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This small patch addresses bug fixes, AI health balancing tweaks, and minor changes to current mechanics. Player Persistence is now active. Overall this patch should make things a bit "easier" difficulty wise. Bug Fixes: - Black out building glitch. - Item names would appear on the mini map after spawn. - Enemies would become invisible after using the mini map. - Sometimes the game would not locate a new survivor. - Fixes applied for NAT support. New additions/Changes: - Monster health pools have been reduced. - Chance to hit with projectile weapons has been slightly increased. - World Spawn weapons now spawn with a spare magazine. - Player names are now visible upon targeting players. - Persistence is now active for survivors across servers. Additionally there is also an "Erase survivor" button on the main menu if you would like to reset your current saved survivor. On the Horizon: (Stuff I'm working on) - Restructured master server. - Monster doorway behaviors. - Dynamic objective system. - Chat System. - Additional weapons. - Additional Large/Minion class monsters. - Moar bug fixes.
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