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Update 0.7492 Pre-Alpha - Procedural Missions


Hello, dear community! Missions is finally implemented! Not too many, but we will add more types of missions based on this system. Also we returned back a construction drones! These yellow little things makes construction process much better :)
Besides that, we made some significant improvements in world creation and AI of turrets. Check change log for more details. Thanks!

CHANGE LOG


Improvements
  • Now some station may provide you a procedural generated missions! (Only 2 types of missions available for now, return cargo container back to station and destroy a pirate ship)
  • Build drones returned back! And now it have nice looking 3D graphics! Drones can't be destroyed and does not required a fuel, basically it is just an animation for engineering bay
  • Now planets have always circular orbits. Despite the fact that slightly elliptical orbits is more realistic, it bring no additional interest in gameplay, but adds unreasonable complexity into gameplay and navigation. Also, elliptical orbit requires move space of star system, as result, system became bigger, but large distance cause performance issues.
  • Added edge of the star system, objects outside of its border should be returned back within 60 seconds, or will be deleted. (Despite the fact that game world have infinite size, if some objects located too far away from center of the scene, it will start to shaking, so addition of border is required due technical reasons)
  • Random enemies no longer appears in random positions around planet (it replaced by combat missions)
  • Thrust of engines of rocket decreased in 5 times, as result, the rocket have shorter range and lower speed
  • Auto mode of turrets works again
  • New actions for turrets: Target debris, Target rockets and Auto mode works again (it will attack enemies)
  • Improved AI of turrets, it will not attack a target if it will detect a possibility to miss the enemy target and hit another, friendly target.
  • Now stations have names according to its role
  • Shipyard-station now armed with defensive lasers, it will automatically shot enemies, enemy rockets and debris (and will try do not hit a friendly target)
  • Improved sandbox tool "Duplicate the ship" and added several buttons to create duplication for specific faction. It allows to create a fleet of friendly of enemy ships
  • Now collision damage based not only on velocity of impact, but also on mass of collided objects. So collision with an asteroid much more dangerous than with small debris. Collision with small debris no longer so devastating.
  • Angular velocity now displayed with 3 digits after the decimal point (not 2)
  • Much better usability of station services. Buttons (Dock, Shipyard, Trade, Missions) located in the same place with detailed on-hover tips.
  • Further improvements for localization. All on-hover info texts and names of modules added in txt files and ready for localization. We would ask you to help us with these new texts. :)
Fixes
  • Modules no longer functional until not completely built
  • Fixed description of "Rename ship" button
  • Sandbox tool "Duplicate the ship" works without an error
  • Hotkeys no longer works for modules which detached from the ship
  • Fixed visual vibration of launched rockets and its engine visual effect
  • Default camera position rotated on 180 degree, so global 0 direction - up, 90 - right, 180 - down, 270 - left
Known issues
  • Missions and AI of turrets works incorrect in multiplayer
  • Only Charging Stations may provide missions, that is incorrect and will be fixed
  • A reward for mission is random and unbalanced, sometimes it provides too much CR
  • Turrets may have incorrect accuracy when trying to hit small debris from a large distance


[ 2016-09-30 00:41:22 CET ] [ Original post ]

Celestial Command
Romenics Developer
Romenics Publisher
2014-11-20 Release
Game News Posts: 146
🎹🖱️Keyboard + Mouse
Mixed (628 reviews)
The Game includes VR Support
Public Linux Depots:
  • Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.

Realistic Orbital Mechanic


This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.

Fully customizable Ships


You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.

Ship Management


All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.

Command a Fleet


You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.

Seamless Star System


Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.

Gather Resources


Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.

Multistage Production System


The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.

Fight the Enemy


Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.


There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.

Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.

MINIMAL SETUP
  • OS: Ubuntu 12. Steam OS
  • Processor: Core i3 2GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 3000 or equivalent
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12. Steam OS
  • Processor: Core i5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6106 ]

11.30$ (13%)
50.95$ (15%)
17.39$ (13%)
12.44$ (17%)
5.03$ (16%)
33.95$ (15%)
25.19$ (16%)
29.69$ (15%)
17.59$ (12%)
16.96$ (15%)
9.31$ (15%)
16.96$ (15%)
20.99$ (16%)
11.74$ (80%)
4.24$ (15%)
52.19$ (13%)
10.38$ (65%)
4.14$ (17%)
6.79$ (15%)
17.79$ (11%)
33.96$ (15%)
50.96$ (15%)
12.71$ (15%)
24.17$ (52%)
24.89$ (17%)
18.25$ (17%)
1.42$ (86%)
4.24$ (15%)
14.07$ (65%)
16.79$ (16%)
GAMERSGATE

[ 1485 ]

7.2$ (64%)
17.0$ (57%)
8.71$ (49%)
0.75$ (85%)
4.88$ (62%)
0.9$ (85%)
0.9$ (92%)
0.43$ (91%)
1.91$ (79%)
5.99$ (25%)
1.8$ (70%)
11.69$ (10%)
1.28$ (91%)
3.26$ (78%)
16.99$ (15%)
0.84$ (58%)
1.35$ (85%)
8.0$ (60%)
5.09$ (49%)
0.75$ (85%)
12.74$ (58%)
6.6$ (67%)
1.74$ (91%)
9.37$ (63%)
1.32$ (91%)
1.35$ (85%)
12.0$ (60%)
2.25$ (89%)
10.2$ (74%)
6.53$ (74%)

FANATICAL BUNDLES

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