Hello for everyone!
You had no news from us for a long time, but we have a reason for it, paperwork took some time, it is almost completed (we will inform you when it will be done). Also implementation of AI broke multiplayer and saveload, so we made a lot of efforts to resolve those features together.
Seems like this is slowest period during development of Celestial Command, but we always learn new things, achieved new experience and now the development should be even better! :)
Of course, many things in the game is far from perfection, but with the help of yours suggestions, bug reports and support we are seek to it! :)
WHAT IN THIS UPDATE
Our plan was to make multiplayer completely finished, fully polished and stable, but this task turned out pretty complex. We managed to return the multiplayer functionality back, but it still have bugs, and lags may cause some inconvenience for connected players. We will gradually improve multiplayer during the development progress, so it will be better and better. But the most important, we will keep it in working condition and we will not disable it again, when some new feature, will conflict with the multiplayer. Instead, we will adapt this feature for multiplayer from the beginning. After long time you are probably waiting from us big updates, but unfortunately this update doesn't bring too many new things. Mainly the update fixes the multiplayer, AI for multiplayer and some improvements. And also experimental auto pilot! We have a great desire to make you happy with this update by adding some amazing things, but you waited long time and we cannot no longer without update (it brings us enthusiasm), so we prepared for you this update.
WHAT NEXT
But soon we will make a really big update! From this point, we are starting working on 0.7, which will bring completely new 3D graphics. Don't worry, the performance will be good and the gameplay will remains intact. You may thinking that graphics is irrelevant, or the game may lose its 2D charm, but don't worry, we can assure you that you will be impressed. Besides, during the development of new graphics we will showing you intermediate result and asking for your opinions. Thanks for you patient!
CHANGE LOG
Improvements
- Many various improvements and bug fixes which makes multiplayer work again (including AI and sandbox tools).
- Added experimental "Auto pilot" feature, it is available from sandbox menu.
- The window of the game can be resized to any custom resolution by mouse.
- Interface of options is slightly changed.
- Shield saves its parameters between game sessions and working correct in multiplayer.
- Turrets is adapted for multiplayer. Rotation is synchronized between players and projectiles launched in correct direction.
- When game loaded, the camera focused on the ship by default.
- Deconstruction of module in sandbox mode now is working in multiplayer.
- NPC stations keeps his command "Keep circular orbit" even after game saved and loaded.
- Fixed ability to respawn in single in multiplier (however, in some rare cases the problem still exists, will be fixed later)
- All list of buttons in "sandbox tools" window is adapted for multiplayer (such as refuel, recharge, ship duplication, AI)
- Client no longer able to save game (only server can do it).
- Behavior of AI is adapted for multiplayer. Players can duplicate his ship, activate AI and it will follow the owner (or attack, if AI faction assigned to Enemy), even in multiplayer.
- Fixed "Status of trajectory" when the ship orbiting the star from "Escaping" to "Stable".
[ 2015-12-15 02:05:51 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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