Hello!
No news from us for a long time, but we are ready to show you some new and interesting features.
First of all, we worked on new trading and AI, as result, now we have completely new trading system, now it's not just the simple buttons to buy or sell, but a station with real cargo holds and dynamic prices depending on the quantity of goods that it has.
Unfortunately, we don't have time to finish the AI for NPC traders flying between these stations, now it's more of an interim update, but now the trade looks much closer to what we want in the final version.
Check the changelog for detail information.
CHANGE LOG
Improvements
- Added new trading system instead of previous one, which was a "simple temporary system", now this system is more like we want to see, however it still pretty raw and will be improved during further updates. Also it cannot functional properly without AI traders which is also will be added later.
- Our in-game manual (on F1) is removed (it was not very useful) and replaced with the button which will open this guide in Steam overlay. Thanks for community member Lemodile for this detailed and relevant guide!
- Resource distribution in asteroids is changed. Most asteroids have only one type of resource, some rare asteroids have 2 types of resources, and very rare - 3 types. Also it is possible to find asteroids with 4 and more types of resources, but the chance Is extremely low. Also, sectors with the same resource is aligned to each other. This change is implemented in order to make sense to fly from one asteroid to another, build several mining stations or assemble several asteroids in single mining base.
- Font in various interface elements is changed (but not in all, others will be changed later)
- "Load world window" is redesigned
- Resource transfer panel is redesigned. Allows to transfer lesser amounts and shows new amounts in both storages. Also it is used to trade with stations
- Couple of new audio effects for selection clicks and cannons
- Amount of asteroids reduced from 500 to 250 (asteroid belt still looks like asteroid belt but have better performance)
- Amount of trade space stations increased (and replaced with the new one)
- Amount of stations, enemies and asteroids can be specified at world creation window
- Cargo bay is removed. Model of cargo bay turned in large storage container
- Now you may find several enemies ship around starting location
- Radar radius increased from 250 to 1000, also radar is caused performance impact when connected power storage is almost empty. Now it is fixed and now, once radar was deactivated due low power, in can be activated again only after 10 seconds
- Refresh button of money indicator is removed, now it updates properly and does not require to refresh value manually
- Added "Loading" label when you creating new world
- Since cargo bays is removed, food and rockets now stored in containers. Rocket launchers now have connector which should be connected to container with rockets. Crew members requires much lesser amount of food
- New game logotype in main menu
- Rockets no longer collides with your own shield
- Fuel Generator: Fixed name of O2 and H2 connectors from "input" to "output"
- From now you cannot set your own ship as a target for your rockets. If your ship is selected - rockets will fly forward without guidance
- Mass of ice is increased, so when you generate a fuel, mass of the output fuel will be the same
- Modules cannot be detached or attached while you in build mode, so now you cannot accidentally detach module when placing something small, like RCS engine
- We received some reports about problem with the save files, but we cannot recreate this issue, so we created a system which should detect if save file was broken, when it happens, the game will tell you to send us a log file which maybe help us to detect the origin of the issue
- Multiplayer works again
- Font in storage icons is little bit smaller in order to display larger words like "Food"
- Numeration of docking ports of NPC stations starts from 1, not from 0
[ 2016-03-16 21:02:32 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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