Hello!
Sorry for some delay, we planned to release this update at Monday, but turned out we need to fix some things.
So, despite some bug fixes, this update brings only one, but important core feature - RTS like control. This feature was planned long time ago, also it is a second part of the name.
"Celestial" - already in the game, in a form of orbits and planets. Now it have a "Command" :)
However, this feature is not ready yet, in further updates we will add more type of orders. For now the most important is ability to dock to another ship which will allow to add NPC trade ships.
Also due this new AI system, AI of trade station was a bit changed, and we made some work in order to avoid conflicts between camera control direct control and RTS control. For example, camera can be rotated by right mouse button, but ship can be moved also by right mouse button if the button was "down" and "up" In the same position.
Also if you will try to control the ship manually, AI will release control, it can be useful to quickly take control over a ship.
By the way, if you select your ship and click somewhere near it, it will work like "keep circular orbit" autopilot - some time ago it was a highly requested feature. Hope you will like it. :)
Unfortunately, AI ships still can't attack you so there is not so much combat gameplay. But we will add it soon.
Thanks!
CHANGE LOG
Improvements
- Added an ability to control your ships by select and mouse click like in RTS games (only one type of orders for now, movement through waypoints)
- Resource links between containers now works properly, also engineering bay is able to unload recycled resources back through the chain
- "Build Menu" and "Stop Tasks" returned back to Engineering Bay
- Time acceleration no longer switch music to the next track before finish a playback
- Fixed vibration of cursor position (noticeable during positioning of module preview or warp target)
- Fixed saveload of resource connectors
- Auto connect button works properly
- HP bars returned back
- Hangar Gate fixed and no longer breaking an editor
- Nuclear Reactor fixed (but still uncompleted)
- Safe mode for turrets returned back (it will not shoot at your ships)
- Fixed this error: "The energy icon stays empty after moving all energy from a power storage, even when recharging"
[ 2016-06-01 22:27:25 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
[ 6132 ]
[ 2625 ]