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Academy Halls on Beta
Each spawn generates monsters as long as they are not captured. During capturing, the spawn frequency increases. At 15% rest, the flux summons a group of defenders. As long as the defenders are alive, the spawns health wont decrease. You need to kill them to capture the spawn.![](https://clan.cloudflare.steamstatic.com/images/43373902/644fd56a535c9d7c933e5c863b76fe4bd1dde2a0.png)
Each wing of the academy has three spawns. If you can capture all of them before the first one recharges a boss spawns in the middle.![](https://clan.cloudflare.steamstatic.com/images/43373902/308872cc2ad19d43feb4917769f3f9c97ee6c1dd.png)
Every monster that you kill grants you energy. If you have 100 energy, you can summon a bot to your help. You can find the bot summoners near the entrance.![](https://clan.cloudflare.steamstatic.com/images/43373902/5d7f1aed3935852b512cc05f218976e2a46940f8.png)
You can only control three characters at a time and only one from each role.
Sure, you get experience. That could be enough to fight there. But right now, the mobs and the boss have no additional loot. This will change soon. In the short term I plan to add loot to monsters and the boss. The monsters will probably drop some essences and the boss could drop a random item. Midterm development focuses on academy halls I want to add additional mini-bosses for each building wing. Additionally, there will be more NPC variety. I want to thank Madraox for his immense contributions. Most of the voxel monsters and animations got designed by him.
I introduced new features to the server code, and some things are not working as intended. Infight state in Academy Halls is global right now Either all players are infight or outfight. That is terrible. I need to implement that on a per-player basis. Monsters are stuck at wall-edges I dont know why they lump there, but it looks bad and needs a fix. Energy gains are assigned to the killer That could be harmful if someone steals your kill on a monster and gets the energy instead of you. This issue is not pressing because the probability is low. I think I can fix it when I rework the infight-state of players.
[ 2024-01-14 22:27:11 CET ] [ Original post ]
Welcome to the first update in the year 2024. I am proud to introduce you to a PvE world-level Academy Halls. The level is 25x times bigger than Sludge Madness but belongs to the same setting.
This is the first world-level and there are several more planned. In Academy Halls, you wander a lost university. Monsters are roaming free through the floors.
There are several enemy spawns that you need to capture.
Each spawn generates monsters as long as they are not captured. During capturing, the spawn frequency increases. At 15% rest, the flux summons a group of defenders. As long as the defenders are alive, the spawns health wont decrease. You need to kill them to capture the spawn.
![](https://clan.cloudflare.steamstatic.com/images/43373902/644fd56a535c9d7c933e5c863b76fe4bd1dde2a0.png)
Capture all spawns to summon the worlds boss
Each wing of the academy has three spawns. If you can capture all of them before the first one recharges a boss spawns in the middle.
![](https://clan.cloudflare.steamstatic.com/images/43373902/308872cc2ad19d43feb4917769f3f9c97ee6c1dd.png)
You can summon bots with energy
Every monster that you kill grants you energy. If you have 100 energy, you can summon a bot to your help. You can find the bot summoners near the entrance.
![](https://clan.cloudflare.steamstatic.com/images/43373902/5d7f1aed3935852b512cc05f218976e2a46940f8.png)
You can only control three characters at a time and only one from each role.
There is currently no reward for fighting in Academy Halls
Sure, you get experience. That could be enough to fight there. But right now, the mobs and the boss have no additional loot. This will change soon. In the short term I plan to add loot to monsters and the boss. The monsters will probably drop some essences and the boss could drop a random item. Midterm development focuses on academy halls I want to add additional mini-bosses for each building wing. Additionally, there will be more NPC variety. I want to thank Madraox for his immense contributions. Most of the voxel monsters and animations got designed by him.
There are known issues
I introduced new features to the server code, and some things are not working as intended. Infight state in Academy Halls is global right now Either all players are infight or outfight. That is terrible. I need to implement that on a per-player basis. Monsters are stuck at wall-edges I dont know why they lump there, but it looks bad and needs a fix. Energy gains are assigned to the killer That could be harmful if someone steals your kill on a monster and gets the energy instead of you. This issue is not pressing because the probability is low. I think I can fix it when I rework the infight-state of players.
[ 2024-01-14 22:27:11 CET ] [ Original post ]
Raiding.Zone
Lukas Meisegeier
Developer
Mayope Software Service UG (haftungsbeschrnkt)
Publisher
2023-02-01
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
Mostly Positive
(24 reviews)
Public Linux Depots:
- [0 B]
Welcome to the Raiding.zone!
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor. One silverlining in this dystopia provides the fact, that you can't die and can commit all your life to learning.
Raiding.Zone is a pve arena game with the classical roles Tank, Healer and Damage-Dealer.
You customize your character by choosing your weapon, armor and trinket, providing you with different spells per item.
You can further customize your items by choosing talents and mounting essences.
Every weapon has its own core-mechanic and together with the boss mechanics it provides a challenging experience.
Roadmap
To Early Access Release
- 5 Levels
- 7 different weapons (2 tanks, 2 healers and 3 damage dealer)
- Talentsystem
- Essence System
- Availability for Linux, Max and Windows
- Steam Lobby Integration
During Early Access
- Dungeon Finder
- Leaderboards and Rankings
- Guild System
- Balancing
- 7 new weapons (2 tanks, 2 healers and 3 damage dealer)
- 2 new levels
- Localisation (at minimum German)
- Steam achievments
Not Finalized Feature Ideas
- Economy
- Housing System
- PVP
MINIMAL SETUP
- Processor: at least Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Quad CoreMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 6079 ]
GAMERSGATE
[ 1468 ]
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