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Weekly Adamant Loot
I added adamant mechanics for all levels.
Every meteor will spawn a dragon egg. Those eggs need to get destroyed, or dragonkins spawn.
At the start of the boss fight, Khorin spawns a big vortex that rotates around the arena. Another vortex spawns, every time he casts meditation.
The High King got a new ability. He will periodically summon a High Priest. The High Priest stuns and damages a fixed target as long as he lives.
If you have completed at least one adamant raid this week, you will get an adamant chest in your cell. You can see a timer on it. That indicates when you will receive your loot. The format is Days:Hours:Minutes. chest On opening the chest you will see an overview of your weekly raids and rewards.
The previous item display celebrated his first birthday some time ago. The adamant rewards gave me the perfect excuse to rework it. The arrows on the left symbolize the item tiers (Story, Normal, Challenging). The symbol in the bottom right shows its bonus/adamant level. This symbol gets more complex as you reach higher bonus levels. The current maximum is 20.
I added panels that show the best adamant run per level of the last week. There is also a display detailing the current adamant obstacles.
Fendse found another way to get infinite damage. That required me to nerve the Continuity essence combination to 8% increased lifetime.
Now that the adamant difficulty approaches completion, I can pursue the roadmap further.
Madraox designed new weapon models. Every weapon tier will get a special model. I think I can implement it with the next update. I also want to push the changes on beta to the live server to give everyone adamant difficulty.
After that, I want to use the holidays to implement the next point on the road map. I want to explore different game modes and try to give Raiding.Zone more variety. There are already a lot of ideas in my head. But before I tell you about them, I have to try them out :]
[ 2023-12-17 18:06:16 CET ] [ Original post ]
Adamant mechanics
I added adamant mechanics for all levels.
Firebound Forge
Every meteor will spawn a dragon egg. Those eggs need to get destroyed, or dragonkins spawn.
Pit of Elements
At the start of the boss fight, Khorin spawns a big vortex that rotates around the arena. Another vortex spawns, every time he casts meditation.
Soul Towers
The High King got a new ability. He will periodically summon a High Priest. The High Priest stuns and damages a fixed target as long as he lives.
Weekly chest
If you have completed at least one adamant raid this week, you will get an adamant chest in your cell. You can see a timer on it. That indicates when you will receive your loot. The format is Days:Hours:Minutes. chest On opening the chest you will see an overview of your weekly raids and rewards.
Redesign of items in GUI
The previous item display celebrated his first birthday some time ago. The adamant rewards gave me the perfect excuse to rework it. The arrows on the left symbolize the item tiers (Story, Normal, Challenging). The symbol in the bottom right shows its bonus/adamant level. This symbol gets more complex as you reach higher bonus levels. The current maximum is 20.
Panels in the training area
I added panels that show the best adamant run per level of the last week. There is also a display detailing the current adamant obstacles.
Continuity Nerf
Fendse found another way to get infinite damage. That required me to nerve the Continuity essence combination to 8% increased lifetime.
Next Steps
Now that the adamant difficulty approaches completion, I can pursue the roadmap further.
Visuals
Madraox designed new weapon models. Every weapon tier will get a special model. I think I can implement it with the next update. I also want to push the changes on beta to the live server to give everyone adamant difficulty.
Roadmap
After that, I want to use the holidays to implement the next point on the road map. I want to explore different game modes and try to give Raiding.Zone more variety. There are already a lot of ideas in my head. But before I tell you about them, I have to try them out :]
[ 2023-12-17 18:06:16 CET ] [ Original post ]
Raiding.Zone
Lukas Meisegeier
Developer
Mayope Software Service UG (haftungsbeschrnkt)
Publisher
2023-02-01
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
Mostly Positive
(24 reviews)
Public Linux Depots:
- [0 B]
Welcome to the Raiding.zone!
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.
Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.
You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.
Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.
Roadmap
To Early Access Release
- 5 Levels
- 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
- Talentsystem
- Essence System
- Availability for Linux, Max and Windows
- Steam Lobby Integration
During Early Access
- Dungeon Finder
- Leaderboards and Rankings
- Guild System
- Balancing
- 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
- 2 new levels
- Localisation (at minimum German)
- Steam achievments
Not Finalized Feature Ideas
- Economy
- Housing System
- PVP
MINIMAL SETUP
- Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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GAMERSGATE
[ 1352 ]
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