





I am happy to report that our new inventory update is shaping up. As a result of construction on the new inventory system, we have also refactored and spiced up the old interface to allow for smoother interaction. This also will enable rapid expansion of interfaces in the future, contributing to faster workflow and content creation.
Bunker supplies/Stash transferring
As you can see below, you will be able to transfer a variety of different items to your bunker storage, or even other hidden stash points within the game world. Each individual item has weight and volume based on real world dimensions. The items list for Noct will now be quite vast, potentially containing hundreds of different items with their own procedurally generated stats. We are talking a multitude of different types of ammo, food, and equipment which can all be modified and combined to customize your own unique items!
Item Modification
The inventory screen is modular, and in addition to serving as kit navigation/storage, it also functions as a modification window for combining items for customization. Weapon customization is a great example of how players will be able to take a base rifle platform, combine it with optical sights, lasers, grips, barrels, and other equipment to increase the overall stats/value. That weapon can then be equipped/stored/traded/stolen and will retain all of its modifications/additional equipment. It will even be possible to find pre-modified items in the game world which can then be stripped down by survivors for their parts and components for use in other equipment.
We can't accurately project when the inventory patch will go live just yet, however our goal is to have this update finalized/released with a large and comprehensive item database by the end of February.
I'll have an announcement with more information on item modification and how we are handling item stats in that regard between now and release. We're pretty excited to almost have this out of the way. Mark did a tremendous overhaul on the previous UI to help get us here, and it has been well worth the wait!
As always, post your questions/comments below and I'll do my very best to answer all of them.
-c3sk
[ 2017-02-04 05:21:12 CET ] [ Original post ]
I am happy to report that our new inventory update is shaping up. As a result of construction on the new inventory system, we have also refactored and spiced up the old interface to allow for smoother interaction. This also will enable rapid expansion of interfaces in the future, contributing to faster workflow and content creation.
Bunker supplies/Stash transferring
As you can see below, you will be able to transfer a variety of different items to your bunker storage, or even other hidden stash points within the game world. Each individual item has weight and volume based on real world dimensions. The items list for Noct will now be quite vast, potentially containing hundreds of different items with their own procedurally generated stats. We are talking a multitude of different types of ammo, food, and equipment which can all be modified and combined to customize your own unique items!
Item Modification
The inventory screen is modular, and in addition to serving as kit navigation/storage, it also functions as a modification window for combining items for customization. Weapon customization is a great example of how players will be able to take a base rifle platform, combine it with optical sights, lasers, grips, barrels, and other equipment to increase the overall stats/value. That weapon can then be equipped/stored/traded/stolen and will retain all of its modifications/additional equipment. It will even be possible to find pre-modified items in the game world which can then be stripped down by survivors for their parts and components for use in other equipment.
We can't accurately project when the inventory patch will go live just yet, however our goal is to have this update finalized/released with a large and comprehensive item database by the end of February.
I'll have an announcement with more information on item modification and how we are handling item stats in that regard between now and release. We're pretty excited to almost have this out of the way. Mark did a tremendous overhaul on the previous UI to help get us here, and it has been well worth the wait!
As always, post your questions/comments below and I'll do my very best to answer all of them.
-c3sk
[ 2017-02-04 05:21:12 CET ] [ Original post ]
🕹️ Partial Controller Support
- Noct Linux [278.45 M]
- NOCT Official Soundtrack
Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct and view your experience in the world through a thermal image satellite system high above the Earth.
Scavenge and Survive: Players must scavenge weapons, rations, utility items, and other provisions from the wasteland to survive the harsh world and defend themselves from the evil in the dark.
Persistent Online World: The entire game world is persistent. Players may choose to connect to, or host their own world servers which they can adventure in. This allows players to interact with other survivors in Noct if they wish, or make their game experience strictly a solo affair.
Unspeakable Horrors: Battle the dozens of nightmares that stalk around in the night and leave their dead carcasses as a warning to others or flee into the wild and leave your fellow companions to satiate your pursuers.
Haunting Soundtrack: Slip on your headphones and dim the lights to let the haunting soundtrack from Nine Inch Nail's Robin Finck and composer Wordclock wash over you and ratchet up the tension.
- OS: Ubuntu (2013+) or equivilent
- Processor: Intel from 2GHz or equivilent AMD familyMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
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