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Released version 0.9 preview 4 - Planets!
[ 2020-07-23 20:21:36 CET ] [ Original post ]
CHANGE LOG
Improvements
- Added two locations on planet surface! At this moment it is available in sandbox and battle game modes
- Random weather effects
Control
- Improved control keys for engines, now you can use Space \ C buttons to move your ship Up \ Down which is very comfortable. Shift + WASD or arrow keys can be used for pitch \ yaw \ roll if needed, but in most cases it is not necessary and the ship can be controlled only with (WASD \ QE \ Space \ C) buttons, nice and simple like in 2D, but now in 3D!
- Auto stabilize center of thrust with center of mass" button is greatly improved and now works properly in 3D, for engines in all 6 directions with any possible configuration! Now the ship can be almost perfectly balanced and it will move exactly in desired direction while it still fully physical and realistic! This feature also perfect for a ships with asymmetrical design.
- Now when you activate altitude stabilizer, it will set its current altitude as a target altitude
- Added anti gravitational drive which build in command modules and allows to keep ships in air, also it creates dust cloud when hovering above ground at low altitude
- If "roll and pitch stabilizer (RPS)" enabled, "torque stabilizer" will stabilize ship only along vertical axis and it no longer interrupts functionality of RPS
- Added new lines in control settings, less hotkeys is "hard coded" and now available to change in settings
Battle mode
- In battle mode visibility no longer limited by range of radars
- Rockets no longer detonate if hit another rocket of the same faction
- Explosion of rockets no longer cause damage to ships of the same faction (simple way to avoid friendly fire)
World
- Added possibility to create a world with custom planet size, maximum possible size is 20 times bigger than current planets. This feature designed only for sandbox mode, "for fun with physics" and not suitable for stable gameplay
- Size and mass of all planets now is the same which makes orbital physics more consistent and understandable
Collisions
- Increased velocity threshold for collision damage from 40 to 100 (earlier even small collisions was too devastating)
- Now collision effects will be created even for collisions which does not cause damage
- Improved audio effect on collisions
Miscellaneous
- Improved localization system which should be much more comfortable for translators
Modules
- Starting ship a bit redesigned
- New engines now has proper visual effect
- New decorative module for starting ship design
- Regular engine now available in 3 different sizes
Planets
Fixes
- Fixed an issue when engines control keys didn't reacted if clicked quickly
- If left shift \ ctrl \ alt is used somewhere - its right variant can be used as well
- Removed useless hotkeys options from engines
- Grabber no longer has "2" hotkey by default which is not allowed for module hotkeys
- Engines now works properly on thrust less than 10% so torque stabilizer now works properly in orbital mode and "reduce thrust to 10%" button now works properly too
Miscellaneous
- Flame effect of engines no longer casts shadow
- Fixed typo in main menu "Survival"
- Preview of solar panels no longer push a ship while moved
- Removed sound of engines at low thrust (when stabilizer enabled and activated an engines at 1% thrust)
- Custom interface scale no longer cause incorrect scale and position of window with info about modules
- Solar panels no longer works in the shadow of planet
- Large engines now has proper thrust value
Control
[ 2020-07-23 20:21:36 CET ] [ Original post ]
Celestial Command
Romenics
Developer
Romenics
Publisher
2014-11-20
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Mixed
(629 reviews)
The Game includes VR Support
Public Linux Depots:
- Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
MINIMAL SETUP
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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