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Huge Update 0.86 Alpha - New production system, inventory, trading, working multiplayer and more!
Added a lot of new items, new method of construction, new production modules, new system for distribution of resources. Storage containers now may contain more than 1 type fo resources, and more.
Added many types of space stations. Stations now can be found in different locations in the galaxy. Fixed important bugs and exploits.
Now everyone should be able to host a server, and the server will be properly visible in the server list! This was unexpected! Earlier only small percentage of users was able to host a server, which was definitely not good, but we thought that in order to solve this problem, we need to rewrite half of the game from scratch, which requires a lot of work, so this task had low priority. But turned out there is a solution which allowed us to quickly solve this technical issue just in a few days! We are super excited with the fact that multiplayer now is really acceptable for entire community! Also, we fixed a lot of bugs related for multiplayer! Trading and missions now should properly work in multiplayer! Also we found out a new way how to synchronize positions of objects between connected users, so now ships movements should be much more smooth and stable! No more "chaotic jumping around" for connected users, especially while you are trying to dock to the space station in orbital mode.
--------------------- Also, in order to not duplicate the same screenshot with the new features, you may check a previous blog posts which was published during development of this update. https://steamcommunity.com/games/CelestialCommand/announcements/detail/1688174556450295457 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1694928687277195414 https://steamcommunity.com/games/CelestialCommand/announcements/detail/3113560763381913137 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719780132338 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719787069167 --------------------- Overall, this is just a quick overview of this update. Please look at the full change log for more information. Also, note that this update is not very polished. It was too long in development, so we decided that we already should release it. Overall everything should work, but may contain some significant bugs and flaws, but we are going to fix all crucial issues ASAP in nearest updates. Information for people who tested a test build of this update: Invite via Steam overlay and Discord rich presence features requires some additional work and not included in this release. Will be added a bit later. Thanks!
Big Improvements
[ 2018-09-15 17:47:27 CET ] [ Original post ]
Hello! This huge update is ready for release! The update consist of 3 major and important aspects:
New production and inventory system
Added a lot of new items, new method of construction, new production modules, new system for distribution of resources. Storage containers now may contain more than 1 type fo resources, and more.
Redesigned and improved trading
Added many types of space stations. Stations now can be found in different locations in the galaxy. Fixed important bugs and exploits.
Multiplayer!
Now everyone should be able to host a server, and the server will be properly visible in the server list! This was unexpected! Earlier only small percentage of users was able to host a server, which was definitely not good, but we thought that in order to solve this problem, we need to rewrite half of the game from scratch, which requires a lot of work, so this task had low priority. But turned out there is a solution which allowed us to quickly solve this technical issue just in a few days! We are super excited with the fact that multiplayer now is really acceptable for entire community! Also, we fixed a lot of bugs related for multiplayer! Trading and missions now should properly work in multiplayer! Also we found out a new way how to synchronize positions of objects between connected users, so now ships movements should be much more smooth and stable! No more "chaotic jumping around" for connected users, especially while you are trying to dock to the space station in orbital mode.
--------------------- Also, in order to not duplicate the same screenshot with the new features, you may check a previous blog posts which was published during development of this update. https://steamcommunity.com/games/CelestialCommand/announcements/detail/1688174556450295457 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1694928687277195414 https://steamcommunity.com/games/CelestialCommand/announcements/detail/3113560763381913137 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719780132338 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719787069167 --------------------- Overall, this is just a quick overview of this update. Please look at the full change log for more information. Also, note that this update is not very polished. It was too long in development, so we decided that we already should release it. Overall everything should work, but may contain some significant bugs and flaws, but we are going to fix all crucial issues ASAP in nearest updates. Information for people who tested a test build of this update: Invite via Steam overlay and Discord rich presence features requires some additional work and not included in this release. Will be added a bit later. Thanks!
CHANGE LOG
Big Improvements
- Now everyone is able to host a server and the server will be visible in the server list! (Earlier only small percentage of users was able to host a game). Now it finally works! Hooray!
- Completely redesign of all resources, added many new resources, ores, construction parts, trading goods, reworked recipe for all modules, crafting system now much more complex
- New trading system. Trading stations now located not only in starting location
- Resource connectors is replaced with the new, more convenient and useful resource management system
- Now when you are transferring cargo from one container to another, you may to specify exact amount of transferred cargo using input field
- Engineering modules have new functionality
- Added new module: Ore refinery
- Added new module: Production module
- Now, in aerodynamic mode, AI is capable to find a correct path in order to avoid collision while traveling from one point to another!
- Rebalanced and increased masses for all planets and stars, so now orbital maneuvers is more important (earlier some planets had so low mass, so its gravity was inconsiderable)
- Fuel consumption of all engines increased in 5 times, so now refueling is more important aspect
- Now you can select specific docking port of space station and request docking exactly to this docking port
- Now you can open trading window right from the map view
- Now you can select container where you want buy sell items to from space station
- Now when you move or trade items you may insert exact amount of items using text input field in addition to slider
- Now resource icons about containers displays a progress bar which represents occupied volume
- Improved animation of engineering module. Movement of its arm now looks much better
- Added new tool in sandbox menu which allows to add any desired resource in the game to selected container
- All production modules is redesigned and have a new functionality
- Now you can move cargo by dragging its icon on another module (not only on its UI element)
- Crew members now consumes 1 food pack when their food level at below 75%, instead of constant food consumption each second.
