





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The project has hit a rough patch since the release of Story Mode and development has been slow. Story Mode brought in significantly less new users than we anticipated and essentially we have less development money than we need to support ourselves until the project is finished. As such, Dr. Shameless Cat has left the project to look for work, and Ive diverted my attention to porting A Robot Named Fight! to PlayStation and searching for publishers to raise some more funds.
The game will still be completed, but likely on a more extended timeline. Specifically, the new plan is to focus on Arcade Mode first, releasing the Act II and Act III arcade content before releasing any more Story Mode. To that end, there is some cool content to share. It's not all doom and gloom.
The next update will introduce new damage types that impose status effects such as ongoing damage, slow down, and stun. Both new player abilities and new enemies will deal these new damage types.
We've also added support for moving platforms. The enemy AI can now navigate maps that incorporate these platforms but not only that...
They're also able to avoid moving hazards! Hopefully you can too.
These features will show up in a handful of new Act/Zone II environments such as:
The Overgrown Suburbs (WIP, note the slopes)
And The Dyson Factory
Finally here's a preview of some new enemies:
You can support the continued development of Kapital Punishment 22XX by Leaving a Steam Review. It's also tremendously helpful to mention the game on whatever forums and social media you frequent.
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