




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This is pretty important topic because some people started to worry that after switching to full 3D the game will lose its attractive simplicity of navigation.
And this is completely understandable, to be honest we were worried about this too. We had a theoretical plan how to keep control simple, but this plan wasn't tested on practice.
Turned out, nothing to worry about, the new system works amazingly well!
We developed two new types of stabilizers:
1. Roll and pitch stabilizer
It will automatically keep your ship in horizontal orientation
2. Altitude stabilizer
It will automatically keep your ship on specified altitude relative to zero plane
Both stabilizers activated by default and in most cases, you don't need to deactivate it.
While it active - you can control your ship using WASD QE buttons as before and the ship will move on horizontal plane like in 2D.
Also, you can change altitude using special buttons and a ship will keep specified altitude.
And also, you can disable these stabilizers and move in 3D space freely if you wish.
Shift + WASDQE controls ship's roll, pitch and vertical velocity.
Minimal complexity of ships also not too much increased, all what you need relative to previous 2D version, is just to add 8 additional maneuvering engines, 4 on top and 4 on bottom near each corner so a ship will use these engines in order to control its orientation.
Also center of thrust now can be displayed for all 6 directions which is useful in order to adjust all engines relative to center of mass.
[ 6079 ]
[ 2063 ]
[ 4245 ]