November has been a very productive time for us, and we have seen some good progress in game elements that we've wanted to put into the game for a while now.
As mentioned last month, two of these were character customisation and a customisable living area on the ship.
Character Customisation
The character customisation is not completed as yet, as it needs more variety in some of the features, such as hairstyle and accessories, but already it is offering a diverse assortment of possible characters. We have chosen to not have gender as a selectable trait and instead all features are available to every character, allowing you to create any character you like without boundaries.
There is a random creation button, and most of the following characters were created with the simple press of a button. However, characters can be created by modifying every feature individually, also. Features include face shape, skin colour, hair, eyebrow shape and colour, eye shapes and colour, nose, mouth, costume and tattoos, scars, complexion and other features.
New Ship Design
The ship has been evolving slowly since the project's conception, and we admit the design was looking a little too reminiscent of another spaceship you might be familiar with. As Orion's End developed its own character, we felt it needed a more unique look to the player's ship, and the design needed to take into account the demands and dimensions of a customisable living quarters. So, the new ship design is as follows.
Living Quarters Customisation
The ship has multiple decks, including the main flight deck, a cargo hold and the players living quarters. The living quarters is a holographic projection room, which can be customised as you see fit. As you explore the many systems you will collect many blueprints for artefacts and furniture design, which can be deployed to your living quarters to personalise it to your taste.
The living quarters functions now as it should, however it is still early days in its development. It will require a lot more variations of decor and functionality, however we are off to a solid start.
Adding More to the Worlds
We've also been adding details and character to the existing worlds, giving small insights as to what stories might be going to unfold on the planets. On Baucoi, for example, there is a large mining corporation that has taken over the grassroots operations of the locals, with the expected reaction from the locals.
What's Next?
The next thing we'll be working on is adding even more detail to all of the existing planets and starting the personal stories and quests for the NPCs. We'll also be starting to develop some new planets to visit. We've started sketching out some possible designs for them.
Safe travels in the spacelanes, friends, and we'll be sharing more at the end of December.
The Orion's End Crew
Orion's End
Southfog Games
Southfog Games
Coming soon
Casual RPG Simulation Singleplayer
Game News Posts 7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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http://www.orionsend.com
https://store.steampowered.com/app/2081810 
However, you won’t want to spend your whole time in space. There are planets to explore, each with their own residents who you can do jobs for or even befriend. Some of these people might even have the right skills to help you crew your ship and complement your own skills.
How you choose to live your life is up to you. Be a hero, a rogue or a reputable businessperson. Whatever your choice, the stars will hold adventures aplenty.
SPACEWARD HO
There are twenty systems to travel to. Each one with its own economy and risk level. Warp between systems and traverse the sometimes dangerous path to the systems space port - which can be either planetside or on a space station orbiting a less hospitable planet. Prepare to defend yourself against pirates, especially in the riskier but more lucrative systems. On the other hand, if you engage in piracy yourself, prepare to have the added challenge of the local police ships who will happily put an end to your illegal activities. Additionally, most systems also have an asteroid belt that needs to be successfully navigated through (never tell me the odds).
PLANETSIDE
While on the planets or on board the space stations, you can buy and sell commodities, refuel, or repair and upgrade your ship. But there's more to do than that. There are many residents who have their own stories to be explored. You can talk to them, do quests for them, or give them gifts - all of which will progress (or perhaps regress) your relationships with the characters. You might even make a special friend - or maybe even one in every port. It's up to you.
Each settlement has unique activities to undertake. You might be able to buy rare goods, or engage in gambling, or did someone say "cat racing"?
There are also some additional locations on some planets, giving you an opportunity to have further adventures: old ruins, bandit camps, etc. You need to learn about these locations through talking to residents, doing quests or exploring the space ports.
HOME IS WHERE YOUR SHIP IS
Your ship is your home. You can upgrade some of the systems to get better combat performance, or speed, but it is your only ship. You wouldn't trade it for all the coffee on Ryser. However, you have your living quarters on board, which you can customise to suit your style. Collect various decorations and artefacts, or a new bed. Make your home the comfiest place for you.
ECONOMY
The economy within the system is simple but dynamic. Events beyond your control can have a temporary impact on the prices in a system. A pandemic on one planet may cause a increased demand for medical supplies, while a recession on a high tech planet could cause cheap prices for their manufactured medical supplies. You can take advantage of the situation and ferry supplies between these two planets. But these conditions are only temporary so you need to act fast.
THE OUTER REGIONS
The outer regions of each system are worth exploring too, but it is a gamble. You might find valuable resources to mine, or an old wreckage of a cruiser to explore, but be casreful, because you could just easily find yourself in an ambush by pirates.
CHARACTER CUSTOMISATION
The player character is completely customisable, with their custom portrait appearing during dialogue sequences in the game. You can customise their face, skin, hair, nose, mouth, eyes and other features.
GAMEPLAY
The gameplay in Orion's End is designed to be very diverse but uncomplicated, incorporating gameplay from retro games but with with more modern influences. Shoot 'em up gameplay in space, and shoot outs on planets. Minigames at settlements, and life sim social encounters with the local residents. All of the mechanics are designed to be simple enough to just pick up and play. There's no steep learning curves or complicated systems. There are lots of things to do, but not all of them are necessary to enjoy the game. Do what you enjoy doing most.
- OS: Linux Mint 20.3
- Processor: Intel Pentium Dual T3200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Mobile GM965/GL960 Integrated Graphics
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