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v1.1 "Spooky Town" Update is Live!
[ 2015-03-20 05:53:13 CET ] [ Original post ]
Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
v1.1 Changes
Content
- Added new graveyard level
- Includes both a daytime and nighttime version
- Two new showdown types: woods battle and invisible showdown
- Two new music tracks
- Statues that look at nearby players
- Lightning that reveals players
- Ghosts.....?
- Added TNT item to spy town. Can be placed on the ground or planted on other thieves
- Added Booze item to spy town. Makes all thieves but the player become a drunk
- A LOT of new tips in the scores screen. Some common, some...RARE
Features
- Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
- Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
- Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
- Add level selection option to the saloon
- Add points-to-win option to the saloon
- Add "Remove Thief" command to the ESC menu
Gameplay Changes
- Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
- Players are now awarded titles at the end of each game. These are based on player's actions
- All showdowns now award exactly 1 point per kill
- Desert standoff showdown now gives each player only one bullet
- Nighttime tumbleweed showdown awards 2 points to any survivors
- Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
- Gun hitbox is now slightly narrower
- Stab hitbox is now slightly smaller
- Tumbleweed is now capable of winning the game
- GHOSTS...??
Bug Fixes
- Fix connectivity issues with mobile app
- Fix bug where GLUG GLUG GLUG achievement is received early
- Fix bug where control binding bar would appear while pressing ESC or Enter
- Fix bug where control bindings would get interrupted by already bound or not relevant inputs
- Fix bug where score marker effects would sometimes be 1 point off
- Fix bug where dead thieves could sometimes draw on top of the tent
- Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
- Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
- Fix bug where scores screen would display incorrect death slashes sometimes
- Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
- Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item
Other
- Saloon graphics updated
- Thieves are no longer scaled based on distance to the top of the screen
- Low time countdown and gadget usage UI popups are now smaller
- Assets are now dynamically loaded for less memory usage
- James added to credits in saloon
- Option pointer effect added to saloon
- Score markers now have randomized locations
- Tumbleweed score now persists across rounds
[ 2015-03-20 05:53:13 CET ] [ Original post ]
v1.1 "Spooky Town" Update is Live!
[ 2015-03-20 05:53:13 CET ] [ Original post ]
Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
v1.1 Changes
Content
- Added new graveyard level
- Includes both a daytime and nighttime version
- Two new showdown types: woods battle and invisible showdown
- Two new music tracks
- Statues that look at nearby players
- Lightning that reveals players
- Ghosts.....?
- Added TNT item to spy town. Can be placed on the ground or planted on other thieves
- Added Booze item to spy town. Makes all thieves but the player become a drunk
- A LOT of new tips in the scores screen. Some common, some...RARE
Features
- Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
- Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
- Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
- Add level selection option to the saloon
- Add points-to-win option to the saloon
- Add "Remove Thief" command to the ESC menu
Gameplay Changes
- Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
- Players are now awarded titles at the end of each game. These are based on player's actions
- All showdowns now award exactly 1 point per kill
- Desert standoff showdown now gives each player only one bullet
- Nighttime tumbleweed showdown awards 2 points to any survivors
- Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
- Gun hitbox is now slightly narrower
- Stab hitbox is now slightly smaller
- Tumbleweed is now capable of winning the game
- GHOSTS...??
Bug Fixes
- Fix connectivity issues with mobile app
- Fix bug where GLUG GLUG GLUG achievement is received early
- Fix bug where control binding bar would appear while pressing ESC or Enter
- Fix bug where control bindings would get interrupted by already bound or not relevant inputs
- Fix bug where score marker effects would sometimes be 1 point off
- Fix bug where dead thieves could sometimes draw on top of the tent
- Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
- Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
- Fix bug where scores screen would display incorrect death slashes sometimes
- Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
- Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item
Other
- Saloon graphics updated
- Thieves are no longer scaled based on distance to the top of the screen
- Low time countdown and gadget usage UI popups are now smaller
- Assets are now dynamically loaded for less memory usage
- James added to credits in saloon
- Option pointer effect added to saloon
- Score markers now have randomized locations
- Tumbleweed score now persists across rounds
[ 2015-03-20 05:53:13 CET ] [ Original post ]
Thief Town
Glass Knuckle Games
Developer
Glass Knuckle Games
Publisher
2014-12-04
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(104 reviews)
The Game includes VR Support
Public Linux Depots:
- Thief Town Linux [185.71 M]
Thief Town is a local multiplayer-only stealth action game set in a pixel-perfect rendition of the Wild West. Lurk in the crowd, emulate non-player characters, and achieve backstabbing victory.
Up to 4 players control identical avatars (the “Thieves”) in a single-screen arena (the “Town”), also filled with other identical NPCs. Players must identify which NPCs are secretly other players and stab them for points, before being discovered and stabbed themselves!
Features:
- Competitive 2-4 player battles – Blend in with thieves while you search for and stab your opponents
- Multiple modes and items – Guns, smoke bombs, drunks, sheriffs, sandstorms, and killer tumbleweeds
- LAN & Local dynamic play – Play on multiple devices over the same Wi-Fi network, or share the same computer with everyone
- Cross-platform compatibility – Play across any PC, Mac, Linux, iOS, or Android device
- Use contollers or the keyboard – keyboard support, full 4-player controller support
- No menus – Thief Town automatically connects players on the same network
Game Modes:
- Thief Town – The classic backstabbing adventure. Players disguise themselves and stab their buddies in the midst of sandstorms and killer tumbleweeds.
- Spy Town – Players are given items to trick and trap enemy thieves. Smoke bombs, motion detectors, and teleportation devices... Be careful, they’re one-use only!
- Drunk Town – One randomly selected player (the "Sheriff") must identify and shoot the other knifeless drunks before running out of bullets.
Don't have enough controllers? Thief Town Controller is also available FOR FREE on iOS/Android devices! Use your smartphones & tablets as extra controllers in the full version of Thief Town!
Our vision for Thief Town focuses on the fundamentals of "couch multiplayer" – frantic fun in the same room as your friends. That's just the experience we want to offer to you, so we have no plans to release single-player or online game modes. Enjoy!
MINIMAL SETUP
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GPU with OpenGL Support
- Storage: 200 MB available space
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