Hello everyone!
This update became a challenge to our patience and design skills. We had tried to make this as soon as possible and make you happy with the new update before the new year, but turned out, this requires more time and we are ready to show it only now, but we hope it worth it!
Note that many modules were created in a hurry, some of them have strange design and not very good optimization. We will improve it later, but even now, the game should run well on minimal system requirements which are stated on the store page.
Some effects also still not ready yet for 3D, such as shield, ion engine, tractor beam. Also we need to create new trailer and redesign of our website but we decided that it will be not good, if we will not release the update just because out website is not ready yet. :)
So now, we happy to introduce the Celestial Command in 3D!
Despite the fact, that all modules were created in 3D editor, many of them were designed to look nice only from the top, so we recreated all modules which have in the game.
Also we replaced new planets, background, and made some fixes in a GUI in order to correct display in 3D view.
Besides that, we finally fixed a complex bug which is annoying for several versions. From now, grabber and docking port should work well and should not cause the game crash. Yay!
Also, we do not forget about forum and yours suggestions, we improved many little things, and in further updates we will improve even more.
Thanks for your support!
P.S. Some people asked to add an option to enable "2D mode". We will add it little bit later. Ability to paint the ship in custom color also will be added later.
CHANGE LOG
Improvements
- New planets! (Without a landing, yet) (Optimized with LOD system)
- Regular modules no longer able to land on planets. It will receive a damage when entering in atmosphere. (Visual effect of entering in atmosphere still not ready yet and will be added later)
- New solar panels! (With ability to change facing direction)
- New grabbers! (Grab grab)
- New asteroids! (Optimized with LOD system)
- New joints between modules! (Looks inaccurate in some cases, but will be improved later)
- New everything! Every module is replaced with the new one!
- New way to control the camera. (Added option to swap middle and right mouse buttons)
- Added possibility to focus camera on object by Alt + Click
- Sound effect of maneuvering thrusters is slightly changed
- Many changes for GUI in order to correct displaying in 3D
- Window with orbital parameters now is displayed by default when the game starts
- Game options is redesigned
- AI is slightly improved and can control direction if its solar panels
- Background is optimized and also looks more darker and "neutral"
- Fixed very important bug, when docking ports and grabbers caused ship explosion! Also, it seems this was the cause of the crashes of the game, so now the game should no longer crash. Yaaay!
- Camera no longer can be moved in main menu
- Fixed color of Warp Drive power connector from blue to yellow
- One trade station was removed from the world, because trade stations makes significant impact on the game performance. We will leave only one station until we figure out how to optimize it
- One type of turret is temporary removed. In 3D, turrets have some specific design, first we want to test it, and maybe change the design if it will be necessary. When we will be sure in new design, we will add more
- Visual effects of: liquid engine, ion engines, shield, tractor beam is not replaced for 3D versions
- New warp drive lacks its warp visual effect
- Some modules have incorrect icons
- Icons which represents the content of cargo containers have incorrect overlap order
- Solar panels does not saves its direction
- 0.7 not tested in multiplayer and may have some bugs
- Many new modules is not optimized, however, planets, asteroids and background optimized more than before, as result, system requirements may be increased. But will be decreased later
- Solar panels have incorrect collider
- Exit from the game sometimes may cause game crash
[ 2016-01-24 22:45:58 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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