Multiplayer available in the game for a long time, but due large amount of bugs and flaws it was practically unusable.
So now we are decided finally to make it fully stable.
There is quite a lot of work, so it will require several updates in order to achieve this goal.
Interesting fact, there is so much job because we ignored a multiplayer for a while, and many single player features just not adapted for the multiplayer. This fact confirms a necessarily to work on multiplayer right now, otherwise, later the multiplayer feature will be even more complex to complete.
And also a new feature, now you can specify target for turret using right click
Besides that, we believe that stable multiplayer will be capable to bring more popularity for the game.
So now we want to adapt 100% of single player feature for a multiplayer, and after that, every new feature will be developed both for single and multiplayer.
Note, quests and trading still not adapted for multiplayer, because we are still not sure how it should work in the single player. But we will work on it in the next few updates.
CHANGE LOG
Improvements
- Added possibility to specify a target for each turret individually
- Added visualization of target of turrets
- Improved algorithms of target prediction for turrets, now turrets capable to track a modules of the ship which rotates
- Reputation value now correctly loaded for connected user
- Now you will see "Connecting" window when trying to connect to server from server list
- Fixed an error on client side when module destroyed by collision
- Connected users now will see proper rotations of turrets and rate of fire of weapons
- Eject button of storage container now properly synced in multiplayer
- Rocket fabricator now have correct input connectors
- Asteroids in aerodynamic mode now contains all types of resources
- Production modules now correctly works in multiplayer
- Reputation reward when pirate was destroyed now correctly displayed for client (not for server)
- When new module unlocked, client will see correct message
- All users in multiplayer no longer will reset camera when one of them respawned on a new ship
- Clients now should be able to spawn a starting ship on a high ping
- Cargo containers now should be properly synced between users
- Clients now can properly repair modules on NPC stations
- Projectiles and its damage now should work correctly on client side
[ 2017-10-10 16:59:02 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
[ 6132 ]
[ 2625 ]