




Cautious Raiders
Your choice of boots will now determine how your character looks. Right now, we have six different boot models. But maybe we will add a wider variation. @Madraox designed the majority of them. He made it possible to pack the boots in this release.
They wont move out of effects if you set their target mode to follow. They will also move into helpful area effects like ring of hope or flood. When they cant reach their current target while staying in them, they move out.
As you can see in the GIF above, target-zone visuals were reworked. Now, you also see the zones around players you need to dodge. All target zones the player needs to dodge have a red underlay. All helpful target zones are colored green.
Thanks to @Fendse for her rigorous testing. It seems that she tests every possible equipment combination to find the most broken and buggy ones. This week, she found a miscalculation for the damage-reduction of tanks. Protectors of the Lost could reach a damage reduction rate of >100%. That means you get healed from the damage you should take. That is unintended. I figured that I needed a different scaling for damage reduction. Before this change, I would sum up all additional attributes. So if we have the following buffs active with 50 power: Fortify: 30+(0.5*50)= 55% reduction ShieldWall: 15+(0.5*50)= 40% reduction Charge: 3+(0.1*50) per stack= 40% reduction (at 5 stacks) Black Rock Cuirass active: 20% reduction That resulted in a damage reduction of 155% percent. That is bogus. I changed the way these numbers get merged into multiplication. Im using the following formula to combine these reductions now: (1 - stat1) * (1 - stat2) So in the end we get to 81% reduction which is ok for a tank for a short period. All percentage stats will get multiplied instead of summed up. For decreasing percentages, we use the formula above for increasing we use this formula: (1 + stat1) * (1 + stat2) So if we have two buffs that increase our damage by 30% and 20% we end up with a 56% increase. (1 + 0.3) * (1 + 0.2) = 1.56 For transparent stats, I added a new window above the statistics window.
[ 2023-11-19 14:11:05 CET ] [ Original post ]
Visuals for boots
Your choice of boots will now determine how your character looks. Right now, we have six different boot models. But maybe we will add a wider variation. @Madraox designed the majority of them. He made it possible to pack the boots in this release.

Bots will now dodge area-effects
They wont move out of effects if you set their target mode to follow. They will also move into helpful area effects like ring of hope or flood. When they cant reach their current target while staying in them, they move out.

New target-zone visuals
As you can see in the GIF above, target-zone visuals were reworked. Now, you also see the zones around players you need to dodge. All target zones the player needs to dodge have a red underlay. All helpful target zones are colored green.
Calculation of percentage attributes
Thanks to @Fendse for her rigorous testing. It seems that she tests every possible equipment combination to find the most broken and buggy ones. This week, she found a miscalculation for the damage-reduction of tanks. Protectors of the Lost could reach a damage reduction rate of >100%. That means you get healed from the damage you should take. That is unintended. I figured that I needed a different scaling for damage reduction. Before this change, I would sum up all additional attributes. So if we have the following buffs active with 50 power: Fortify: 30+(0.5*50)= 55% reduction ShieldWall: 15+(0.5*50)= 40% reduction Charge: 3+(0.1*50) per stack= 40% reduction (at 5 stacks) Black Rock Cuirass active: 20% reduction That resulted in a damage reduction of 155% percent. That is bogus. I changed the way these numbers get merged into multiplication. Im using the following formula to combine these reductions now: (1 - stat1) * (1 - stat2) So in the end we get to 81% reduction which is ok for a tank for a short period. All percentage stats will get multiplied instead of summed up. For decreasing percentages, we use the formula above for increasing we use this formula: (1 + stat1) * (1 + stat2) So if we have two buffs that increase our damage by 30% and 20% we end up with a 56% increase. (1 + 0.3) * (1 + 0.2) = 1.56 For transparent stats, I added a new window above the statistics window.

[ 2023-11-19 14:11:05 CET ] [ Original post ]
Raiding.Zone
Lukas Meisegeier
Developer
Mayope Software Service UG (haftungsbeschrnkt)
Publisher
2023-02-01
Release
Game News Posts:
79
🎹🖱️Keyboard + Mouse
Mostly Positive
(24 reviews)
Public Linux Depots:
- [0 B]
Welcome to the Raiding.zone!
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.
Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.
You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.
Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.
Roadmap
To Early Access Release
- 5 Levels
- 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
- Talentsystem
- Essence System
- Availability for Linux, Max and Windows
- Steam Lobby Integration
During Early Access
- Dungeon Finder
- Leaderboards and Rankings
- Guild System
- Balancing
- 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
- 2 new levels
- Localisation (at minimum German)
- Steam achievments
Not Finalized Feature Ideas
- Economy
- Housing System
- PVP
MINIMAL SETUP
- Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
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[ 1644 ]
MacGamestore
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