





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This small patch includes an additional fix for game freezes related to certain relic interactions. If you still experience the game freezing during combat in v1.1.1, please leave a comment in the discussion boards or in discord! Thanks to everyone who has reported this issue which was a great help for figuring out the cause.
This patch includes fixes for a few freezes:
This patch has just one change:
Hope everyone is having a good summer so far! This update includes some Quality of Life updates to the UI/UX and bug fixes. We've incorporated feedback from players in this update, so thanks for all the ideas and thoughts from the players. We really appreciate it. Here's the complete list of changes:
Tetra Tactics (formerly Card Craft) is leaving Early Access and full launching today (April 9, 2024) with a brand new soundtrack, an improved tutorial, hero power bugfixes, and QOL improvements. Our small team of developers has been working hard toward this release and we're so excited to share it with you! Be sure to join our Discord community to share your game progress, report bugs, or just chat with the devs and other players. Here's a list of the changes for this latest build update:
Hey everyone, As you may have noticed, we have a new name, Tetra Tactics! For legal reasons we could not use the name Card Craft. Although we had to move quickly, we're very happy with our new name. Tetra Tactics helps pay homage to our inspirations of Triple Triad and Tetra Master while also clearly speaking to the gameplay experience. We hope you're as excited as we are for the upcoming 1.0 release tomorrow! Thank you for your support and we hope you enjoy Tetra Tactics!
This latest update shows boss avatars on the map, plus there are 2 new bosses for the Ice Biome! Full list of updates below:
We've got a new logo and cover art! Check it out in the game and on the steam page.
Hello Card Gamers, We just released a small update with a bunch of fixes and tweaks. Check them out below:
We are close to leaving Early Access for Card Craft and wanted to share an update regarding the expected features in the full release. The full launch will come with an additional set of content updates, such as new heroes, relics, soundtracks, and enemies! Multiplayer, puzzle mode, and dungeon mode have been put on hold for the time being and will be revisited after the initial launch. Thanks everyone for your support in helping us make Card Craft the game it is today, we are very excited to launch! Expect a launch date to be announced soon.
We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in Hades). You can even crank it all the way up right off the bat if you want. With this update Card Craft is getting close to being feature complete for a 1.0 launch. We expect launch to be after the holidays though, so as to give ourselves a bit of a break, have enough time for proper marketing efforts, and make sure the game is properly polished. Again as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then! Here's a detailed breakdown of everything in update v0.7.0:
This patch fixes a problem with navigation on the map for players that have not unlocked relics.
We would like to present a brand new feature we're excited about. Cards now gain experience from being used in a match (getting played, capturing, comboing, and blocking), and once they gain enough you'll be able to select a permanent augmentation. Augmentations give your cards special abilities that act similar to relics, but in a single direction. For example, the Spear Thrust augmentation enables that card to additionally attack a distance of 2 away in the augmentation's direction. In light of our efforts with previous updates and this new feature, we've decided to increase the price to $8.99 and plan to increase again for the 1.0 release. We hope you enjoy this latest update! Below is the full list of changes:
Card Craft Early Access Update v0.5.2 BALANCE CHANGES
Card Craft Early Access Hotfix v0.5.0
Card Craft Early Access Update v0.5.0 PERKS
Card Craft Early Access Update v0.40 RELICS UNLOCKED!
Come hang with the devs of Card Craft during the Turn Based Fest! Catch the stream on the game page!
Card Craft Early Access Hotfix v0.30.1
Card Craft Early Access Update v0.30 This is our biggest update yet! ART & DESIGN
Card Craft Early Access Update v0.26
Card Craft Early Access Update - v0.25 -Improved loading screen and load time -Music player will now randomly choose a new track when a track is finished -Improved shard rewards at the end of a run
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