Hello!
We should apologize, because we didn’t fixed important bugs for quite a long time. Physics, orbits and overall stability and convenient of build new ships - is the most important things in the game. So in this update we worked on all of these aspects to make it comfortable to build and solve all bugs which may cause random explosion of your creations.
Despite we made many tests and solved explosions in some situation, there can be more of them, so such bugs still may exist in the game. Physics and collisions is quite hard to debug, but eventually we will make it fully stable.
Also we added highly requested hydroponics module, solved several bug of physics and many other things.
The next updates will be mostly targeted on further fixes of the most important bugs in physics, ship constructor and multiplayer.
Thanks! :)
Correct hyperbola trajectory
Smooth rotation of preview
Correct collisions
Correct velocity inheritance
CHANGE LOG
Improvements
- Added hydroponics module (with interface)
- Added more parameters to customize game world, now you can customize physical properties in the world such as mass, fuel consumption, gravity etc.
- "New world" window GUI is redesigned
- When you detach some module from your ship, it will inherit correct velocity and angular velocity, yay!
- Devastating collisions is improved, the ships will continue its velocity after impact (as in early trailer) but now this feature no longer causes random explosions during ship construction. Also damage from collisions increased in 3 times.
- Debris which remains after modules, will not collide with anything during first 2 seconds, it will prevent instant collision right after appearance. Also it will not activate its collider while located inside something else.
- Added new trade station, designed by community member It have proper trading setup (supply power and demand fuel)
- Resources now may have different base price (however for now, all resources costs the same, except energy)
- Added new button to a command module "Setup power chain", it will connect all power storages to each other so it will be connected as a single chain. The next "auto connect" procedure will automatically connect all power generators to first storage in chain and all power consumers to last storage in chain. Also NPC stations uses it to setup its power system
- Lags in multiplayer now should be much more weaker! However, it is still exist.
- Maximum time acceleration lowered from x8 to x4 (for performance purposes, also it makes multiplayer more smoother (see item above))
- Added new resource, ammo. Kinetic cannons requires it in order to fire. For now can be added only via sandbox tools. Energy cannon requires energy in order to fire
- Energy cannon no longer have recoil force since it does no requires ammo (only energy)
- Camera behavior is much more stable now. It is no longer shakes when your ship detaches its modules. Also "smooth follow center of mass" is disabled, because users know better when and where move the camera, and this movement just interfered to build the ship
- Added GUI button on the left edge of the screen "RTS Control", when activated, you will be able to control your ships with a mouse click, or you can deactivate it if it interfere with you during ship building
- Now when you rotate preview of module left or right, it will change its rotation not instantly, but smoothly
- When you pressed "Pause" in game menu, you can release it by pressing "Continue" (no necessary to press "Pause" again)
- Language files updated from Github. Thanks! :)
- Trajectories with eccentricity larger than 1 (parabola or hyperbola) now displayed again and it shows a correct trajectory!
- Full screen mode is enabled by default (it solves a flaw when the game window appears between two screens, for computers with two monitors)
- Save/Load for sandbox mode (Worlds can be loaded with sandbox mode On or Off)
- NPC Shipyard is slightly redesigned, with correctly located docking ports, solar panels and working radar
- Localization of names of resources works correct
- Rocket launcher works again
- Grabber: Fixed an issue when grabber sometimes may lose its grip, but its lights still glows green
- When you deconstructed a module using an engineering bay, it would not leave a debris after itself
[ 2016-07-26 22:29:45 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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