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Update 1.27

Update 1.27 ATTENTION THIS IS A TEMPORARY PATCH TO TEST THE FIRST FIXES WITH ONLINE MODE AND TO RECEIVE YOUR FEEDBACK (PREFERABLY ON DISCORD) TO FINALLY MAKE IT 100% CORRECTED. PS. IN THE LOBBY THE SPECTATOR STILL DOESN'T WORK AS IT SHOULD - Server improvements for online matches; Fixed bug that prevented starting an online match if the player was searching for training with the option to record active action; - Bug fix on the control configuration screen; - Bug fix for undefendable aerial strikes during awakening; - Fixed issue in the Gallery, in the voice part; - Revised and removed regular gauge gain on normal command attacks on all characters; - Adjustment in collision boxes during fall, avoiding attacking from afar when it should be from close range; - Fix for chapter 3 of Story Mode. Nuno - Elemental 4 (QCF + LK HK) is now an Overhead; - Slight increase in the range of the far strong punch while standing. Sebastian - Super Ice Jail now doesnt lose to armor, as it is a super that has grab characteristics. Jorge - Juggling revised in the new follow-up to avoid infinite combos; - Removed re-stand in specific situations with the Slice attack. Ndidi - Correction in the Quake command to prevent it from being executed undesirably. Ximena - Fixed bug in weak DP that threw the opponent very far; - Your Slaughter command now if done in neutral is OH, in Combo it remains as it was before; - Slightly reduced start-up of the weak standing kick, to be able to challenge situations; - Slight reduction in the startup of the crouching strong punch, being able to extend a combo after the projectile; - The last hit of the strong Death Veil now leads to hard knockdown; - Fixed bug that allowed the Death March super to be applied after the Final Attack. Hector - Weak DP now has lower recovery and deals 20 damage; - Strong DP now has the grab frame active for 8 frames (increasing the time window to grab) and deals 30 damage.


[ 2024-05-15 22:09:04 CET ] [ Original post ]



Pocket Bravery
Statera Studio
  • Developer

  • PQube
  • Publisher

  • Add to your Wishlist
  • Release

  • Indie Singleplayer Multiplayer
  • Tags

  • GameBillet

     14.95 /

     

     
    Game News Posts 22  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (403 reviews)


  • Review Score

  • https://staterastudio.com/
  • Website

  • https://store.steampowered.com/app/1555150 
  • Steam Store



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  • Public Linux depots

  • Pocket Bravery is inspired by classics from the 90s, such as Street Fighter, Fatal Fury and The King of Fighters. And its SD aesthetic had an influence on games like Pocket Fighter and other fighting games from Neo Geo Pocket Color.



    But make no mistake, Pocket Bravery was created to be a new and unique fighting game, with original characters, vibrant colors and a combat system that will impress you, since the game was designed with the focus on high level players. Even so, it has features that will teach beginning players how to develop and evolve in the game.



    The game uses the digital pad and four buttons, two for punches and two for kicks. You can execute the traditional commands from the fighting games using the directional pad plus the button to make special moves, super specials or even the final attack. Each character has an element that represents his strength, can be physical or supernatural. You can accumulate up to 2 attacks on the elemental bar. Through this system, it is possible to execute elemental attacks that have different characteristics from the others and bring new offensive or defensive possibilities for the player.

    GAMEBILLET

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