Development Update - 1
The full game of The Abandoned Planet (TAP) contains a total of 5 Acts. Likely, you noticed that Act 1 (the demo) is on the shorter side. From comments Ive seen, first time playthroughs range from about 15 minutes to 45 minutes, depending on the player. This is good! Personally, I like to design my games with a quick descent into story and gameplay mechanics. While Acts 2 through 5 vary in length, they will be considerably longer in gameplay than Act 1. This is especially true of Acts 2, 3, and 4. No spoilers, but as the Astronaut continues through the Acts, shell travel further and further away from the crash site, uncovering the mysteries of the planet.
When I developed my first commercial release (Dexter Stardust: Adventures In Outer Space), I developed the final artwork without even storyboarding or sketching out an entire zone/area. This was not the wisest course of action. It means that I had to go back and completely redesign and redraw this final'' artwork; doubling, and sometimes tripling, my efforts. What a waste of time! We always learn from our past mistakes. I cant promise I wont make any mistakes again, but Ive certainly learned its wise to sketch out the entirety of TAP before creating final artwork. And this is what Ive done. I sketched out every background in the game, roughly planned out major puzzle elements, and Ive placed those sketches into my game engine. Ive also set up the directional move system for the entirety of the game. You can see what this looks like here:
Yes, its pretty boring to look at, but its essential to the process and a huge time saver in the long run. It took a few months to do this, but now Im full steam ahead on final artwork. Additionally, its important to note that I design environment sounds and SFX as I put the final artwork into TAP. This can be quite time consuming. However, its something I enjoy a lot!
So far, only Act 1 is playable, complete with puzzles, dialogue, and polish. However, I have completed final artwork on Act 2, and Im well underway on Act 3. Im not programming all the puzzles yet, but Im making sure to implement door opening puzzles, travel elements, and elevator stuff (yup, theres elevators).
Its important to remember that it was only about a month ago that I reached the milestone of completing the sketches and directional move system for TAP. So, it took only a month or so to complete the final artwork for an entire Act. I think thats pretty good progress!
TAP is coming along nicely. Ill try to keep everyone up-to-date about the progress. As for the release date, my publisher and I were originally shooting for the end of the first quarter in 2023, but well have to move it back. The reason is that I spent a lot of time porting Dexter Stardust to iOS (where it has done really well!) and trying to port it to Android (Google has a frustrating maximum base_master.apk of 150MB for app downloads, and I cant get mine below 178MB. I spent about a month on this. ARGH! No dice. Well see!). So, I think you can likely expect the game sometime mid-2023. Personally, I feel this is still really great. Im a solo-developer who has a full-time job and a family. Our daughter is almost 2 years old. Shes a climber. So, trying to draw while shes climbing all over me is a challenge, but I wouldnt change it for anything. :) Thanks for wishlisting TAP! And please let me know if theres something youd like to see in the game, and if you have any questions about the development. Take care and stay safe. All the best, Jeremy Fryc dexterstardust.com
[ 2022-11-25 20:52:09 CET ] [ Original post ]
Hello to everyone who has wishlisted the game so far! No doubt you are wondering how development is going. So, lets get into it and here's a little teaser video to check out: [previewyoutube=JHS2A6W9uIc;full][/previewyoutube]
Broad Overview
The full game of The Abandoned Planet (TAP) contains a total of 5 Acts. Likely, you noticed that Act 1 (the demo) is on the shorter side. From comments Ive seen, first time playthroughs range from about 15 minutes to 45 minutes, depending on the player. This is good! Personally, I like to design my games with a quick descent into story and gameplay mechanics. While Acts 2 through 5 vary in length, they will be considerably longer in gameplay than Act 1. This is especially true of Acts 2, 3, and 4. No spoilers, but as the Astronaut continues through the Acts, shell travel further and further away from the crash site, uncovering the mysteries of the planet.
What have I been working on?
When I developed my first commercial release (Dexter Stardust: Adventures In Outer Space), I developed the final artwork without even storyboarding or sketching out an entire zone/area. This was not the wisest course of action. It means that I had to go back and completely redesign and redraw this final'' artwork; doubling, and sometimes tripling, my efforts. What a waste of time! We always learn from our past mistakes. I cant promise I wont make any mistakes again, but Ive certainly learned its wise to sketch out the entirety of TAP before creating final artwork. And this is what Ive done. I sketched out every background in the game, roughly planned out major puzzle elements, and Ive placed those sketches into my game engine. Ive also set up the directional move system for the entirety of the game. You can see what this looks like here:
Yes, its pretty boring to look at, but its essential to the process and a huge time saver in the long run. It took a few months to do this, but now Im full steam ahead on final artwork. Additionally, its important to note that I design environment sounds and SFX as I put the final artwork into TAP. This can be quite time consuming. However, its something I enjoy a lot!
How much of the game is completed?
So far, only Act 1 is playable, complete with puzzles, dialogue, and polish. However, I have completed final artwork on Act 2, and Im well underway on Act 3. Im not programming all the puzzles yet, but Im making sure to implement door opening puzzles, travel elements, and elevator stuff (yup, theres elevators).
Its important to remember that it was only about a month ago that I reached the milestone of completing the sketches and directional move system for TAP. So, it took only a month or so to complete the final artwork for an entire Act. I think thats pretty good progress!
Conclusion
TAP is coming along nicely. Ill try to keep everyone up-to-date about the progress. As for the release date, my publisher and I were originally shooting for the end of the first quarter in 2023, but well have to move it back. The reason is that I spent a lot of time porting Dexter Stardust to iOS (where it has done really well!) and trying to port it to Android (Google has a frustrating maximum base_master.apk of 150MB for app downloads, and I cant get mine below 178MB. I spent about a month on this. ARGH! No dice. Well see!). So, I think you can likely expect the game sometime mid-2023. Personally, I feel this is still really great. Im a solo-developer who has a full-time job and a family. Our daughter is almost 2 years old. Shes a climber. So, trying to draw while shes climbing all over me is a challenge, but I wouldnt change it for anything. :) Thanks for wishlisting TAP! And please let me know if theres something youd like to see in the game, and if you have any questions about the development. Take care and stay safe. All the best, Jeremy Fryc dexterstardust.com
The Abandoned Planet
Dexter Team Games
Snapbreak
2023
Indie Singleplayer
Game News Posts 15
🎹🖱️Keyboard + Mouse
Very Positive
(50 reviews)
https://www.dexterstardust.com
https://store.steampowered.com/app/2014470 
[0 B]
When a wormhole tears open space, an astronaut is sent to a distant planet. But where is she? Where are all the inhabitants of the planet? And how is she going to get back home? Solve the puzzle and piece together the mystery in a throw-back, retro-inspired, point and click adventure.
Unique Navigation & Amazing Scenes to Explore
Solve Puzzles
Chilling Cutscenes
MINIMAL SETUP
- OS: ?Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: ?Memory: 16 GB RAMStorage: 1 GB available space
- Memory: 16 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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