Welcome to the Raiding.zone!
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.
Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.
You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.
Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.
Roadmap
To Early Access Release
- 5 Levels
- 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
- Talentsystem
- Essence System
- Availability for Linux, Max and Windows
- Steam Lobby Integration
During Early Access
- Dungeon Finder
- Leaderboards and Rankings
- Guild System
- Balancing
- 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
- 2 new levels
- Localisation (at minimum German)
- Steam achievments
Not Finalized Feature Ideas
- Economy
- Housing System
- PVP
I gathered a lot of critics and advice for my game. I concluded that I could not market my game as a 2D-TopDown game. Its not appealing enough to gather any audience.
So this is my first teaser for the 3D-Version.
The level in the video is the only playable right now. It has all features that are present on other levels. The server calculates the map in 2D, but all textures and effects are now in 3D.
My plan for the oncoming weeks is pretty simple. I will create a bunch of voxel models and rework the remaining 2D-Effects.
After finishing, I will release the new 3D version. In the meantime, you can still play the 2D variant.
I use MagicaVoxel for creating my voxel art. The tool is pretty simple and effective.
To import it into Unity, I used the MagicaVoxel-Toolbox.
The toolbox is cheap for the number of things you can do with it.
I also omitted the Lobby-Level. The default screens now show your equipment.
Im still searching for motivated people to develop the game with me. Particularly Im interested in people with experience in voxel graphics or particle effects. I would be more than glad to share my profits with anyone who can contribute.
Minimum Setup
- Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
Recommended Setup
- Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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