v1.0.0 Release!
[ 2024-10-29 05:04:45 CET ] [ Original post ]
Features
- Final gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds
- New Cinematics!
- New minimalist combat UI
- Arrows and other status effects now only show when hovering relevant tiles (can be toggled in Settings to always show)
- Better indications of damage received when using spells
- Gameplay options now include a Skip Story / Speed Run setting, which bypasses speech events and other cinematics
- New Staff Flourish and Technique Options
- 40 Steam achievements
Improvements
- New Loading Screens
- Various performance improvements
- Codex pages now have variable instructions based on virtual cursor vs 'speed input' for keyboard commands
- Tiles being overwatched now just show the overwatch icon and not the dmg amount
- Turned off (by default) the anti-magic glow on anti-magic tiles. Enemies that radiate anti-magic dynamically will continue to use the glow effect. Gameplay toggles now include an option to turn on the extra warning visuals for anti-magic zones
- Updated credits art and content
Bug fixes
- Defeating an enemy with a push or toss now properly increments the 'Defeat X opponents' objective
- Numerous typo fixes in item descriptions, loading screens, and mission texts
- Ice cracking sounds no longer play when throwing enemies on to sky tiles
- Water tiles frozen-then-re-broken now use correct background art
- Doorman retaliation attack tracks player correctly and doesn't trigger if Doorman is prone
- Defensive Casting now raises defenses sooner when using two-input spells (magic throw/smash, mind control) so that hero is defending BEFORE retaliation strike or exploding plague demons trigger damage
- Doorman no longer momentarily appears knocked out and standing when enraged
- Flourish Staff attacks that beat defenses no longer hurt certain unstoppable enemies
- Score scrolling looping bug fixed
- Fix for some audio looping issues when undoing quickly or toggling spells rapidly between turns
- Adding some codex entry events to tutorial levels that were missing them
- Fixed double-scoring of pitfalls
- Flying opponents knocked prone when hovering over a short obstacle now take additional damage instead of being knocked prone
- Adding the 'prone over short obstacle' details to the expanded info of a codex page and practice map for Flying Opponents
- Fixed a bug where the player's preview told them they could hit a blocking enemy with a slash that ended behind their shield arc
- Points for taking no damage should no longer appear on the score screen (or factor into renown rewards) when you choose to quit a level
- Mousing over obstacles and pits within your move range have slightly more helpful tooltip descriptors that mention if the obstacle is short and or breakable/damaged
- Adjusted map completion percentage seen on the main menu/save profile selection screen so that it should no longer exceed 100
- Move Variety cheat sheet widened a bit so that 'Improbable Boomerang' doesn't stomp into the wrong column
- Random subtitles on title screen should no longer run over the edge of the screen.
- Mission selector slide out now shows a scroll bar if description text would stretch the screen past a certain point
- If you enter the Campfire from a sub-region the back button in the Campfire should now take you back
- Technique tiles should no longer show their 'about to be relevant' glow effect if you have the settings menu, codex pages, feedback widget, or any other modal interface on top of the battleboard
- Fixed a flicker that occurs after some certain pushes animations
- Fixed various edge cases with the frozen lake
- Fixed Arena Endurance Match high scores not posting in the selection screen
- Fixing overlapping purchase flair vfx in Stores
- Minimizing selection box overlap on mousing over / keyboard navigating across tavern speakers
- Adding tooltip when mousing over (or keyboard focusing) tower floors on the right-hand side floor listing that explains the two mission objectives
- Fixed the Disarm Trap technique to trigger if you step into a charge that finishes off an enemy and overtakes their trapped tile
- Fixes for the 'fail path' through the Blighted Trail (that is, failing each mission should not longer result in progression confusion/blockage)
- Fixed an issue with sounds sometimes looping after using the Undo option.
- Fixing an issue with exploding enemies thrown into a pit with Fall Upwards not falling into a pit properly a related issue with Spring Step causing brambles to appear on pit/sky tiles; any brambles created now spawn only on ground
- Fix fullscreen mode
Quarterstaff
Generic Lake Monster, LLC
Generic Lake Monster, LLC
2022-12-15
Strategy Adventure Singleplayer EA
Game News Posts 30
🎹🖱️Keyboard + Mouse
Positive
(15 reviews)
http://genericlakemonster.com
https://store.steampowered.com/app/2134060 
[1.37 G]
Quarterstaff is an abstract action strategy game playable with one hand and at your own pace. Stand up against overwhelming odds using graceful acrobatics and powerful spells in this turn-based fantasy adventure. Immerse yourself in hours of flowing gameplay or enjoy the game in tiny bursts around your busy schedule.
Take your time to wisely plot your attacks, using your foresight to defeat legions of opponents. Keep the hordes at bay with only your quarterstaff, staggering and defeating opponents with seamless momentum and rhythm, or use magic to cast spells of teleportation and mind-control.
Reward yourself with an instant replay of your victories, where you can relive the glory of your strategic prowess in an action-packed video recap of your encounter.
Travel a once-peaceful fantasy realm now trapped in the oppressive thrall of an ambitious Wizard King dead set on achieving total domination. The only possible hope for this realm rests in the Wandering Wizard that just came to town… will you answer the challenge?
Battle your way through sixteen (...and more to come!) unique challenging puzzle fights spread throughout four separate regions, or hone your skills in the Arena's speed trials and endurance matches.
Explore the potential of your abilities by attempting the bonus objectives in every map. Win or lose, you'll gain renown to unlock new spells and powers. Replay an action using the Undo spell, or replay a whole level as often as you like - even it's just to set a new high score!
Additional regions and missions will be added as development proceeds.
OUTNUMBERED
Take your time to wisely plot your attacks, using your foresight to defeat legions of opponents. Keep the hordes at bay with only your quarterstaff, staggering and defeating opponents with seamless momentum and rhythm, or use magic to cast spells of teleportation and mind-control.
Reward yourself with an instant replay of your victories, where you can relive the glory of your strategic prowess in an action-packed video recap of your encounter.
CHALLENGE THE TYRANT
Travel a once-peaceful fantasy realm now trapped in the oppressive thrall of an ambitious Wizard King dead set on achieving total domination. The only possible hope for this realm rests in the Wandering Wizard that just came to town… will you answer the challenge?
Battle your way through sixteen (...and more to come!) unique challenging puzzle fights spread throughout four separate regions, or hone your skills in the Arena's speed trials and endurance matches.
Explore the potential of your abilities by attempting the bonus objectives in every map. Win or lose, you'll gain renown to unlock new spells and powers. Replay an action using the Undo spell, or replay a whole level as often as you like - even it's just to set a new high score!
Additional regions and missions will be added as development proceeds.
MINIMAL SETUP
- OS: Verified for Ubuntu 12.04. Fedora 21. and Debian 8
- Processor: Intel Pentium 4 or later that's SSE2 capableStorage: 2 GB available space
- Storage: 2 GB available space
- OS: Ubuntu 16.04
- Processor: 2.8GHz Dual coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 8500
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller recommended
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