- Nuclear reactor now consumes special nuclear fuel cells, instead of just an uranium ore
- Improved animation of little drone around space station hub
- Various regions now may have various resources in asteroid belts
- Complexity of enemy ships in combat missions now depends on distance from starting system (you no longer will encounter pirate battleship during your first combat mission in starting system)
- Now sometime you may find a warp gate which leads to the large asteroids belt
- Locations in asteroid belt now also may contain a space stations
- Added background, decoration asteroids in locations in asteroids belt, so now it looks much better
- Now when you order your ship to move at position, the ship will try to find a correct path and avoid collisions!
- Fixed an important exploit which allowed to buy goods from the space station and sell the same goods to the same station in order to make instant profit and reputation
- Added useful sandbox button to charge all power storages on active ship at once
- Default construction ship from sandbox mode is redesigned
- Asteroids belts now may have various radius
- Sandbox button "Test spawn ships" replaced with "Spawn random enemy", which is more useful if you want to quickly spawn an enemy ship for test combat
- Thrust of engines in orbital and aerodynamic modes now the same
- Added possibility to turn on off Ambient Occlusion in graphic settings
- All prices now rounded to whole numbers, so now it looks better in trading window
- Added "Pause" button on the top-left corner of the screen
- Now after pause the game will have the same speed as before
- Now you may press "Esc" while dragging an item in inventory in order to stop dragging
- Increased starting credits
- Added option "Generate warp gates" in world settings
- Reputation gain from trading between stations decreased to more correct value (a few trade run no longer will unlock everything)
- "Max players" input field replaced with the slider and limit set to 8 (because multiplayer designed for co-op with friends, not for mass scale PvP, also the game is not suitable for large online)
- Improved design of trading window, now it can be scrolled up down
- Redesigned and improved server list window. Now it shows game mode and password status
- Trading window no longer can be located outside of screen
- Removed useless "position" field from "Orbital parameters" window
- In "Orbital parameters" window "tangential velocity" field replaced with "velocity" field, which is more useful
- "Orbital parameters" window by default located in different position, so it no longer overlaps with notifications
- Redesigned "hide all" button in notifications area
- Added interface button to open galaxy map
- View control on galaxy map now a bit more convenient
- Added tool-tips for icons on map
- Added possibility to hide power graphs
- Removed useless "radial grid" button from planet info window
- New icon when planet on map hovered with cursor
- Almost all notifications now have different color (red, green, blue, yellow) according to its message
- Added description for docking button
- Added station name in trade window
- Various types of stations now have various icons
- All prices now rounded to whole numbers, so now it looks better in trading window
- Improved a way how to setup target of warp drive, "Set target" button works again
- Added scrolling functionality for trading window so now it is easier to use if it contains many items in the list
- Warp drive now have more intuitive user interface
- Map: Names of the moons now visible only at close zoom
- Map: New "You are here" icon
- Map: Added description when you are hower cursor over icons on map
- Map: Now trading menu of each space station can be quickly accessed from the galaxy map
- Improved column sorting in the server list window
- You no longer can connect to the server which have not the same version of the game
- Now when you click on icon of your ship - you no longer will take control, command module will be selected instead. So now it is no longer a problem to select your own ship if you want to display "relative velocity tool" for it
- Now all ores can be found in asteroids
- Size of warp drive now properly save loaded
- Your ship no longer will explode if you detach part of your ship while docked with the space station
- Space stations and warp gates now have smoother movement for connected users in orbital mode
- Engineering Module Mk2 now have correct build radius
- Space stations, warp gates and asteroids now located on different orbits and phases and will no longer collide with each other from time to time
- Docking ports no longer teleports your ship on a short distance during docking. This fixes a lot of potential physical collisions, so it should no longer cause damage, explosion or any unrealistic behavior
- Engines now displays correct fuel consumption even if it was changed in world settings
- Engines now consumes correct amount of fuel when its thrust limited by slider (earlier it consumed more than it should)
- Fixed a bug when server received a notification about reputation gain for connected player
- AI of ships now more correctly direct nose of the ship to the specified direction
- Target prediction of turrets now works correctly in orbital mode
- AI turrets no longer will fire fire before a weapon will have a correct direction on target
- Now warp drive have correct direction on target and will exit out of warp in correct position relative to planet
- Warp drive no longer may appear inside an asteroid
- Asteroids no longer will appear inside other objects
- Connected users now is able to properly use a warp drive
- "Generate space stations" checkbox in world settings now works properly
- You no longer can select warp gates and space stations which are located in another system
- Fixed an error when connected user press pause
- Quests now can be properly save loaded
- Quests now properly works in multiplayer
- Fixed "Planet(clone)" text in UI of solar panel to "Planet"
- Fixed an incorrect lighting in the location with star (ships had too bright illumination from incorrect direction)
[ 2018-09-15 17:47:27 CET ] [ Original post ]
Celestial Command
Romenics
Developer
Romenics
Publisher
2014-11-20
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Mixed
(628 reviews)
The Game includes VR Support
Public Linux Depots:
- Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
MINIMAL SETUP
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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