Hello!
For a long time, resource connectors had some fundamental flaws. Power connectors is not intuitive and hard to use. People said us a lot about this and we are thinking about how to improve it.
So now we decided to completely redesign this system.
Resources connectors for fuel and building materials still intact, but power system is completely changed.
Now power systems works more like a real electricity. Almost all electrical devices was redesigned, so most of them can work even if you have not enough power, but efficiency also will be reduced.
Also, it is no longer necessary to have power storage on the ship. Electrical devices now can take energy right from the power sources.
All power consumers can be turned on / off in order to control power level.
Power storages now have limited speed of charge / discharge.
Also we added nice graph which displays energy consumption and production.
Rendering of radius circle of radar is greatly improved. If you have many ships with radars and no longer will looks like a bunch or chaotic circles.
Also you can disable radar circles, markers and HP bars
CHANGE LOG
Improvements
- Completely new power system with much better functionality, usability and performance
- Power monitor is fixed and improved. Added a graph which represents power production and consumption levels
- Turrets now requires power in order to rotate
- Added possibility to turn on off any electrical module from the power net
- Most devices which consumes power now have different mechanics. They can work at insufficient level of power with lower efficiency.
- Changed mechanics of energy shield. Now it have different recharge rate based on power level
- Radar may work with insufficient power supply, but it will provide lower radius
- Lasers now have different effectivity based on power level
- Circles which represents radar range now combined with each other and no longer displays inner segments which greatly improves usability and comfort of radars
- Space stations now have holiday appearance
- Added possibility to switch on / off displaying of various GUI elements, such as: HP bars, radar markers, radar range
- Magenta icons of radar no longer will appears over your own ships (these icons is useless for own ships)
- Space stations and big ships will no longer became invisible as soon as at least one of their module exited your radar range. They will became invisible when they center of mass exited radar range
- Fixed a bug with invisible ship inside a range of your radar which appears in some cases after you built a new module
- Button "Duplicate ship" removed from sandbox menu because it caused a lot of bugs with the new ship. Instead of that, in order to duplicate a ship, you should use save load menu which is much more reliable.
- Center of Mass and Center of Thrust icons no longer remains visible after active ship is destroyed
- Now you can move the camera by middle mouse button after active ship is destroyed
- On off state of mining laser now correctly saved and loaded
- Power monitor now shows correct values
[ 2017-12-23 04:01:08 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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