Hello!
Suddenly we decided to add an ability to upload external language files and change the in-game language!
So we are gladly invite you to participate in localization!
Please refer to this guide for additional information.
http://steamcommunity.com/sharedfiles/filedetails/?id=714343868
We are very happy about this opportunity of collaboration with community! :) Also, now someone may fix mistakes in our English. :)
Besides that, we implemented "relative waypoints" and some other improvements. Check the changelog for detail information.
Thanks! :)
New module
New 3D engine effect
Ability to set waypoint relative to another object (something goes wrong during recording) :)
Control of relative waypoints a bit complex, here is how it works, you need to hover desired target with the cursor then click near it or move cursor away to release "relative" mode. In next update we will make control more intuitive.
CHANGE LOG
Improvements
- Localization! All in-game texts rewritten and now we can upload external txt language files. Also we created GitHub repository with language files, so anyone can help us to translate the game on any language! (And correct our English) :) Localization Guide
- Starting planet is always terrestrial type
- Now you can select starting ship from the several proposed variants
- Now you can set waypoint relative to another object. It is useful for docking or to keep formation of your fleet
- Added new module, Corner corridor (it replaces corner frame)
- Added new module,2x1 adapter (like 2x1 frame but solid)
- New chemical engine visual effect
- Recoil force of each cannon increased in 10 times so now it is more noticeable, especially for light ships
- Projectiles now transfer its kinetic energy to target (objects will be pushed away by incoming projectiles)
- Now preview of module will have green or red color when it can be or can't be placed
- When you give movement order for your ship, default direction of waypoint will be equaled to current direction of the ship
- Added default hotkeys for solar panels (O - Open/Close, P - Switch Direction)
- Added default hotkey for mining laser (1 - Toggle)
- Added default hotkey for grabber (Space - Toggle)
- Added default hotkeys for turrets (2 - Toggle manual control, 3 - Toggle range visualization, 4 - Toggle auto mode)
- Hotkeys for modules now highlighted with yellow color
- Added new button to command modules: Direct solar panels - Once activated, all solar panels on the ship will be directed in front direction. Useful in order to align solar panels from left and right side
- You may display HP bars for all your ships by pressing H key (can be designated in options), it allows you to quickly check which parts of your ships need a repair
- Mining laser no longer damages asteroid during mining (it prevents asteroid destruction before resources will be extracted completely)
- Cargo Gate now have correct collider so it can be attached properly
- Your ships no longer unfolds its solar panels without your order
- Hotkeys "Alpha 1-9" now have correct names (1-9)
- If ship will be destroyed, it will remove its waypoints
- Corner and 2x1 Frames now have correct collider
- Waypoint handle no longer can be hit by cannons
- You no longer can control your previous ships after you pressed respawn button in game menu
- Now when you click RMB (in order to clear build mode) the ship will not got movement order
- Fixed this error: "The energy icon stays empty after moving all energy from a power storage, even when recharging"
[ 2016-06-30 22:53:49 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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