, potions, quest rewards, and the overall difficulty curve of a run.
- Starting gold decreased.
- Max/Starting supply decreased.
- Overall systems have been tuned so that symbols have a higher rarity and value.
- Changed starting default heroes.
- Heroes now all have a fixed epic card they start with.
- Heroes have a fixed relic they get among their choices at the start of a run.
Come hang with the devs of Card Craft during the Turn Based Fest! Catch the stream on the game page!
Card Craft Early Access Hotfix v0.30.1
- Improved loading time, file size, and performance
- Mac and Linux builds now available
- Fixed a bug where no supply was lost when you lose a match
Card Craft Early Access Update v0.30 This is our biggest update yet! ART & DESIGN
- New Card Art and Updated Card Design
- Background Art for the Combat Matches
- Background Art for the Start Screen and Shops
- Updated Font for Quests and UI
- Card Names and Card Tooltips
- New Overworld Map Art
- Mid-Game Auto Save feature
- Escape button toggles the options menu during any game mode.
- Small buff to some number based hero powers.
- Lowered overall difficulty. Difficulty modifiers will be added in the future.
- Exit Button now quits game as expected
Card Craft Early Access Update v0.26
- Fixed various bugs
- Minor balance changes
- Added Card animations
- Added Gold ticking animation & sfx
Card Craft Early Access Update - v0.25 -Improved loading screen and load time -Music player will now randomly choose a new track when a track is finished -Improved shard rewards at the end of a run
Card Craft
Jabari Alii
Jabari Alii
2022-09-06
Indie Strategy Singleplayer EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
Positive
(39 reviews)
https://vnstudioelan.com/
https://store.steampowered.com/app/1937110 
[1.2 G]
Linux is not in the OS list.
Card Craft is a roguelike deckbuilder where you craft cards and battle your opponent on a grid. Journey across the map as you build your deck, enter combat, improve your cards, and complete quests.
Choose Your Hero
Choose between several unique heroes each with their own playstyle. Use their hero powers to gain an advantage over your opponent and claim victory.
Campaign
In Campaign mode you will battle enemies, find treasure, forge new cards, improve your deck, encounter unique quests, use potions, and embark on a journey to become the winner of the World Craft tournament.
Quests
Over 70 unique quests to find and as you journey across the map, each their own risks, rewards, and lore. Explore and learn more about the world as you improve your cards and claim victory.
Buy Cards
Over 200 cards are available, with their own special properties. Gather gold along your journey in the campaign from winning matches and finding treasure. Spend your gold on rare cards to improve your deck. Learn about the four symbols, Sword, Magic, Shield, and Bow. Perfect your strategy and claim victory.
Craft Cards
Improve your cards along your journey as you upgrade them in the forge. Collect potions to give your cards temporary upgrades during a match. Carefully build the perfect deck of cards to be prepared for any scenario.
Quick Match
Have fun in a shorter quick match game mode. All the fun of card craft strategy without the time and pressure of the full campaign. Difficulty ramps up as you win. Test your skills and see who has the fastest win
Inspired by the gameplay from Triple Triad and Tetra Master
Multiplayer Coming Soon
Dungeon Mode Coming Soon
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory
- Storage: 3 GB available space
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