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Lots of bug fixes! We should have an updated changelog soon, but lots of smaller stuff we wanted to fix, including some graphical errors in some puzzles, small line edits, and small things that were wrong (now all the policeROMs have their own badge number) ːturingː We're about to release on X1 and in Japan, and we'll have some cool updates shortly, so stay tuned!
Lots of bug fixes including some graphical errors in puzzles, small line edits, and small things that were wrong (now all the policeROMs have their own badge number!) :turing: We're about to release on X1 and in Japan, and we'll have some cool updates shortly, so stay tuned! CHANGE LOG: v64.0.6 & 64.0.6b // PSN v1.06 & v1.07 Lots of general bug fixes New keyboard design and layout. EN version Options Panel, Saves Panel and Warning screens have been updated to match the JP assets Mega-P: Colored Power-Ups to make them easier to identify, and new Blast Away message during the last Boss wave. Tweaked timing on one of the waves. Car Chase: Updated assets for the Stoplights menu to better match the new 2064 visuals. Reverted dialogue changes to the Dekker Chase Fixed a Crow animation Taxi Button fixed for the Chase Car scene (v64.0.5) // PSN v1.05 Fixed a bug where you would get stuck during a conversation in Chapter 6 Fixed a bug with LIPS//Live when using the Headphones. (v64.0.4) // PSN v1.03/4 Fixed weird behaviour when skipping credits during Ending 1 Corrected Audiophile trophy requirements Corrected Jobber trophy description Fixed issues with Endless Christmas chapter Updated credits Turing recolors now properly load
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