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Changelog 04

- General settings: Improved input detection when pressing the attack button (from 5f to 3f); Improved charge inputs (one command does not override the other); Small jump adjustment; Small hitstop adjustment; Elemental gains adjustment; New invincibility frame removal system if an E-Cancel is executed on block, preventing excessive pressure with e-cancels; Added ambient sounds to the stages; General bug fixes. - Daisuke HP at close range is now with more recovery, preventing the opponent from jailing; E-cancel during Nikushimi - Tormento (QCB+P) is only possible now on the second and third hit (weak version) and on the fourth and fifth hit (strong version); Added gap in Nikushimi's E-cancel - Tormento (QCB+P) with Elemental 3 (QCF+LKHK); Reduce longe range HK recovery; Added overhead cancellation on hit (FF+HP > F+HP); Added Iaijutsu S-Cancel - Suihei Katto (QCF+LP) with Super Nikushimi - Shadow Thunder (QCBHCF+P); Cr.HP with faster startup; Super special Nikushimi - Shadow Thunder (QCBHCF+P) with faster startup. - Mingmei Small hitbox reduction in dragon fireball; Elemental 4 hitbox increased (QCF+LKHK); HP at close range on the first hit does more blockstun allowing for more pressure with stance (QCF+K); Long range HK does more blockstun; Improved Dragon Claw rekka (QCB+P) making it easier to get 3 hits in juggling. - Hadassa Small damage reduction from strong Bandal (QCF+HK); Bigger recovery if the command grab whiffs; "Finta" after the clinch has now become a side switch Elemental; cr.HP does more blockstun. - Sebastian Forward HP while running doesn't increase attack distance any more; Reduced damage and elemental gain on punch during Dempsey roll; Weak Dempsey roll is now only invulnerable to fireballs, strong remains the same; Increased recovery in the land of the Super Special Highlander uppercut (DQCF+K) and Ice Prison (QCBHCF+P). - Ndidi 360 Command grab buffer reduction; Elemental 3 no longer hits the opponent while jumping, now only while falling; Small reduction in FA's last hit. - Kimberly Forward Rolling Breakfall is now only invincible to fireballs. - Sho Special and Super Special Attacks does less damage to the defense shield.


[ 2022-11-18 00:56:45 CET ] [ Original post ]

Pocket Bravery
Statera Studio Developer
PQube Publisher
Add to your Wishlist Release
GameBillet: 14.95 €
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (416 reviews)
Public Linux Depots:
  • [0 B]
Pocket Bravery is inspired by classics from the 90s, such as Street Fighter, Fatal Fury and The King of Fighters. And its SD aesthetic had an influence on games like Pocket Fighter and other fighting games from Neo Geo Pocket Color.



But make no mistake, Pocket Bravery was created to be a new and unique fighting game, with original characters, vibrant colors and a combat system that will impress you, since the game was designed with the focus on high level players. Even so, it has features that will teach beginning players how to develop and evolve in the game.



The game uses the digital pad and four buttons, two for punches and two for kicks. You can execute the traditional commands from the fighting games using the directional pad plus the button to make special moves, super specials or even the final attack. Each character has an element that represents his strength, can be physical or supernatural. You can accumulate up to 2 attacks on the elemental bar. Through this system, it is possible to execute elemental attacks that have different characteristics from the others and bring new offensive or defensive possibilities for the player.


GAMEBILLET

[ 6138 ]

16.00$ (60%)
3.35$ (16%)
24.87$ (17%)
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1.89$ (94%)
24.47$ (65%)
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0.90$ (91%)
24.87$ (17%)
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2.41$ (84%)
GAMERSGATE

[ 3458 ]

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15.0$ (70%)
3.19$ (79%)
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5.0$ (75%)
12.79$ (36%)
9.9$ (67%)
19.24$ (45%)

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