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Update 0.83 Alpha - New engineering module, fixes and 3 years of development

Greetings!
It is already 3 years since the first version of Celestial Command was released in Steam! Many interesting things was added during the year. When we started a development, we planned to finish the game much earlier, but since it is our first project and the project is technically very complex and unusual, this will take more time than we expected. We are always learning, finding new methods and technologies, implementing the best one. We are continuing to develop the project and listen a community, your reports and suggestions is really helpful and allows us to achieve such results! Thanks you!
In this post we explained our thoughts about engineering modules and realistic robotic arms. But current engineering module is too small and also looks not exactly as we want. So we added a new module which is much more functional and looks better.
New main menu. Now each time when you start the game, you will see a beautiful planet (picked randomly)
A small bonus for those who would like to check out how the game looked 3 years ago. We added a possibility to launch the most first version of Celestial Command released in Steam. In order to do that, open properties of Celestial Command, Beta tab and select "old version". If you are interested, check this out. We was surprised how much the game changed during 3 years! Links on previous posts 2 years of development 1 year of development

CHANGE LOG


Improvements
  • Added new engineering module with larger range of reach
  • Added new starting ship which have center of mass in the geometric center of the ship, so it will flight straightforward when your press W and will not require additional setup with engines
  • Added new background of the main menu (previous one caused a bug with save load in orbital mode)
  • Improved glow effect for star *] GUI of Warp drive destination point is a bit improved
  • Radius of shipyard increased from 30 to 40 in order to allow to construct a ship when you docked to the docking port
  • Default construction ship in sandbox mode now have new engineering module Audio
  • Added random pitch deviation for explosion sound in order to diverse sound effect of mass ship explosions
  • Added new audio effect for heavy cannon (now it really sounds like a heavy cannon)
  • Changed sound of module and rocket explosion to more low frequency audio effect AI
  • AI torrents (of pirates) no longer attacks invulnerable NPC stations
  • AI turrets no longer opens fire before turret will be aligned with the target
  • AI turrets no longer stop fire when targeted not in the exact center of a target
  • If a ship have several rocket launchers, it will fire with 0.5 second interval (not simultaneously) Rockets
  • Torpedoes now have 2 seconds arm time, so they will not explode near your own ship
  • Changed sound of rocket starting engine
  • Disabled particle collisions for smoke trail of rockets, that improves performance and removed
  • incorrect rendering of trail
  • Rockets now have less powerful engine and no longer so overpowered
  • Improved explosion visual effect of rockets
  • Engine visual effects of rocket now have smaller size
  • You no longer can target rockets into your own ships
Fixes
  • Fixed an impossibility to load a game (orbital mode) from the in-game menu баг с сейвом
  • Fixed a situation with invisible ships in range of your radar
  • Fixed "trail of sparks" of laser impact visual effect
  • Now you can set destination for warp drive in aerodynamic mode as intended
  • Now you can focus camera on the star
  • NPC stations now can be selected even outside of radar range
  • Now you can select module objective of mission even if it is outside of radar range
  • Camera sensitivity no longer depends on FPS or game speed


[ 2017-11-21 21:18:51 CET ] [ Original post ]

Celestial Command
Romenics Developer
Romenics Publisher
2014-11-20 Release
Game News Posts: 146
🎹🖱️Keyboard + Mouse
Mixed (629 reviews)
The Game includes VR Support
Public Linux Depots:
  • Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.

Realistic Orbital Mechanic


This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.

Fully customizable Ships


You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.

Ship Management


All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.

Command a Fleet


You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.

Seamless Star System


Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.

Gather Resources


Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.

Multistage Production System


The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.

Fight the Enemy


Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.


There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.

Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.

MINIMAL SETUP
  • OS: Ubuntu 12. Steam OS
  • Processor: Core i3 2GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 3000 or equivalent
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12. Steam OS
  • Processor: Core i5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

7.64$ (15%)
0.88$ (56%)
3.74$ (25%)
29.56$ (16%)
16.57$ (17%)
6.79$ (15%)
12.59$ (37%)
2.00$ (80%)
0.89$ (70%)
4.00$ (75%)
1.67$ (83%)
41.99$ (16%)
4.56$ (70%)
3.15$ (79%)
2.51$ (16%)
5.92$ (15%)
4.24$ (15%)
16.79$ (16%)
20.74$ (17%)
12.99$ (35%)
16.59$ (17%)
16.96$ (15%)
4.95$ (67%)
11.99$ (52%)
13.27$ (34%)
20.65$ (17%)
5.00$ (75%)
39.99$ (20%)
24.00$ (60%)
5.11$ (83%)
GAMERSGATE

[ 2625 ]

6.11$ (49%)
1.96$ (87%)
3.28$ (78%)
3.0$ (80%)
11.99$ (25%)
5.4$ (73%)
2.0$ (80%)
0.87$ (71%)
1.5$ (70%)
0.88$ (82%)
6.6$ (78%)
7.5$ (50%)
0.87$ (71%)
6.0$ (85%)
1.5$ (85%)
0.45$ (85%)
3.19$ (79%)
5.4$ (73%)
3.75$ (75%)
9.66$ (68%)
2.25$ (89%)
0.75$ (85%)
0.9$ (85%)
14.99$ (50%)
3.26$ (78%)
1.91$ (87%)
4.13$ (62%)
6.69$ (33%)
0.74$ (92%)
1.31$ (91%)

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