A couple of days ago we released a major update 0.81 unfortunately the update did not bring much pleasure due to the huge number of critical bugs that have accumulated in the game.
So this update target mostly on important bugfixes. Unfortunately the game collected a lot of bugs, many of them very critical for gameplay.
It's our mistake that the game collected so many bugs. Usually we are trying to keep our code clean and reliable.
Now it is good time to fix all critical bugs before we will continue to improve and add new features.
List of fixes may be not too big, but most of bugs in the list turned out quite complex and required a loot of efforts to figure out a reason and solve it properly.
Also we are trying to add some improvements in each update, because update which contains only from bugfixes it is too boring : )
Also we want to remind that you may discuss an update and communicate with us about everything in our Discord chat.
link
CHANGE LOG
Improvements
- Added option to change air density for aerodynamic mode
- Loading a bit optimized
- Fixed a situation when you accepted a combat mission and it was completed instantly (and also ally carrier was spawned)
- Fixed an impossibility to dock with the station after game was loaded
- Fixed an impossibility to control own ship after game was loaded
- Fixed a bug when you encounters ally or own ships instead of pirates which happens after game was loaded
- Now can drag and drop resources from docked neutral storages which allows you to loot enemy wrecks for resources using docking port
- Flying outside of asteroids belt no longer cause a console error
- Respawn now properly works after game was loaded Probably fixed (it means that we didn't managed to recreate these bugs, but some fixes related to the core elements which may affect many various bugs)
- Fixed an impossibility to connect resource connector
- Fixed an impossibility to buy or sell modules
- A situation when you can get credits for sold module but module will not be deleted
[ 2017-08-09 23:46:45 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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