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Thank very much for everyone who proposed an ideas about ships classes according to this post https://steamcommunity.com/games/CelestialCommand/announcements/detail/1649886530633914072 We didn't answer to everyone directly, because it will require large amount of time, but we are carefully read every suggestion, so we will make an conclusion and will answer to everyone at once using this post. Overall, people against such a brute artificial limitation, and we are completely agreed with it. Thanks to your ideas, we realized that such strict classifications of ship is a bad idea because it will ruin all the benefits from the "ship editor" feature of Celestial Command. We are always preferred to not implement any ship classes in CC, but we started to think "maybe we are doing something wrong". Turned out, no, we are doing everything right, so we will continue work in that direction. So, don't worry, we will not implement ship classes with such a brute artificial limitation, we don't like such approach too. Our idea of classes which explained in previous post - was a mistake. Instead of that, physics and realism should force users to build several ships (not an artificial limitations). And we better will add more complex simulations in the game (such as heat system and more complex armor system) which will improve this effect. For example, in CC ships have a mass, and ships required fuel which have its price. So big ships are slaw and expensive due high consumption of fuel. So, for example, if you will build a miner ship which will be heavily armed with various weapons and shields - such ship will be heavy and will requires more fuel, so it will provide you less profit than a miner ship which does not have shields and weapons. Seems like this is exactly how "classes" should work, just due laws of physics, without artificial limitations, similar to how it works in real life. This is just one from examples. Here Lemodile write a great text with detailed explanation on many aspects and we are totally agree with his ideas. https://steamcommunity.com/app/330460/discussions/0/1694922526918695182 Another good article here from Nemo https://steamcommunity.com/app/330460/discussions/0/1694922980034122688/ And another post of Nemo here https://steamcommunity.com/app/330460/discussions/0/1694922980034150988/ Also similar ideas was explained in comments section here and in our Discord chat. Overall, we are agreed with most items listed in articles above and we will start to work on such improvements.
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