
Hello!
Ship building and production it is the most important aspect of the game, however we realized that production is so complex, unbalanced and inconvenient to use so basically no one use it in the game.
So we decided to focus on this aspect and greatly improve it!
We added a lot of various significant improvements which should make the game much more enjoyable.
Overall, the main idea that game design based on "Complete missions, earn credits and buy new stuff on the market" is much less interesting than game design based on "Gather resources, refine it, construct own production base and produce more powerful stuff by yourself".
So from this update we are going to move the game toward the second variant of game design.
Of course, NPC, trading and missions will not be removed from the game, but importance of these aspects will be reduced in comparison to crafting and base building aspects, especially during initial phase of the game.
Simply put, initial phase of the game should be more like "co-op crafting survival game" and more late games may have some elements of "economical simulator game", but not vise versa (like in previous version of the game)
And we think it is a great plan which should make the game much more enjoyable than before.
And this have a sense, because gameplay like "do missions and buy stuff for credits" is very standard gameplay for many space games, but co-op realistic crafting and survival gameplay in space is much more rare, so this is exactly an aspect which should have a maximum attention in the gameplay.
New tool for orbital navigation
Highly requested tool for better orbital navigation is here!
Navigation in space no longer random. Orbital navigation is much more enjoyable now!

https://youtu.be/o0uO7uPx900
New mining
Now it should be much more enjoyable. Unrealistic and inconvenient sectors of asteroids was removed, So it no longer necessary to fly around an asteroid to mine it completely. New user interface show you what exactly you mining, when it will be done and where gathered materials unloaded
New salvaging
Now engineering modules is capable to automatically salvage debris in range. Salvaging now is much more comfortable and enjoyable to use!
New inventory UI, icons and production capable starting ship
Solved a nasty issue with inventory windows which overlaps entire screen and requires to rearrange windows manually. Now inventories is much easier to manage.
And new starting ship is capable to performs construction operations right from the start of the game. Also now it have proper engines, because flying around using maneuvering engines was weird.

This is initial update which started to move the game toward the new game design. In the nearest updates we will add even more improvements related to this aspect. We have a great plan about how to make the game is much more playable and enjoyable very soon!
Also, check a full change log for more information.
Thanks!
And also, the game is 20% off during Lunar New Year Sale!

https://store.steampowered.com/app/330460/Celestial_Command/
CHANGE LOG
Large Improvements
- Added a special tool which helps to direct your ship on correct trajectory in order to approach to a certain object in orbital mechanics mode!
- Implemented a new method of salvaging. Now salvaging of debris performed not with "cargo gate module", but with "engineering module". Robotic arm now able to extract parts from debris, manually on your command or automatically within its radius. This process also requires an energy. Cargo gate no longer functional and just a decoration element.
- Significant improvements in mining system. Due various new effects, usability improvements and rebalanced, now a process of mining should be much more interesting and enjoyable than before!
- Added salvaging module which allows to recycle broken parts and extract usable materials
- Added small refinery, production and fuel generator modules
- Starting ship redesigned, now it have engineering, production and refinery module which allows you to salvage debris, repair and construct new modules right from the start
- Solar panels now rotating to a star automatically (necessity to rotate it manually didn't added any interesting aspects to gameplay and was just tedious)
- Now when you hover cursor over a module in build menu you may see amount of modules which can be built using available parts on the ship or a list of missing parts
- Various changes in recipes and resource distribution in asteroids now allows you to build your space station much earlier than before (earlier it was so complex so almost impossible)
- Added missing icons for ores and refined ores
- Redesigned inventory windows. Solved an issue with inconvenient rendering of large inventory windows for ships with multiple containers
Small Improvements
- Added "Show trajectory for active ship" button which makes visualization of trajectory much more convenient. Trajectory now correctly displayed when you switch control between ships or if active ship received damage and lost some modules
- In module control panel, texts "true" and "false" replaced with localized "Yes" and "No"
- Added special icon to distinguish normal construction items (such as steel plates) from its damaged version
- Date in blog time line window in main menu displayed in 09.01.2018 format instead of 9.1.2018
- Reduced size of visual effect of large chemical engine, so now it looks more suitable to the size of the engine
- Ammo production moved to basic production module
- Reduced max thrust of reactive engines (1400->1000 and 3500->2000)
- Added description to ore refinery, production module, research module, scanning module and orbital scanner
- Optimized rendering of trajectories
- Added audio effect for production modules
- Scanning module will give a message if there Is no useful data in scanned object
- Build menu of production modules a bit redesigned
- Locked modules in build menu now completely invisible (instead of just locked with the lock icon)
- Default amount of asteroids increased from 100 to 300
Fixes
- Space stations no longer physically transparent
- Parameters of turrets now properly save loaded
- Production modules no longer functional until fully built
- Build list of production modules now properly save loaded
- Fire debris mode of turrets now works again
- Amount of energy in power storage now displayed correctly in case of low values
- "Show orbital parameters" button no longer displayed in aerodynamic mode
- Removed incorrect "Star server" description of "Display options" button
- Preview of module now have more accurate position relative to cursor
- Added localization support for scanning module and orbital scanner

[ 2019-02-04 19:38:28 CET ] [ Original post ]