Hello there again~ We're back with a new update. Freshly out of the oven! We've been hard at work revamping terrain systems in Tiny Glade.
If you've been following us for a while, you might remember these early prototypes.
Landscaping has always been a key feature we wanted in the game, as it adds a lot of variety and storytelling to castle designs. However, with so many other things asking for our attention, the terrain has been somewhat neglected. This month we've finally rolled up our sleeves, and gave the terrain some well-deserved love!
The terrain is drawing-based, just like paths and walls. Each stroke creates a hill with its own height...
... as well as steepness that you can edit at any time. The steeper the hill, the rockier it is.
If you lead a path through the rocks, the path will turn into stairs.
By layering a few hills, you can create more complex shapes. All hills stay editable, can be changed at any time, and the affected structures will adapt on the fly.
We don't know how we've lived without proper terrain all this time! It adds so much, and we can't wait for you to try it! There're still a few kinks to iron out, such as making sure that arches and pillars look good on steep hills, but overall it's coming together better than we hoped for! (a very welcome surprise )
Aaaaand that's all for this update.
See you later Take care of yourselves!
Ana, Tom, Oda & Martin