▶
Update 0.861 Alpha - Possibility to drag modules with cursor
Improvements
[ 2018-09-20 20:29:11 CET ] [ Original post ]
Hello!
In this update we implemented a highly requested and very important feature, which should improve ship construction process a lot!
Just take a look
Note, this new feature currently is not working in multiplayer. We encountered some technical issues and need to fix a few things. The feature will be available in the multiplayer after a few updates.
Some more improvements:
Correct navigation of AI around planet
Better colors for lines in trading window
Also here is some important bug fixes according to your recent reports.
CHANGE LOG
Improvements
- Added a comfortable possibility to drag and drop modules using a cursor!
- Lines in trading window now have a bit different colors which improves visual perception
- Position of camera no longer jumps around each time when part of your ship was detached from the ship. As result, camera view during combat or collisions now much more comfortable. A small side effect, now camera focused on the command module, instead of center of mass of the ship, but this is not a big issue
- Now after game is loaded, view will be focused on your ship (not on the planet)
- In-game menu texts (on Esc button) now have black outline, which improves readability on a bright background
- Refined lithium no longer can be found in an asteroids
- Production module now have "Capacitors" and "Nuclear reactor components" in the build list
- "Nuclear fuel cell" now have proper recipe
- Now a ships which are docked to the space station is saved loaded in correct position
- Build menu no longer can be opened for any space station (not only shipyard) using B hotkey
- Engines now have proper "fuel consumption" info in build list
- Removed wrong description of corridors which said that it can be sued as storage containers
- You no longer can buy goods in container which already contains something else
- Now when you order your ship to move in specific point (in aerodynamic mode), its AI will find a proper path around planet (not right through a planet)
- Removed outdated "Star mass" multiplier parameter from world settings
- Fixed impossibility to load a game which was saved in asteroids location
- Fixed a various issues related to static asteroids which remain visible even after you leave asteroids location
- Static asteroids now properly saved loaded
- Reputation from trading now works correctly
- Reputation now properly save loaded
- Hotkeys for next previous ship now works properly
- Fixed incorrect description for pause button
- Options window no longer overlaps a tutorial window
- "Sell module" and "Repair" options no longer can be selected simultaneously
[ 2018-09-20 20:29:11 CET ] [ Original post ]
Celestial Command
Romenics
Developer
Romenics
Publisher
2014-11-20
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Mixed
(628 reviews)
The Game includes VR Support
Public Linux Depots:
- Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
MINIMAL SETUP
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
GAMEBILLET
[ 6106 ]
GAMERSGATE
[ 1485 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB