





Hey all! Hope everyone had a wonderful holiday, Happy New Year!
As we close in on the release of the next update, I have some of the changes to share here, as well as the "why" behind them.
Currently the inventory/loot system of Noct is dated and began to hinder us when expanding the loot tables, so we have been spending time completely revamping it. This became a necessity to the future Story content of Noct, as we wanted to allow survivors to collect and store loot as a means of aid for their progression through the Story content. We also wanted to give players more control of their survivors inventory, especially with the introduction of more specific item types, such as accessories for your weapons, what type of bullets you may use, or the different types of food you may find in the game world.
After the update launches, the following features and more will be available:
- Loot can now be siphoned up so that you are no longer required to stand directly on an item to collect it.
- Players will now access their inventory from a menu list screen, which will also contain more advanced details and descriptions for the items you carry.
- Guns will now have the ability to be equipped with accessories.
- Items will have weight, which will cause encumbrance if your player becomes overloaded.
- Introduction of bunker storage, so that you can collect items for future use beyond the cataclysm.
- Items can be stolen from your bunker storage by other survivors.
- Reintroduction of a basic survival stat system where vitals must be maintained through the collection of food/water/and other utility management.
We are currently racing to get this update out the door, at this time I can't give an exact date for this one, as we still need to enter the debugging phase before marking it as stable for the early access build. However if that all goes smoothly
[ 2017-01-04 01:43:25 CET ] [ Original post ]
Hey all! Hope everyone had a wonderful holiday, Happy New Year!
As we close in on the release of the next update, I have some of the changes to share here, as well as the "why" behind them.
Currently the inventory/loot system of Noct is dated and began to hinder us when expanding the loot tables, so we have been spending time completely revamping it. This became a necessity to the future Story content of Noct, as we wanted to allow survivors to collect and store loot as a means of aid for their progression through the Story content. We also wanted to give players more control of their survivors inventory, especially with the introduction of more specific item types, such as accessories for your weapons, what type of bullets you may use, or the different types of food you may find in the game world.
After the update launches, the following features and more will be available:
- Loot can now be siphoned up so that you are no longer required to stand directly on an item to collect it.
- Players will now access their inventory from a menu list screen, which will also contain more advanced details and descriptions for the items you carry.
- Guns will now have the ability to be equipped with accessories.
- Items will have weight, which will cause encumbrance if your player becomes overloaded.
- Introduction of bunker storage, so that you can collect items for future use beyond the cataclysm.
- Items can be stolen from your bunker storage by other survivors.
- Reintroduction of a basic survival stat system where vitals must be maintained through the collection of food/water/and other utility management.
We are currently racing to get this update out the door, at this time I can't give an exact date for this one, as we still need to enter the debugging phase before marking it as stable for the early access build. However if that all goes smoothly
[ 2017-01-04 01:43:25 CET ] [ Original post ]
🕹️ Partial Controller Support
- Noct Linux [278.45 M]
- NOCT Official Soundtrack
Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct and view your experience in the world through a thermal image satellite system high above the Earth.
Scavenge and Survive: Players must scavenge weapons, rations, utility items, and other provisions from the wasteland to survive the harsh world and defend themselves from the evil in the dark.
Persistent Online World: The entire game world is persistent. Players may choose to connect to, or host their own world servers which they can adventure in. This allows players to interact with other survivors in Noct if they wish, or make their game experience strictly a solo affair.
Unspeakable Horrors: Battle the dozens of nightmares that stalk around in the night and leave their dead carcasses as a warning to others or flee into the wild and leave your fellow companions to satiate your pursuers.
Haunting Soundtrack: Slip on your headphones and dim the lights to let the haunting soundtrack from Nine Inch Nail's Robin Finck and composer Wordclock wash over you and ratchet up the tension.
- OS: Ubuntu (2013+) or equivilent
- Processor: Intel from 2GHz or equivilent AMD familyMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
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