Hello!
The multiplayer is finally playable! Not a fully stable yet, but much more stable and smoother than before!
We spent a lot of time on this update, but we managed to solve a lot very important bugs in physics and multiplayer, so now, situations when your ship may be destroyed by random explosion should be encountered no so often.
However, it still might happens and we will continue to improve stability in the next update.
What about next update. We decided to start (continue) working on procedural missions. Seems like it is time to add various game goals which will be able to catch your attention for a long time. We will keep you inform about development of the next update.
Check both "Improvement" and "Fixes" changelog for more information about this update.
Thanks! :)
CHANGE LOG
Improvements
- Multiplayer is much more smoother now!
- Added possibility to slow down time
- Usability of mounting points is improved - added visual line of possible connection and also distance and angular threshold is changed, so now it is more easy to connect modules.
- Graphics: Long fuel tank is slightly redesigned
- Graphics: Background or main menu is slightly changed (camera have different position)
- Graphics: Solar panels is slightly remodeled and obtained a texture
- Optimization: The algorithm of mounting points is optimized, now smaller part joins the larger, not vice versa.
- Optimization: Physics performance should be increased by about 5-20%, especially for ships with large amount of storages and corridors
- Optimization: Physics performance of an asteroids improved in about 4 times
- GUI: New chat window, with "send" button and resize possibility
- GUI: New connectors link with possibility to switch on previous version
- GUI: New cursor selector link, different for near and far distance
- GUI: Interface of main menu is slightly redesigned, also now it flexible and adapted to low screen resolutions (1366 or lower)
- GUI: Interface of game is slightly redesigned, left bottom and right top corners now have more compact layout, plus some others minor changes in the interface.
- GUI: Added notification when you sold a module for shipyard
- GUI: Added notification when the game is saved by button in game menu
- GUI: Added color variations for notifications (they are no longer all red)
- GUI: Added navigation markers around the star system which indicates direction to 0, 90, 270 and 360 degree.
- GUI: Ship label no longer displayed for currently active ship
- GUI: Added interface button which shows HP bars for active ship
- Multiplayer: Now connected players can use shipyard properly
- Multiplayer: Debris synchronization done
- Multiplayer: Debris collection and salvage now works
- Multiplayer: Trading now works
- Multiplayer: Move order by right click now works
- Multiplayer: Chat no longer support html tags (and do not allows to broke it)
- Multiplayer: A lot another fixes of multiplayer!
- Solved polygon flickering for all modules where this problem appears (corridors (all 3 types + corner), structural beam, 2x1 adapter, radar and solar panels)
- Fixed an important bug, when placed module may appear not in the same position where its preview was located before the placement (appears near a modules with corner (45 degree) mounting points)
- Fixed another bug in ship editor where a couple of mounting points of the same ship can be attached to each other even if they are not close to each other, or when it may be highlighted with green color
- New modules no longer can be built on any ship except your own or docked ships
- Now you can attach modules only if other object is belongs to you or it is neutral (no longer can attach to NPC stations or others players)
- GUI: Fixed a lot of small errors in GUI layout
- GUI: Information about price of module always fits the screen size
- GUI: Engineering bay no longer offers to deconstruct an asteroid
- GUI: Now line of trajectory starts from center of mass (instead of center of object)
- Icons of mounting points is a bit optimized
- Warp drive no longer grabs objects located far away from its warp bubble
- Added special monitoring system which will try to find an objects which may cause an explosion after docking with it. If it will find such object, it will ask to send a report to us. This will help us to determinate, did we solved an issue with random explosions or not.
- A problem when flickering (red-green) preview is partially solved, added new option "Compensate FPS", when it is enabled, it will solve this problem, but it can't be enabled in multiplayer game. Later it will have more stable fix.
- More correct inertia tensor for single modules.
- NPC Solar Station now correctly use its reaction wheel.
- Prices of modules now rounded to integer value (90.000 fixed to 90)
- Asteroids have correct mass and inertia tensor (much more massive and harder to move)
[ 2016-09-06 12:49:07 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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