Thank very much for everyone who proposed an ideas about ships classes according to this post https://steamcommunity.com/games/CelestialCommand/announcements/detail/1649886530633914072 We didn't answer to everyone directly, because it will require large amount of time, but we are carefully read every suggestion, so we will make an conclusion and will answer to everyone at once using this post. Overall, people against such a brute artificial limitation, and we are completely agreed with it. Thanks to your ideas, we realized that such strict classifications of ship is a bad idea because it will ruin all the benefits from the "ship editor" feature of Celestial Command. We are always preferred to not implement any ship classes in CC, but we started to think "maybe we are doing something wrong". Turned out, no, we are doing everything right, so we will continue work in that direction. So, don't worry, we will not implement ship classes with such a brute artificial limitation, we don't like such approach too. Our idea of classes which explained in previous post - was a mistake. Instead of that, physics and realism should force users to build several ships (not an artificial limitations). And we better will add more complex simulations in the game (such as heat system and more complex armor system) which will improve this effect. For example, in CC ships have a mass, and ships required fuel which have its price. So big ships are slaw and expensive due high consumption of fuel. So, for example, if you will build a miner ship which will be heavily armed with various weapons and shields - such ship will be heavy and will requires more fuel, so it will provide you less profit than a miner ship which does not have shields and weapons. Seems like this is exactly how "classes" should work, just due laws of physics, without artificial limitations, similar to how it works in real life. This is just one from examples. Here Lemodile write a great text with detailed explanation on many aspects and we are totally agree with his ideas. https://steamcommunity.com/app/330460/discussions/0/1694922526918695182 Another good article here from Nemo https://steamcommunity.com/app/330460/discussions/0/1694922980034122688/ And another post of Nemo here https://steamcommunity.com/app/330460/discussions/0/1694922980034150988/ Also similar ideas was explained in comments section here and in our Discord chat. Overall, we are agreed with most items listed in articles above and we will start to work on such improvements.
[ 2018-05-30 03:44:57 CET ] [ Original post ]
- Celestial Command Depot Linux [807.36 M]
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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