Dev Diary #4 : The third transformation...The mighty Griffin!
This ancient demon stands for loyalty and trust, but is all the more unforgiving when spotting sinners with its sharp eyes. Were it for this demonic creature's appetite for the human liver, our humble hero Cecil would not even feel that bad having to transform into it when entering the minds of the 31 villagers of Sinwell.
Once again, you can switch between all creatures on the fly and there will be some optional yet rewarding backtracking.
The Griffin features a spread shot that can be upgraded by donating gold to Madonna statues. Upgraded from two to four projectiles at once! This makes him super powerful for combat. So, make sure to collect lots of treasure chests and perform your Power Dash on multiple enemies, as this will make them drop twice as much gold!
Only the mighty Griffin can climb special walls covered in vines to reach new heights, discover secrets or outflank enemies.
Each of our demonic creatures features a different shot type and skill. The Werewolf has a Revelation Howl that can shatter cracked glass, the Gargoyles Ignition can burn obstacles and light braziers to solve riddles and the Griffin uses a Wall Cling. But what about speed, jump height and velocity? With the Gargoyle and the Griffin, we have two winged creatures, one rather strong the other rather fragile, does this affect the basic platforming gameplay at all? The simple answer is: no. But for a good reason!
The original plan actually was, that only the winged creatures can perform their Power Dash in midair, while the Werewolf can only do a Power Dash when standing on the ground. Same goes for the double ump. In our prototype phase however, we found out that these feel rather unintuitive. Same goes for the already implemented and then scrapped different walk speeds, for example to make the Gargoyle feel more like a tank. At the end a fluid gameplay was more important for us than a forced individuality that sometimes felt inconvenient during combat or platforming Thank you for your passion and support, Your team at Bonus Level Entertainment :)
[ 2022-11-30 16:00:43 CET ] [ Original post ]
The mighty Griffin
Switch to Griffin
This ancient demon stands for loyalty and trust, but is all the more unforgiving when spotting sinners with its sharp eyes. Were it for this demonic creature's appetite for the human liver, our humble hero Cecil would not even feel that bad having to transform into it when entering the minds of the 31 villagers of Sinwell.
Once again, you can switch between all creatures on the fly and there will be some optional yet rewarding backtracking.
Spread Shot
The Griffin features a spread shot that can be upgraded by donating gold to Madonna statues. Upgraded from two to four projectiles at once! This makes him super powerful for combat. So, make sure to collect lots of treasure chests and perform your Power Dash on multiple enemies, as this will make them drop twice as much gold!
Wall Cling
Only the mighty Griffin can climb special walls covered in vines to reach new heights, discover secrets or outflank enemies.
Gameplay is King
Each of our demonic creatures features a different shot type and skill. The Werewolf has a Revelation Howl that can shatter cracked glass, the Gargoyles Ignition can burn obstacles and light braziers to solve riddles and the Griffin uses a Wall Cling. But what about speed, jump height and velocity? With the Gargoyle and the Griffin, we have two winged creatures, one rather strong the other rather fragile, does this affect the basic platforming gameplay at all? The simple answer is: no. But for a good reason!
The original plan actually was, that only the winged creatures can perform their Power Dash in midair, while the Werewolf can only do a Power Dash when standing on the ground. Same goes for the double ump. In our prototype phase however, we found out that these feel rather unintuitive. Same goes for the already implemented and then scrapped different walk speeds, for example to make the Gargoyle feel more like a tank. At the end a fluid gameplay was more important for us than a forced individuality that sometimes felt inconvenient during combat or platforming Thank you for your passion and support, Your team at Bonus Level Entertainment :)
Saga of Sins
Bonus Level Entertainment
Just For Games
Coming soon
RPG Adventure Singleplayer
GameBillet
12.74 /
€
Game News Posts 18
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(23 reviews)
https://www.justforgames.com/saga-of-sins/
https://store.steampowered.com/app/2094550 
[9.68 G]
Saga of Sins is an unholy action-adventure featuring a mystical storyline and rewarding arcade gameplay! Immerse into a world of stained glass inspired by the Dutch painter Hieronymus Bosch (1450-1516) that is stained by sin.
Play as the righteous cleric Cecil - who can enter people’s minds by transforming into four unique demonic creatures such as a howling werewolf or a fierce gargoyle - to fight the seven deadly sins and free the plague infested village of Sinwell. Every creature has individual skills that can be upgraded for gold dropped by enemies. Once unlocked you can switch between the creatures on the fly, each featuring a devastating Power Dash!
Switch between your demonic creatures on the fly and make use of their unique abilities and shot types.
Howling Werewolf
Howl at the moon and produce sound at a frequency that can shatter cracked glass to reveal hidden secrets.Fierce Gargoyle
Certain objects, such as boxes or braziers, can be set on fire with the Gargoyle’s Fire Breath to clear the path, unlock secrets or solve riddles.Mighty Griffin
Only the Mighty Griffin can climb special walls covered in vines to reach new heights, discover secrets or outflank enemies.One final more secret transformation...
Powers of this last terrifying creature might surprise you... Will you be brave enough to discover and tame it?
A MYSTERY STORY! Saga of Sins is a thrilling saga with surprising twists, inner conflicts and multiple endings. Enter the mind of all the villagers - whether sinner or innocent - and be amazed by the scenarios and secrets that await you. Will you be strong enough to discover the truth?
ENHANCE YOUR SKILLS! Upgrade your demonic creatures by spending gold dropped by enemies. Climb the Skill Tree faster by looting all hidden treasure chests and by defeating foes with your Power Dash so they drop double the amount of gold!
Saga of Sins is a "story arcade" game combining a dramatic storyline with rewarding arcade gameplay. The game offers 31 villagers’ minds to enter: sinners and innocents!
Sinner Levels
- Gluttony, Sloth, Envy, Greed, Pride, Lust and Wrath! The seven deadly sins have befallen the minds of the villagers. Find them and cast out their sins to free Sinwell from the plague.Innocent Levels
- Unlike the sinners’ minds, embodied by the action levels, themed after each seven deadly sins, innocents’ minds offer a surprising variety of puzzles, riddles and skill tests to solve.
MINIMAL SETUP
- OS: Ubuntu 20.04 -64bit
- Processor: Intel i5-7500Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX1650
- Storage: 10 GB available space
- OS: Ubuntu 20.04 -64bit
- Processor: i7-4790Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RTX 2080
- Storage: 10 GB available space
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