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3D construction in 2D space
The game will have fully 3D construction system. Modules can be placed on top, bottom, rotated in 3D and turrets can be rotated not only left and right, but also up and down. However all objects will located on 2D plane and there is no way to more ship up or down. Such system will have some weird issues, but it will be easily solved with the next things:
[ 2022-01-09 02:33:40 CET ] [ Original post ]
We will start series of posts about core changes which will be introduced in the next update. One of those things is 3D physics, which actually will be more like 2.5D Earlier we told, that we are going to turn the game physics from 2D into fully 3D and already released preview version of that new system. 3D is great and gives some great new possibilities, however it also brings some disadvantages too.
Advantages
- Possibility to rotate and place any module in 3D provides huge advantages related to ship constructor. In 3D, even with a small variations of modules it is possible to create large amount of various ship design. Also the ships no longer looks flat and large cannons places on top of the ships looks really nice.
Disadvantages
- Navigation is way more harder. In space there is not too much landmarks to understand position of your ship relative to something. Especially if we are talking about altitude. It turned out very hard to understand, this object is above or below your ship? Will it be obstacle or not? It theoretically can be solved with good navigation tools plus all asteroids can be put at the 0 plane, but that leads to another problem.
- Physics became less fun because collisions are rare. If all asteroids located at zero plane, you can just fly above an asteroids and don't worry about it anymore. In result, the space in fact, will became completely empty and boring.
- Technical issue but still. Implementation of navigation of AI in 3D will became extremely complex.
- Manual control of weapons will became useless because most likely enemy ship will be on different altitude than your ship, so all projectiles and lasers will miss the target. Of course there is a auto targeting mode, but manual control still can be fun.
- Placement of engines will became much harder. A lot of additional engines will be required on top and bottom of the ship, only just to stabilize its rotation. That does not gives more fun and just annoying.
How it will be done
The game will have fully 3D construction system. Modules can be placed on top, bottom, rotated in 3D and turrets can be rotated not only left and right, but also up and down. However all objects will located on 2D plane and there is no way to more ship up or down. Such system will have some weird issues, but it will be easily solved with the next things:
- If part of the ship will be shoot off, it will be slowly pulled towards zero altitude.
- If the ship is quite tall and its center of mass a bit shifted up or down, the ship will slowly shift its position vertically to keep its center of mass at zero altitude.
- Angle of a ship can be a bit changed due external forces, but it will be automatically stabilized.
- During docking, If docking ports located on different altitude, ships will be a bit pulled up or down to align it for docking.
[ 2022-01-09 02:33:40 CET ] [ Original post ]
Celestial Command
Romenics
Developer
Romenics
Publisher
2014-11-20
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Mixed
(629 reviews)
The Game includes VR Support
Public Linux Depots:
- Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
MINIMAL SETUP
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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