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Update 0.76 Alpha - GUI Icons, Usability, Warp Drive Effect, Laser Accuracy
Improvements
[ 2016-11-02 21:50:08 CET ] [ Original post ]
Update 0.76 Alpha - GUI Icons, Usability, Warp Drive Effect, Laser Accuracy
Hello!
Mainly this update directed on GUI improvements and overall usability.
We gathered your suggestion from the forum and implemented some of them.
Previous interface
New interface
New effect for warp drive
Color of trajectory represents its status
High accuracy laser turrets
New dialogue windows for ship save-loader
CHANGE LOG
Improvements
- Added new visual effects for warp drive (including effect after arrival at destination point)
- Turrets now have 100% accuracy, so now it will be directed accurately at desired target even for fast moving target or in case of fast angular velocity of the ship. As result, automatic turrets and NPC stations is capable to destroy incoming debris and rockets with high accuracy.
- Improved GUI of color picker (added bar with selected color), added customizable color presets which saves between game sessions, added possibility to pick color from existed module, added possibility to automatically paint module after construction.
- Added a lot of new icons on interface buttons instead of texts, so now interface looks much more convenient, besides it solve a problem of localization if translated texts is too long to fit a button.
- The design of build menu has been improved
- Usability ship save-loader is greatly improved. Now it has convenient dialogue windows with various options (pick name, rename, overwrite, etc.)
- Now a trajectory of the orbit changes its color according to its status (stable, descending, escaping)
- Symbols "A" and "P" returned back on apoapsis and periapsis icons.
- Language files updated, added new text lines for all newly added texts
- Added button/link to Discord chat in main menu
- Lasers no longer can hit invisible waypoints
- You no longer can control your ship while editing a text in any input field. It worked before, but now it more reliable and solve the problem when you can't control your ship while chat is open, but text field is hidden.
- Fixed description of "Pin Trajectory" button
[ 2016-11-02 21:50:08 CET ] [ Original post ]
Celestial Command
Romenics
Developer
Romenics
Publisher
2014-11-20
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Mixed
(629 reviews)
The Game includes VR Support
Public Linux Depots:
- Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
MINIMAL SETUP
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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