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Ive spent the last two weeks implementing a new GUI concept.
The old design felt confusing and cluttered.
I added more space and hopefully made it more intuitive.
[previewyoutube=GxICxjcPQYA;full][/previewyoutube]
The new interface should conform to the immersion I want to create. The whole game places you in the simulation of a giant corporation named Raiding.Zone. This cooperation bought your conscious self. You only live in a simulated environment.
Thats the reason the game places you in a virtual cell. You can meet other players in the Training Area.
Besides this, your only purpose is to fight in Raids for the amusement of the public.
In future updates, I will use this cell to provide visual feedback on your raiding progress.
My plan is to further extend this cell as you progress in Raiding.Zone. I plan to extend this cell the further you progress in Raiding.Zone. There will also be additional rooms to visit in the prison.
I also added a loading screen picture to make it less boring.
[ 2023-05-13 09:47:31 CET ] [ Original post ]
- [0 B]
Welcome to the Raiding.zone!
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.
Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.
You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.
Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.
Roadmap
To Early Access Release
- 5 Levels
- 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
- Talentsystem
- Essence System
- Availability for Linux, Max and Windows
- Steam Lobby Integration
During Early Access
- Dungeon Finder
- Leaderboards and Rankings
- Guild System
- Balancing
- 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
- 2 new levels
- Localisation (at minimum German)
- Steam achievments
Not Finalized Feature Ideas
- Economy
- Housing System
- PVP
- Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
[ 5950 ]
[ 1499 ]