DiscStorm
XMPT Games Developer
XMPT Games Publisher
2015-08-20 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
9 user reviews
(9 reviews)
The Game includes VR Support
DiscStorm - Patch Notes - v1.0.2Features
- Added option to configure SFX volume.
- Added option to configure Music volume.
Tweaks
- Space can now be used as an alternative to the Start button to begin any multiplayer game
- Changed the arrangement of the language select screen to allow for easier navigation
- Inverted wave progression HUD to count down from 100% rather than up from 0%
- Changed the selected arena in the wave menu, the menu will center on the most recent played arena that session otherwise the last unlocked level or the Dojo if all have been completed.
- Slight buff to Treant boss health on Enchanted Forest.
- Dasher visual dashing cue is now clearer.
- Volcano Fire Mage fireballs now have a brief period after spawning where they won’t deflect discs.
- Made warning cue on Volcano lava pillars clearer, using particle effect.
- Bomb enemies on Volcano arena now have particle effects.
- RhinoBots on Factory Eye boss now only require one hit to kill, but spawn slightly more often.
- Players no longer take damage during Eye boss spawning on Factory if standing on the central hatch.
- Countering the gong will now trigger it.
- Standard Ape banana projectiles on Temple now collide with pillars and walls.
- Mine level waves made slightly shorter.
- Dashing on the Space arena is now slightly more responsive when not on the platform.
- Progress HUD appears immediately for each tutorial.
Bug Fixes
- Wave menu no longer highlights the incorrect arena after playing multiplayer.
- Fixed issue where single player couldn’t be played after playing multiplayer with an AI in slot 1.
- Prevented IndexOutOfBoundsException in Dojo related multiplayer stats
- Prevented players getting stuck in the bottom of the vents when playing the deflect animation.
- CPU player names no longer change immediately to the same name after starting a match.
- Forest Treant boss hit box no longer stays around after he’s defeated.
- Player is no longer able to walk inside Treant on Forest level.
- Player is no longer able to damage Armadillo boss on Forest whilst he’s spawning.
- Mummy boss on Mansion should no longer get stuck on middle walls.
- Fixed visual glitch inside middle bookcases during Ghost Girl fight on Mansion.
- Factory RhinoBots on Eye boss no longer attempt to move to waypoints that they can’t reach.
- Projectiles from Eye boss on Factory are now correctly removed when wave is reset.
- Factory RhinoBots can no longer be damaged whilst flashing from having been hit.
- Electric beams on Factory level Eye boss can no longer damage the player whilst they’re invulnerable from being hit.
- There are no longer “dead zones” on the Volcano and Mansion levels that AI can’t get to.
- Flash effect when hit no longer gets stuck on after death.
- Minions no longer get stuck at arena edge on Pirate level when jumping in.
- Player 1/2/3/4 on the multiplayer menu is now immediately translated after switching language.
[ 2015-10-13 09:14:08 CET ] [ Original post ] DiscStorm - Patch Notes - v1.0.2Features
- Added option to configure SFX volume.
- Added option to configure Music volume.
Tweaks
- Space can now be used as an alternative to the Start button to begin any multiplayer game
- Changed the arrangement of the language select screen to allow for easier navigation
- Inverted wave progression HUD to count down from 100% rather than up from 0%
- Changed the selected arena in the wave menu, the menu will center on the most recent played arena that session otherwise the last unlocked level or the Dojo if all have been completed.
- Slight buff to Treant boss health on Enchanted Forest.
- Dasher visual dashing cue is now clearer.
- Volcano Fire Mage fireballs now have a brief period after spawning where they wont deflect discs.
- Made warning cue on Volcano lava pillars clearer, using particle effect.
- Bomb enemies on Volcano arena now have particle effects.
- RhinoBots on Factory Eye boss now only require one hit to kill, but spawn slightly more often.
- Players no longer take damage during Eye boss spawning on Factory if standing on the central hatch.
- Countering the gong will now trigger it.
- Standard Ape banana projectiles on Temple now collide with pillars and walls.
- Mine level waves made slightly shorter.
- Dashing on the Space arena is now slightly more responsive when not on the platform.
- Progress HUD appears immediately for each tutorial.
Bug Fixes
- Wave menu no longer highlights the incorrect arena after playing multiplayer.
- Fixed issue where single player couldnt be played after playing multiplayer with an AI in slot 1.
- Prevented IndexOutOfBoundsException in Dojo related multiplayer stats
- Prevented players getting stuck in the bottom of the vents when playing the deflect animation.
- CPU player names no longer change immediately to the same name after starting a match.
- Forest Treant boss hit box no longer stays around after hes defeated.
- Player is no longer able to walk inside Treant on Forest level.
- Player is no longer able to damage Armadillo boss on Forest whilst hes spawning.
- Mummy boss on Mansion should no longer get stuck on middle walls.
- Fixed visual glitch inside middle bookcases during Ghost Girl fight on Mansion.
- Factory RhinoBots on Eye boss no longer attempt to move to waypoints that they cant reach.
- Projectiles from Eye boss on Factory are now correctly removed when wave is reset.
- Factory RhinoBots can no longer be damaged whilst flashing from having been hit.
- Electric beams on Factory level Eye boss can no longer damage the player whilst theyre invulnerable from being hit.
- There are no longer dead zones on the Volcano and Mansion levels that AI cant get to.
- Flash effect when hit no longer gets stuck on after death.
- Minions no longer get stuck at arena edge on Pirate level when jumping in.
- Player 1/2/3/4 on the multiplayer menu is now immediately translated after switching language.
[ 2015-10-13 09:14:08 CET ] [ Original post ]
Fast-paced and furious, DiscStorm is an arena combat game where split-second reactions are essential to dodge flying discs as they ricochet around at breakneck speed.
Meet up with your friends at home and challenge them to intense multiplayer deathmatches. If you want to really test your skills, then the single player adventure boasts diverse settings such as haunted mansions and pirate ships - all of which come with their own formidable enemies and epic boss fights.
Inspired by 90s console classics, DiscStorm evokes retro nostalgia with its upbeat chip-tune soundtrack and bold pixel-art visuals. Successfully progress through the vibrant environments and you'll not only earn achievements for your efforts, but also be rewarded with quirky new costumes for the cast of characters.
- Fast-paced arena combat - Gameplay that's easy to pick up, but truly difficult to master: dodge and deflect flying discs as they ricochet around the arena at lightning speed.
- Energetic local multiplayer - Invite friends over to battle. DiscStorm offers a variety of compelling game match types; fight it out in a classic first-to-ten deathmatch or strive to keep the crown in the hectic 'Regicide' mode.
- Epic boss fights - Each arena brings its own unique play-style and enemies. Whether it be the laser-shooting Stone Golem in the jungle temple or the lava-spewing Fire Elemental of the volcano lair, exciting new challenges await you at every turn.
- Striking retro art and music - the soundtrack fuses modern dance trends with retro chiptunes, whilst the artwork blends classic pixel art with high fidelity graphics.
A controller is highly recommended to play DiscStorm, a list of supported devices can be found
HERE.
MINIMAL SETUP- OS: Ubuntu 12.04 or higher
- Processor: 2.0 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800 or equivalent.Network: Broadband Internet connection
- Storage: 2 GB available space
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