Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Demon Hunter: Chronicles from Beyond
Brave Giant LTD
Artifex Mundi
2014-12-04
Casual Singleplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
Mixed
(279 reviews)
http://www.artifexmundi.com/
https://store.steampowered.com/app/330990 
The Game includes VR Support
Demon Hunter: Chronicles from Beyond Linux Depot [1.1 G]
Demon Hunter: Chronicles from Beyond is a thrilling tale set in 1930s America. The game tells the story of Dawn Harlock, an unusual red-eyed woman, who must return to her family estate on Iowa Island to investigate the mysterious death of her mentor, Professor Ashmore. It’s not long before Dawn discovers traces of horrifying experiments and has to come face to face with an ancient evil from another world.
During the investigation, our protagonist begins to suspect that someone, or something, has crossed over into our world from another dimension and that her own mysterious past plays a large role in these disturbing events.
Dawn will have to unearth the secrets lurking within a gloomy mansion, unravel the mystery of a grotesque experiment and find out what really happened all those years ago, when Professor Ashmore found her wandering aimlessly across the island.
Will Dawn’s true identity prove to be the key to defeating the ancient evil from another dimension?
During the investigation, our protagonist begins to suspect that someone, or something, has crossed over into our world from another dimension and that her own mysterious past plays a large role in these disturbing events.
Dawn will have to unearth the secrets lurking within a gloomy mansion, unravel the mystery of a grotesque experiment and find out what really happened all those years ago, when Professor Ashmore found her wandering aimlessly across the island.
Will Dawn’s true identity prove to be the key to defeating the ancient evil from another dimension?
Features
- 41 hand-drawn locations scattered throughout a mysterious island!
- 29 varied minigames!
- 21 engrossing scenes containing hidden objects!
- An enthralling story that will have your imagination running wild!
- 28 exciting achievements to unlock!
- A mesmerizing score and stunning wallpapers!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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