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Name

 Thief Town 

 

Developer

 Glass Knuckle Games 

 

Publisher

 Glass Knuckle Games 

 

Tags

 Action 

 Indie 

Release

 2014-12-04 

 

Steam

 6,59€ 5,79£ 7,99$ / 0 % 

 

News

 17 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/331220 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 216  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 216 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Thief Town Linux [185.71 M] 




LINUX STREAMERS (0)




v1.1 "Spooky Town" Update is Live!

Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:

v1.1 Changes

Content


    • Added new graveyard level
    • Includes both a daytime and nighttime version
    • Two new showdown types: woods battle and invisible showdown
    • Two new music tracks
    • Statues that look at nearby players
    • Lightning that reveals players
    • Ghosts.....?

  • Added TNT item to spy town. Can be placed on the ground or planted on other thieves
  • Added Booze item to spy town. Makes all thieves but the player become a drunk
  • A LOT of new tips in the scores screen. Some common, some...RARE


Features

  • Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
  • Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
  • Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
  • Add level selection option to the saloon
  • Add points-to-win option to the saloon
  • Add "Remove Thief" command to the ESC menu


Gameplay Changes

  • Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
  • Players are now awarded titles at the end of each game. These are based on player's actions
  • All showdowns now award exactly 1 point per kill
  • Desert standoff showdown now gives each player only one bullet
  • Nighttime tumbleweed showdown awards 2 points to any survivors
  • Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
  • Gun hitbox is now slightly narrower
  • Stab hitbox is now slightly smaller
  • Tumbleweed is now capable of winning the game
  • GHOSTS...??


Bug Fixes

  • Fix connectivity issues with mobile app
  • Fix bug where GLUG GLUG GLUG achievement is received early
  • Fix bug where control binding bar would appear while pressing ESC or Enter
  • Fix bug where control bindings would get interrupted by already bound or not relevant inputs
  • Fix bug where score marker effects would sometimes be 1 point off
  • Fix bug where dead thieves could sometimes draw on top of the tent
  • Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
  • Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
  • Fix bug where scores screen would display incorrect death slashes sometimes
  • Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
  • Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item


Other

  • Saloon graphics updated
  • Thieves are no longer scaled based on distance to the top of the screen
  • Low time countdown and gadget usage UI popups are now smaller
  • Assets are now dynamically loaded for less memory usage
  • James added to credits in saloon
  • Option pointer effect added to saloon
  • Score markers now have randomized locations
  • Tumbleweed score now persists across rounds


[ 2015-03-20 06:53:13 CET ] [ Original post ]

v1.1 "Spooky Town" Update is Live!

Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:

v1.1 Changes

Content


    • Added new graveyard level
    • Includes both a daytime and nighttime version
    • Two new showdown types: woods battle and invisible showdown
    • Two new music tracks
    • Statues that look at nearby players
    • Lightning that reveals players
    • Ghosts.....?

  • Added TNT item to spy town. Can be placed on the ground or planted on other thieves
  • Added Booze item to spy town. Makes all thieves but the player become a drunk
  • A LOT of new tips in the scores screen. Some common, some...RARE


Features

  • Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
  • Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
  • Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
  • Add level selection option to the saloon
  • Add points-to-win option to the saloon
  • Add "Remove Thief" command to the ESC menu


Gameplay Changes

  • Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
  • Players are now awarded titles at the end of each game. These are based on player's actions
  • All showdowns now award exactly 1 point per kill
  • Desert standoff showdown now gives each player only one bullet
  • Nighttime tumbleweed showdown awards 2 points to any survivors
  • Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
  • Gun hitbox is now slightly narrower
  • Stab hitbox is now slightly smaller
  • Tumbleweed is now capable of winning the game
  • GHOSTS...??


Bug Fixes

  • Fix connectivity issues with mobile app
  • Fix bug where GLUG GLUG GLUG achievement is received early
  • Fix bug where control binding bar would appear while pressing ESC or Enter
  • Fix bug where control bindings would get interrupted by already bound or not relevant inputs
  • Fix bug where score marker effects would sometimes be 1 point off
  • Fix bug where dead thieves could sometimes draw on top of the tent
  • Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
  • Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
  • Fix bug where scores screen would display incorrect death slashes sometimes
  • Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
  • Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item


Other

  • Saloon graphics updated
  • Thieves are no longer scaled based on distance to the top of the screen
  • Low time countdown and gadget usage UI popups are now smaller
  • Assets are now dynamically loaded for less memory usage
  • James added to credits in saloon
  • Option pointer effect added to saloon
  • Score markers now have randomized locations
  • Tumbleweed score now persists across rounds


[ 2015-03-20 06:53:13 CET ] [ Original post ]