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Some facts about upcoming crew system which will be available in the next update


(not a final version of crew interface) As you probably noticed, crew system in the current version of the game is very raw and useless. Earlier we thought to implement a new crew system not in the next update (0.89), but in the update after (0.9), however, since we plan to make the next version very polished and enjoyable (we talked about that in previous post) - it would be good if we will implement a new crew system already in the next update, otherwise, current crew system could be very confusing for a new players.

So here is a few facts about upcoming crew system


  • There will be two types of crew members, "regular crew" with no personality and "command officers", which have names, ranks, experience and skills.
  • Most functional modules will require a specific number of regular crew member who should operate this module. Insufficient amount of crew members will reduce efficiency of modules.
  • You may manually rearrange crew members between modules.
  • There will be several types of regular crew members (engineers, scientists, gunners, soldiers). Each module have specific requirements for specific class of crew members.
  • Crew living quarters, launchers of escape pods and medical bays will increase morale of a crew which affect efficiency of modules.
  • Ships may have large amount of regular crew members (more than 100 on board) and just a few command officers.
  • Life support module and supply of oxygen will be important for crew survival.
  • Destroying of operated module or living quarters will not kill a crew members inside (they will escape to another section of ships). But destroying of command module will initiate a launch of escape pods, it amount of escape pods is not enough, the rest of the crew will be destroyed (yes, not too realistically, but good enough for gameplay)
-------------------------------------------------- Overall, we want to make crew system pretty simple, without movement of crew members in interiors and without personality and complex physical simulation of each crew member. Celestial Command it is a game about modular space ships, so crew system should not be overcomplicated, but simple and easy to use crew system should add an interesting feeling from the gameplay and make space ships more alive. Also about amount of crew members, we want to make it less realistic and more like in most Sci-Fi movies, where hundreds of crew members working on board of huge battleships. Of course, in real life, spaceships can be automated, but for the game, it would be epic to have large amount of crew members on board like in Sci-Fi movies of space opera genre. What do you think? Feel free to express your thought and suggestions.


[ 2019-04-28 14:18:34 CET ] [ Original post ]

Celestial Command
Romenics Developer
Romenics Publisher
2014-11-20 Release
Game News Posts: 146
🎹🖱️Keyboard + Mouse
Mixed (629 reviews)
The Game includes VR Support
Public Linux Depots:
  • Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.

Realistic Orbital Mechanic


This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.

Fully customizable Ships


You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.

Ship Management


All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.

Command a Fleet


You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.

Seamless Star System


Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.

Gather Resources


Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.

Multistage Production System


The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.

Fight the Enemy


Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.


There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.

Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.

MINIMAL SETUP
  • OS: Ubuntu 12. Steam OS
  • Processor: Core i3 2GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 3000 or equivalent
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12. Steam OS
  • Processor: Core i5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

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21.19$ (15%)
38.21$ (15%)
33.19$ (17%)
33.95$ (15%)
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16.57$ (17%)
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2.54$ (15%)
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16.79$ (16%)
13.49$ (25%)
12.00$ (60%)
GAMERSGATE

[ 2625 ]

1.73$ (75%)
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1.0$ (80%)
16.19$ (46%)
16.74$ (52%)
1.58$ (95%)
8.5$ (79%)
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1.5$ (75%)
5.31$ (79%)
6.25$ (75%)
28.0$ (60%)
9.41$ (69%)
27.99$ (30%)
3.75$ (75%)
8.99$ (55%)
0.9$ (91%)
1.06$ (82%)
10.19$ (32%)
7.2$ (64%)
0.87$ (71%)
3.75$ (85%)
7.88$ (77%)
18.89$ (46%)
1.5$ (85%)
9.59$ (20%)
6.38$ (57%)

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