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Name | Thief Town | |
Developer | Glass Knuckle Games | |
Publisher | Glass Knuckle Games | | |
Tags | Action Indie | | |
Release | 2014-12-04 | |
Steam | 6,59€ 5,79£ 7,99$ / 0 % |
News | 17 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/331220  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 216 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 216 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Thief Town Linux [185.71 M]
|
LINUX STREAMERS (0)
v1.1 "Spooky Town" Update is Live! |
Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
v1.1 Changes
Content
Added new graveyard level
- Includes both a daytime and nighttime version
- Two new showdown types: woods battle and invisible showdown
- Two new music tracks
- Statues that look at nearby players
- Lightning that reveals players
- Ghosts.....?
- Added TNT item to spy town. Can be placed on the ground or planted on other thieves
- Added Booze item to spy town. Makes all thieves but the player become a drunk
- A LOT of new tips in the scores screen. Some common, some...RARE
Features
- Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
- Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
- Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
- Add level selection option to the saloon
- Add points-to-win option to the saloon
- Add "Remove Thief" command to the ESC menu
Gameplay Changes
- Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
- Players are now awarded titles at the end of each game. These are based on player's actions
- All showdowns now award exactly 1 point per kill
- Desert standoff showdown now gives each player only one bullet
- Nighttime tumbleweed showdown awards 2 points to any survivors
- Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
- Gun hitbox is now slightly narrower
- Stab hitbox is now slightly smaller
- Tumbleweed is now capable of winning the game
- GHOSTS...??
Bug Fixes
- Fix connectivity issues with mobile app
- Fix bug where GLUG GLUG GLUG achievement is received early
- Fix bug where control binding bar would appear while pressing ESC or Enter
- Fix bug where control bindings would get interrupted by already bound or not relevant inputs
- Fix bug where score marker effects would sometimes be 1 point off
- Fix bug where dead thieves could sometimes draw on top of the tent
- Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
- Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
- Fix bug where scores screen would display incorrect death slashes sometimes
- Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
- Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item
Other
- Saloon graphics updated
- Thieves are no longer scaled based on distance to the top of the screen
- Low time countdown and gadget usage UI popups are now smaller
- Assets are now dynamically loaded for less memory usage
- James added to credits in saloon
- Option pointer effect added to saloon
- Score markers now have randomized locations
- Tumbleweed score now persists across rounds
|
[ 2015-03-20 06:53:13 CET ] [ Original post ] |
v1.1 "Spooky Town" Update is Live! |
Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
v1.1 Changes
Content
Added new graveyard level
- Includes both a daytime and nighttime version
- Two new showdown types: woods battle and invisible showdown
- Two new music tracks
- Statues that look at nearby players
- Lightning that reveals players
- Ghosts.....?
- Added TNT item to spy town. Can be placed on the ground or planted on other thieves
- Added Booze item to spy town. Makes all thieves but the player become a drunk
- A LOT of new tips in the scores screen. Some common, some...RARE
Features
- Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
- Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
- Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
- Add level selection option to the saloon
- Add points-to-win option to the saloon
- Add "Remove Thief" command to the ESC menu
Gameplay Changes
- Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
- Players are now awarded titles at the end of each game. These are based on player's actions
- All showdowns now award exactly 1 point per kill
- Desert standoff showdown now gives each player only one bullet
- Nighttime tumbleweed showdown awards 2 points to any survivors
- Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
- Gun hitbox is now slightly narrower
- Stab hitbox is now slightly smaller
- Tumbleweed is now capable of winning the game
- GHOSTS...??
Bug Fixes
- Fix connectivity issues with mobile app
- Fix bug where GLUG GLUG GLUG achievement is received early
- Fix bug where control binding bar would appear while pressing ESC or Enter
- Fix bug where control bindings would get interrupted by already bound or not relevant inputs
- Fix bug where score marker effects would sometimes be 1 point off
- Fix bug where dead thieves could sometimes draw on top of the tent
- Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
- Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
- Fix bug where scores screen would display incorrect death slashes sometimes
- Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
- Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item
Other
- Saloon graphics updated
- Thieves are no longer scaled based on distance to the top of the screen
- Low time countdown and gadget usage UI popups are now smaller
- Assets are now dynamically loaded for less memory usage
- James added to credits in saloon
- Option pointer effect added to saloon
- Score markers now have randomized locations
- Tumbleweed score now persists across rounds
|
[ 2015-03-20 06:53:13 CET ] [ Original post ] |