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The update is soon. Pre-release news, part 3/3
Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary. A good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need. Therefore, we have completely redesigned the UI, making it much simpler than before. Previous
New
The difference is so significant that it may appear as if the game has become more casual. However, this is not the case. Information that is needed less frequently is now tucked away in various menus and windows, keeping the main screen uncluttered.
These are some important changes and systems we've already discussed in one of our previous posts, so we'll just leave a link to it here. https://store.steampowered.com/news/app/330460/view/3108047857126282194
We've added a game mode where you can quickly and conveniently place the ships you've created and test them in epic fleet battles.
Tech tree was firstly introduced quite a time ago, but there was a mess. We redesigned everything and now it should be more interesting and enjoyable to research.
Celestial Command is a game of an unusual genre, so making a proper tutorial particularly important in this case. While we had a tutorial in place previously, it was structured as a series of separate missions. We have now completely redesigned it, integrating it directly into the main game. It greets the player right from the start and explains all the key aspects of the game within the standard gameplay. Afterward, you can seamlessly continue your game.
Some of the music has been replaced with numerous new, distinctive compositions created by our generous new composer, who offered to compose music for the game, Necatuss.
We've added some new modules and there is some of them. Long range cruise missiles with top flight profile.
Rapid fire cannon for defense against missiles
Shield amplifiers which extends durability of energy shield
Nuclear rocket launchers
New engines and visual effects
Charge cannon
New door animation for solar panels
This was the final part of the post about the upcoming changes and we plan to release the update within the next few days.
[ 2023-10-28 08:12:28 CET ] [ Original post ]
Greetings! In this post we will talk again about upcoming changes and features.
User Interface
Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary. A good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need. Therefore, we have completely redesigned the UI, making it much simpler than before. Previous
New
The difference is so significant that it may appear as if the game has become more casual. However, this is not the case. Information that is needed less frequently is now tucked away in various menus and windows, keeping the main screen uncluttered.
System points \ Armor layer \ Single inventory
These are some important changes and systems we've already discussed in one of our previous posts, so we'll just leave a link to it here. https://store.steampowered.com/news/app/330460/view/3108047857126282194
Battle mode
We've added a game mode where you can quickly and conveniently place the ships you've created and test them in epic fleet battles.
Tech tree
Tech tree was firstly introduced quite a time ago, but there was a mess. We redesigned everything and now it should be more interesting and enjoyable to research.
Tutorial
Celestial Command is a game of an unusual genre, so making a proper tutorial particularly important in this case. While we had a tutorial in place previously, it was structured as a series of separate missions. We have now completely redesigned it, integrating it directly into the main game. It greets the player right from the start and explains all the key aspects of the game within the standard gameplay. Afterward, you can seamlessly continue your game.
Music
Some of the music has been replaced with numerous new, distinctive compositions created by our generous new composer, who offered to compose music for the game, Necatuss.
New modules and weapons
We've added some new modules and there is some of them. Long range cruise missiles with top flight profile.
Rapid fire cannon for defense against missiles
Shield amplifiers which extends durability of energy shield
Nuclear rocket launchers
New engines and visual effects
Charge cannon
New door animation for solar panels
This was the final part of the post about the upcoming changes and we plan to release the update within the next few days.
[ 2023-10-28 08:12:28 CET ] [ Original post ]
Celestial Command
Romenics
Developer
Romenics
Publisher
2014-11-20
Release
Game News Posts:
146
🎹🖱️Keyboard + Mouse
Mixed
(628 reviews)
The Game includes VR Support
Public Linux Depots:
- Celestial Command Depot Linux [807.36 M]
Celestial Command is a realistic sandbox space game which unites real space flight, real orbital mechanics, and all the fun of classic space action games.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
We want to show how games about space actually should look, without silly vacuum friction and the maximum speed limit. As in the real world, everything in this game is in continuous motion in orbit.
Realistic Orbital Mechanic
This game is not about silly vacuum friction and maximum speed limitation. It is about real physics and orbital mechanics like in the real world! Get to know with orbital maneuvering, launching satellites and protecting planets from asteroids.
Fully customizable Ships
You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defence satellites or whatever you want.
Ship Management
All resources of the ship are limited. Including fuel, energy, ammo and parts for repair, so store them and use them wisely.
Command a Fleet
You are not bound to the single ship. You can build as many ships and space stations as you want. And you can switch between them anytime.
Seamless Star System
Explore a procedural world filled with planets, asteroids, space stations and other fun stuff. The world of the game is completely seamless, you can zoom out from your ship to the whole star system.
Gather Resources
Survey asteroids for useful resources, extract it from planets or salvage wreckage of defeated enemies.
Multistage Production System
The extraction of raw materials is not enough to build a new ship. You need to process raw materials in special facilities to produce parts that are required to construct ship's modules.
Fight the Enemy
Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and other useful devices.
There you can explore the procedural world, find the resources, build any type of ships or space stations which you want, command your fleet and fight with enemies.
The game is 2D, so it is pretty easy and fun to play, but we implemented unique graphic style, which allows it to look like 3D with modern lighting and effects.
Also, the game has now been in active development, so if you are interested, check out our development blog for new features and future plans.
MINIMAL SETUP
- OS: Ubuntu 12. Steam OS
- Processor: Core i3 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 12. Steam OS
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 3000 or equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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