Hello!
We are pleased to announce that after almost two years of development, we are ready to move the game from Pre-Alpha to Alpha state!
Of course it does not means that we will not add huge improvements! We plan to implement a lot of new features, such as heat system, better production, gathering resources from planets.
However, that means that the game concept became quite stable (for example, we will not return back to 2D graphics and do not plan to add movement in 3 dimensions), and the game now have many important features, such as save/load, multiplayer, trading, missions. Our first release didn't had any of these features.
Seems like we made a lot of progress during this time. Just compare our previous Greenlight Trailer and Early Access Trailer with the new Alpha Trailer
But still many things will be done :)
Also we updated the text on our store page, screenshots and uploaded a new trailer.
Thanks to your efforts, now the game have translations on many languages, and we added this information on the store page.
Besides that, we decided to show our project on the main page of Steam Store. It will be first attempt during entire development.
We hope to achieve significant increase of revenue, because we have an ideas how to significantly improve speed and quality of the development, but this will require additional finances.
We just want to let you know that most finances will be spent on further development, not on our personal needs.
Thanks you for your support!
Stay tuned, more amazing features still need to be done!
Note: This small update it is an addition to previous large update 0.7492. Check it for the full changelog.
CHANGE LOG
Improvements
- Languages files updated
- Game no longer break when you exiting to main menu from paused game
- Fixed audio effect when module placed and some others audio effects
- Fixed name: Asteroi -> Asteroid
- Options window extended so "full screen" button no longer overlaps with "apply" button
- "Default" language removed from the list
- When language is changed, on-hover tips also changed and does not requires to restart the game
- Tip "Right click: Sell" removed when you hovering storages of docked NPC stations
[ 2016-10-01 18:15:48 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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