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Hey all! Hope everyone had a wonderful holiday, Happy New Year!
As we close in on the release of the next update, I have some of the changes to share here, as well as the "why" behind them.
Currently the inventory/loot system of Noct is dated and began to hinder us when expanding the loot tables, so we have been spending time completely revamping it. This became a necessity to the future Story content of Noct, as we wanted to allow survivors to collect and store loot as a means of aid for their progression through the Story content. We also wanted to give players more control of their survivors inventory, especially with the introduction of more specific item types, such as accessories for your weapons, what type of bullets you may use, or the different types of food you may find in the game world.
After the update launches, the following features and more will be available:
- Loot can now be siphoned up so that you are no longer required to stand directly on an item to collect it.
- Players will now access their inventory from a menu list screen, which will also contain more advanced details and descriptions for the items you carry.
- Guns will now have the ability to be equipped with accessories.
- Items will have weight, which will cause encumbrance if your player becomes overloaded.
- Introduction of bunker storage, so that you can collect items for future use beyond the cataclysm.
- Items can be stolen from your bunker storage by other survivors.
- Reintroduction of a basic survival stat system where vitals must be maintained through the collection of food/water/and other utility management.
We are currently racing to get this update out the door, at this time I can't give an exact date for this one, as we still need to enter the debugging phase before marking it as stable for the early access build. However if that all goes smoothly
Hey all! Hope everyone had a wonderful holiday, Happy New Year!
As we close in on the release of the next update, I have some of the changes to share here, as well as the "why" behind them.
Currently the inventory/loot system of Noct is dated and began to hinder us when expanding the loot tables, so we have been spending time completely revamping it. This became a necessity to the future Story content of Noct, as we wanted to allow survivors to collect and store loot as a means of aid for their progression through the Story content. We also wanted to give players more control of their survivors inventory, especially with the introduction of more specific item types, such as accessories for your weapons, what type of bullets you may use, or the different types of food you may find in the game world.
After the update launches, the following features and more will be available:
- Loot can now be siphoned up so that you are no longer required to stand directly on an item to collect it.
- Players will now access their inventory from a menu list screen, which will also contain more advanced details and descriptions for the items you carry.
- Guns will now have the ability to be equipped with accessories.
- Items will have weight, which will cause encumbrance if your player becomes overloaded.
- Introduction of bunker storage, so that you can collect items for future use beyond the cataclysm.
- Items can be stolen from your bunker storage by other survivors.
- Reintroduction of a basic survival stat system where vitals must be maintained through the collection of food/water/and other utility management.
We are currently racing to get this update out the door, at this time I can't give an exact date for this one, as we still need to enter the debugging phase before marking it as stable for the early access build. However if that all goes smoothly
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