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Trading, Inventory and Facebook page
Now we working on new trading and dynamic economy, so you be able to trade various goods between stations or even create your own station which will sell goods for others players and AI. It is completed approximately on 60% (without AI, so far, it will be in further update). It will take a time, but it should worth it! We are approaching to alpha state, when the game will be even more playable. 3D graphics was important milestone. Now we need to add trading, more stations and AI spawn points. We decided to start from trading, because most players prefer peaceful gameplay rather than space battles.
Also turned out that two different types of inventory (cargo bays and orefuel storages) was an overcomplicated decision, it became especially significant when we started to implement trading, and turned out that two different inventory requires two different approach for trading, so we decided to remove cargo bays. Anyway, it is almost useless. It may contain food or rockets, and that’s all, instead of that, food and rockets will be stored in new type of storage containers. So there will be 3 types of containers, for liquid, for ore and for others types of cargo (food, ammo and others goods which will can be added later)
Some people asking us about Facebook page. Now we have it. Welcome here :) We want to try to use it not only as platform for repost news from Steam community, but also like quick method to share short news about development. Sometimes we have some result and wish to share it with you, but small post is not very suitable for Steam community, and large posts requires significant efforts. But short post in Facebook can be done pretty fast and easy. From the other side, we are not very like that information will be spitted between two sources, Steam and Facebook. But maybe it is not a problem? What do you think? Also we working on new website, because the current one looks not very good (actually it was our first website, now we want to make something better) and this website will have new, convenient blog which will contain all news sorted by categories.
[ 2016-02-28 03:33:07 CET ] [ Original post ]
Hello!
Time to share some news! :)
Trading
Now we working on new trading and dynamic economy, so you be able to trade various goods between stations or even create your own station which will sell goods for others players and AI. It is completed approximately on 60% (without AI, so far, it will be in further update). It will take a time, but it should worth it! We are approaching to alpha state, when the game will be even more playable. 3D graphics was important milestone. Now we need to add trading, more stations and AI spawn points. We decided to start from trading, because most players prefer peaceful gameplay rather than space battles.
Inventory
Also turned out that two different types of inventory (cargo bays and orefuel storages) was an overcomplicated decision, it became especially significant when we started to implement trading, and turned out that two different inventory requires two different approach for trading, so we decided to remove cargo bays. Anyway, it is almost useless. It may contain food or rockets, and that’s all, instead of that, food and rockets will be stored in new type of storage containers. So there will be 3 types of containers, for liquid, for ore and for others types of cargo (food, ammo and others goods which will can be added later)
Facebook page
Some people asking us about Facebook page. Now we have it. Welcome here :) We want to try to use it not only as platform for repost news from Steam community, but also like quick method to share short news about development. Sometimes we have some result and wish to share it with you, but small post is not very suitable for Steam community, and large posts requires significant efforts. But short post in Facebook can be done pretty fast and easy. From the other side, we are not very like that information will be spitted between two sources, Steam and Facebook. But maybe it is not a problem? What do you think? Also we working on new website, because the current one looks not very good (actually it was our first website, now we want to make something better) and this website will have new, convenient blog which will contain all news sorted by categories.
[ 2016-02-28 03:33:07 CET ] [ Original post ]
Celestial Command
Romenics
Developer
Romenics
Publisher
2014-11-20
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Mixed
(628 reviews)
The Game includes VR Support
Public Linux Depots:
- Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
MINIMAL SETUP
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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