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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi Everyone
I know it's taken longer than I originally thought. I'm an optimist - or delusional, take your pick. BUT, the demo is almost ready to release into the wild. I know Next Fest is coming up, but Orion's End will not be participating in it, instead, the demo will be releasing next week - two weeks ahead of the Next Fest.
The reason for the delay is that I wanted the demo to have enough content to be fun, but not too much content that it's more than just a demo. With a sandbox game that is kind of tricky, because in the full game you'll be exploring multiple systems, and trading goods between them. The demo will be limited to one system to fly around, and one planet to planet on. However, it will give a good idea of what to expect from the full game, so you'll know if it is down your alley or not.
Some of the changes that have occurred since the last update are detailed below.
New Star System Structure
Originally the systems were composed of one star and one planet. The asteroids were contained to clusters around the system. That isn't what I was really wanting though. The asteroids form in one or more rings around the star, just like real asteroid belts. Being in 2d, this may involve successfully navigating your way through the belt to get to some destinations (never tell me the odds).
The other planets you find in the this system in the demo are not landable at this stage. They will be available in the full game, however.
Every NPC is Unique, and Every Ship has a Pilot
As I've stated before, there are two types of NPC. The handcrafted NPCs with unique portraits, stories and quests, and the rest of them, who are procedurally generated using the same character generator that you use to make your own character. You talk to them on the planets, but now you can also hail them from your ship.
A New Level Design System
My previous level design methods had an issue with the player getting stuck on some of the environment, such as trees. I've rethought how I did this, to allow for large areas to explore - and eventually proc gen areas for those who like more open gameplay.
Many Tweaks
From NPC behaviour and physics to graphics and customisable controls, I've tweaked a lot of things to try and make it the best I can while working on this project solo.
I look forward to sharing it with you, and I hope you enjoy the Demo. I am open to all manner of suggestions, wishes or criticisms, because I think that will help make this a really special game.
Thanks for checking in, I will be announcing the demo mid next week, but in the meantime, safe travels.
Dave
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